fix soapbubble fx
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@ -331,7 +331,8 @@ void Iwa_SoapBubbleFx::doCompute(TTile& tile, double frame,
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allocatedRasList.append(bubbleColor_ras);
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float3* bubbleColor_p = (float3*)bubbleColor_ras->getRawData();
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if (m_renderMode->getValue() == RENDER_MODE_BUBBLE)
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calcBubbleMap(bubbleColor_p, frame, tile.getRaster()->isLinear(), true);
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calcBubbleMap(bubbleColor_p, frame, tile.getRaster()->isLinear(),
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settings.m_colorSpaceGamma, true);
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if (checkCancelAndReleaseRaster(allocatedRasList, tile, settings)) return;
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