diff --git a/toonz/sources/toonzlib/Naa2TlvConverter.cpp b/toonz/sources/toonzlib/Naa2TlvConverter.cpp index 2bd2b7b6..d3ff8673 100644 --- a/toonz/sources/toonzlib/Naa2TlvConverter.cpp +++ b/toonz/sources/toonzlib/Naa2TlvConverter.cpp @@ -785,7 +785,7 @@ void Naa2TlvConverter::addBorderInks() // add syntethic inks: lines between two (m_regions[c1].type & RegionInfo::Paint) != 0) { // OLD: note: we consider only regions with a lower index, to avoid // to create double border strokes - // NEW: we put syntetic ink pixels in larger regions + // NEW: we put synthetic ink pixels in larger regions // UPDATE 2017/5/12 : we put ink on darker style if (colorsBrightness[m_regions[c1].colorIndex] > colorsBrightness[m_regions[c].colorIndex]) { @@ -1039,10 +1039,10 @@ TToonzImageP Naa2TlvConverter::makeTlv(bool transparentSyntheticInks, styleIds.append(styleId); if (!usedStyleIds.contains(styleId)) usedStyleIds.append(styleId); } - styleIds.append(0); // syntetic ink + styleIds.append(0); // synthetic ink - // int synteticInkStyleId = palette->getPage(0)->addStyle(TPixel32(0,0,0,0)); - // styleIds.append(synteticInkStyleId); + // int syntheticInkStyleId = palette->getPage(0)->addStyle(TPixel32(0,0,0,0)); + // styleIds.append(syntheticInkStyleId); for (int y = 0; y < ly; y++) { unsigned short *workScanLine = m_regionRas->pixels(y);