actual pixel view in cleanup preview

This commit is contained in:
shun-iwasawa 2020-02-27 16:36:33 +09:00
parent 1d8d7da531
commit b6ae1c9cdd

View file

@ -2178,8 +2178,9 @@ void SceneViewer::zoomQt(bool forward, bool reset) {
if (reset || ((m_zoomScale3D < 500 || !forward) &&
(m_zoomScale3D > 0.01 || forward))) {
double oldZoomScale = m_zoomScale3D;
m_zoomScale3D = reset ? 1 : ImageUtils::getQuantizedZoomFactor(
m_zoomScale3D, forward);
m_zoomScale3D =
reset ? 1
: ImageUtils::getQuantizedZoomFactor(m_zoomScale3D, forward);
m_pan3D = -(m_zoomScale3D / oldZoomScale) * -m_pan3D;
}
@ -2209,8 +2210,9 @@ void SceneViewer::zoomQt(bool forward, bool reset) {
if (reset || ((scale2 < 100000 || !forward) &&
(scale2 > 0.001 * 0.05 || forward))) {
double oldZoomScale = sqrt(scale2) * dpiFactor;
double zoomScale = reset ? 1 : ImageUtils::getQuantizedZoomFactor(
oldZoomScale, forward);
double zoomScale =
reset ? 1
: ImageUtils::getQuantizedZoomFactor(oldZoomScale, forward);
// threshold value -0.001 is intended to absorb the error of calculation
if ((oldZoomScale - zoomScaleFittingWithScreen) *
@ -2268,9 +2270,18 @@ double SceneViewer::getDpiFactor() {
// If the option "ActualPixelViewOnSceneEditingMode" is ON,
// use current level's DPI set in the level settings.
else if (Preferences::instance()
->isActualPixelViewOnSceneEditingModeEnabled() &&
!CleanupPreviewCheck::instance()->isEnabled() &&
!CameraTestCheck::instance()->isEnabled()) {
->isActualPixelViewOnSceneEditingModeEnabled()) {
if (CleanupPreviewCheck::instance()->isEnabled() ||
CameraTestCheck::instance()->isEnabled()) {
double cleanupCameraDpi = TApp::instance()
->getCurrentScene()
->getScene()
->getProperties()
->getCleanupParameters()
->m_camera.getDpi()
.x;
return Stage::inch / cleanupCameraDpi;
} else {
TXshSimpleLevel *sl;
sl = TApp::instance()->getCurrentLevel()->getSimpleLevel();
if (!sl) return Stage::inch / cameraDpi;
@ -2280,6 +2291,7 @@ double SceneViewer::getDpiFactor() {
// so that the dpi of the first frame in the level will be returned.
return Stage::inch / sl->getDpi().x;
}
}
// When the scene editing mode without any option, use the camera dpi
else {
return Stage::inch / cameraDpi;
@ -2622,8 +2634,9 @@ void SceneViewer::setActualPixelSize() {
if (m_isFlippedX) tempScale.x = -tempScale.x;
if (m_isFlippedY) tempScale.y = -tempScale.y;
for (int i = 0; i < m_viewAff.size(); ++i)
setViewMatrix(dpi == TPointD(0, 0) ? tempAff : TScale(tempScale.x / inch,
tempScale.y / inch),
setViewMatrix(dpi == TPointD(0, 0)
? tempAff
: TScale(tempScale.x / inch, tempScale.y / inch),
i);
m_pos = QPoint(0, 0);