fix wrong blending
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1 changed files with 0 additions and 1 deletions
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@ -245,7 +245,6 @@ void tglEnableBlending(GLenum src, GLenum dst) {
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void tglEnableLineSmooth(bool enable, double lineSize) {
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void tglEnableLineSmooth(bool enable, double lineSize) {
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if (enable) {
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if (enable) {
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tglEnableBlending();
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(lineSize);
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glLineWidth(lineSize);
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