Revert unnecessary changes

This commit is contained in:
luz paz 2021-12-27 15:13:27 -05:00 committed by manongjohn
parent cd6cb546f3
commit bf28eb4d43

View file

@ -57,60 +57,60 @@ class Iwa_FractalNoiseFx final : public TStandardZeraryFx {
};
protected:
// Fractal Type <EFBFBD>t<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E><><EFBFBD>̎<EFBFBD><CC8E>
// Fractal Type フラクタルの種類
TIntEnumParamP m_fractalType;
// Noise Type <EFBFBD>m<EFBFBD>C<EFBFBD>Y<EFBFBD>̎<EFBFBD><EFBFBD>
// Noise Type ノイズの種類
TIntEnumParamP m_noiseType;
// Invert <EFBFBD><EFBFBD><EFBFBD>]
// Invert 反転
TBoolParamP m_invert;
/// Contrast <EFBFBD>R<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g
/// Brightness <EFBFBD><EFBFBD><EFBFBD>
/// Overflow <EFBFBD>I<EFBFBD>[<5B>o<EFBFBD>[<5B>t<EFBFBD><74><EFBFBD>[
/// Contrast コントラスト
/// Brightness 明るさ
/// Overflow オーバーフロー
//- - - Transform <EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>t<EFBFBD>H<EFBFBD>[<5B><> - - -
// Rotation <EFBFBD><EFBFBD>]
//- - - Transform トランスフォーム - - -
// Rotation 回転
TDoubleParamP m_rotation;
// Uniform Scaling<EFBFBD>@<40>c<EFBFBD><63><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Œ<EFBFBD>
// Uniform Scaling 縦横比を固定
TBoolParamP m_uniformScaling;
// Scale <EFBFBD>X<EFBFBD>P<EFBFBD>[<5B><>
// Scale スケール
TDoubleParamP m_scale;
// Scale Width <EFBFBD>X<EFBFBD>P<EFBFBD>[<5B><><EFBFBD>̕<EFBFBD>
// Scale Width スケールの幅
TDoubleParamP m_scaleW;
// Scale Height <EFBFBD>X<EFBFBD>P<EFBFBD>[<5B><><EFBFBD>̍<EFBFBD><CC8D><EFBFBD>
// Scale Height スケールの高さ
TDoubleParamP m_scaleH;
// Offset Turbulence <EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>̃I<EFBFBD>t<EFBFBD>Z<EFBFBD>b<EFBFBD>g
// Offset Turbulence 乱気流のオフセット
TPointParamP m_offsetTurbulence;
// Perspective Offset <EFBFBD><EFBFBD><EFBFBD>߃I<EFBFBD>t<EFBFBD>Z<EFBFBD>b<EFBFBD>g
// Perspective Offset 遠近オフセット
TBoolParamP m_perspectiveOffset;
// Complexity <EFBFBD><EFBFBD><EFBFBD>G<EFBFBD>x
// Complexity 複雑度
TDoubleParamP m_complexity;
//- - - Sub Settings <EFBFBD>T<EFBFBD>u<EFBFBD>ݒ<EFBFBD> - - -
// Sub Influence <EFBFBD>T<EFBFBD>u<EFBFBD>e<EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><EFBFBD><EFBFBD>j
//- - - Sub Settings サブ設定 - - -
// Sub Influence サブ影響(%)
TDoubleParamP m_subInfluence;
// Sub Scaling<EFBFBD>@<40>T<EFBFBD>u<EFBFBD>X<EFBFBD>P<EFBFBD>[<5B><>
// Sub Scaling サブスケール
TDoubleParamP m_subScaling;
// Sub Rotation <EFBFBD>T<EFBFBD>u<EFBFBD><EFBFBD>]
// Sub Rotation サブ回転
TDoubleParamP m_subRotation;
// Sub Offset <EFBFBD>T<EFBFBD>u<EFBFBD>̃I<EFBFBD>t<EFBFBD>Z<EFBFBD>b<EFBFBD>g
// Sub Offset サブのオフセット
TPointParamP m_subOffset;
// Center Subscale <EFBFBD>T<EFBFBD>u<EFBFBD>X<EFBFBD>P<EFBFBD>[<5B><><EFBFBD>𒆐S
// Center Subscale サブスケールを中心
/// TBoolParamP m_centerSubscale;
// Evolution <EFBFBD>W<EFBFBD>J
// Evolution 展開
TDoubleParamP m_evolution;
//- - - Evolution Options <EFBFBD>W<EFBFBD>J<EFBFBD>̃I<EFBFBD>v<EFBFBD>V<EFBFBD><EFBFBD><EFBFBD><EFBFBD> - - -
// Cycle Evolution <EFBFBD>T<EFBFBD>C<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>W<EFBFBD>J
//- - - Evolution Options 展開のオプション - - -
// Cycle Evolution サイクル展開
TBoolParamP m_cycleEvolution;
// Cycle (in Evolution) <EFBFBD>T<EFBFBD>C<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>j
// Cycle (in Evolution) サイクル(周期)
TDoubleParamP m_cycleEvolutionRange;
/// Random Seed <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><EFBFBD><EFBFBD>V<EFBFBD>[<5B>h
/// Opacity <EFBFBD>s<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x
/// Blending Mode <EFBFBD>`<60><EFBFBD>[<5B>h
/// Random Seed ランダムシード
/// Opacity 不透明度
/// Blending Mode 描画モード
// <EFBFBD>_<EFBFBD>C<EFBFBD>i<EFBFBD>~<7E>b<EFBFBD>N<EFBFBD>̓x<CC93><78><EFBFBD><EFBFBD>
// ダイナミックの度合い
TDoubleParamP m_dynamicIntensity;
//- - - Conical Noise - - -