Fix LNP making tails on pen release

This commit is contained in:
manongjohn 2021-04-07 09:03:32 -04:00
parent 18f0c94eaf
commit 34d6e0b1c7

View file

@ -989,8 +989,7 @@ void SceneViewer::onRelease(const TMouseEvent &event) {
tool->setViewer(this); tool->setViewer(this);
{ {
TPointD pos = tool->getMatrix().inv() * TPointD pos = tool->getMatrix().inv() * winToWorld(m_lastMousePos);
winToWorld(event.mousePos() * getDevPixRatio());
TObjectHandle *objHandle = TApp::instance()->getCurrentObject(); TObjectHandle *objHandle = TApp::instance()->getCurrentObject();
if (tool->getToolType() & TTool::LevelTool && !objHandle->isSpline()) { if (tool->getToolType() & TTool::LevelTool && !objHandle->isSpline()) {