fix wrong blending

This commit is contained in:
shun-iwasawa 2021-03-20 06:48:09 +09:00 committed by manongjohn
parent 7cab85a38d
commit c3e4dc69ac

View file

@ -245,7 +245,6 @@ void tglEnableBlending(GLenum src, GLenum dst) {
void tglEnableLineSmooth(bool enable, double lineSize) {
if (enable) {
tglEnableBlending();
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glEnable(GL_LINE_SMOOTH);
glLineWidth(lineSize);