Merge remote-tracking branch 'origin/master' into revert_schematic_output_port

This commit is contained in:
shun_iwasawa 2016-04-04 19:05:17 +09:00
commit 49ff76e3d3
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# OpenToonz ([日本語](./doc/README_ja.md))
# OpenToonz
[日本語](./doc/README_ja.md)
## What is OpenToonz?
OpenToonz is a 2D animation suite published by
OpenToonz is a 2D animation software published by
[DWANGO](http://dwango.co.jp/english/). It is based on **Toonz Studio
Ghibli Version**, originally developed in Italy by
[Digital Video, Inc.](http://www.toonz.com/), and customized by
@ -10,17 +12,22 @@ Ghibli Version**, originally developed in Italy by
## Program Requirements
Please refer to the OpenToonz site at <https://opentoonz.github.io>.
Please refer to the OpenToonz site at <https://opentoonz.github.io/e/index.html>.
## Installation
Please download and install OpenToonz from the installers at <https://opentoonz.github.io>.
Please download and install OpenToonz from the installers at <https://opentoonz.github.io/e/index.html>.
## How to Build Locally
- [Windows](./doc/how_to_build_win.md)
- [OS X](./doc/how_to_build_macosx.md)
## Community
- To share tips or to troubleshoot, join the [Google OpenToonz Users forum](https://groups.google.com/forum/#!forum/opentoonz_en)
- If you found a bug with the software after troubleshooting, or are a developer, search the [Github issues](https://github.com/opentoonz/opentoonz/issues) and post there.
## Licensing
- Files outside of the `thirdparty` directory are based on the Modified BSD License.

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@ -440,7 +440,7 @@ struct import_Locals {
void import(const ToonzScene &scene, std::vector<Resource> &resources,
IoCmd::LoadResourceArguments::ScopedBlock &sb)
{
import_Locals locals = {scene};
import_Locals locals = {scene, std::auto_ptr<OverwriteDialog>()};
// Setup import GUI
int r, rCount = resources.size();