fix column transparency to work on rendering
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@ -986,7 +986,7 @@ PlacedFx FxBuilder::makePF(TLevelColumnFx *lcfx) {
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(column->isCamstandVisible() && column->getOpacity() != 255))) {
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TPixel32 colorScale = m_scene->getProperties()->getColorFilterColor(
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column->getColorFilterId());
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if (colorScale != TPixel::Black) {
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if (colorScale != TPixel::Black || column->getOpacity() != 255) {
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colorScale.m = (typename TPixel32::Channel)((int)colorScale.m *
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(int)column->getOpacity() /
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TPixel32::maxChannelValue);
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