From c6df3f6f42256c8946a3988d995164e536e7d52d Mon Sep 17 00:00:00 2001 From: Garrett Guillotte Date: Sat, 26 Mar 2016 10:27:22 -0700 Subject: [PATCH 1/4] Add English README. --- README.en.md | 29 +++++++++++++++++++++++++++++ README.md | 2 ++ 2 files changed, 31 insertions(+) create mode 100644 README.en.md diff --git a/README.en.md b/README.en.md new file mode 100644 index 00000000..ccf7f9b0 --- /dev/null +++ b/README.en.md @@ -0,0 +1,29 @@ +# OpenToonz + +OpenToonz is a 2D animation suite published by +[DWANGO](http://dwango.co.jp/english/). It is based on **Toonz Studio +Ghibli Version**, originally developed in Italy by +[Digital Video, Inc.](http://www.toonz.com/), and customized by +[Studio Ghibli](http://www.ghibli.jp/) over many years of production. + +## Operating details + +Please refer to the OpenToonz site at . + +## Packaged installers + +Please download and install OpenToonz from the installers at +. + +## Building from source + +- [Windows](how_to_build_win.md) (jp) +- [OS X](how_to_build_macosx.md) (jp) + +## Licensing + +- Files other than the `thirdparty` directory + - Provided under a [modified BSD license](LICENSE.txt). +- Files in the `thirdparty` directory + - Follow the licenses described in the README and source code of each + third-party component's directory. diff --git a/README.md b/README.md index c3261da9..b53c466e 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,8 @@ ## これは何? +- [English README](README.en.md) + 2Dアニメーション制作ソフトウェアです。 イタリアのDigital Video社が開発し、株式会社スタジオジブリのカスタマイズを経て、ジブリ作品の制作に長年使われてきたソフトウェア「Toonz」が基になっています。 From 7c38905d3c2881844f78eb48ef0fe057ab156700 Mon Sep 17 00:00:00 2001 From: Grimaud Date: Sat, 26 Mar 2016 16:00:25 -0500 Subject: [PATCH 2/4] Readme Translated, Squashed --- README.md | 29 +++++++++ how_to_build_macosx_en.md | 70 +++++++++++++++++++++ how_to_build_win_en.md | 124 ++++++++++++++++++++++++++++++++++++++ 3 files changed, 223 insertions(+) create mode 100644 how_to_build_macosx_en.md create mode 100644 how_to_build_win_en.md diff --git a/README.md b/README.md index c3261da9..8ea42312 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,4 @@ +[English Instructions](#english) # OpenToonz ## これは何? @@ -25,3 +26,31 @@ https://opentoonz.github.io/ から最新版のインストーラーをダウン - ライセンスに基づき、商用・非商用問わず、自由にソフトウェアの利用やソースコードの改変ができます - thirdpartyディレクトリ内のファイル - 各ディレクトリ内のREADMEやソースコードに記載されたライセンスに従ってください + +# English + +## What is OpenToonz? + +OpenToonz is a program for 2D animation production. +It is based on the program "Toonz", which was originally developed by the Italian company Digitial Video, and later modified by Studio Ghibli for use in their films throughout the years. + +## Program Requirements + +Please check out https://opentoonz.github.io/ + +## Installation + +Download and install the latest binaries from https://opentoonz.github.io/ + +## How to Build Locally + +- [Windows](how_to_build_win_en.md) +- [OS X](how_to_build_macosx_en.md) + +### License + +- Files outside of the "thirdparty" directory are based on the Modified BSD License. + - [Modified BSD License](LICENSE.txt) + - Based on this license, this software may be used or changed freely for business or personal use. +- For files in the "thirdparty" directory: + - Please consult with the licenses in the appropriate READMEs or source codes. diff --git a/how_to_build_macosx_en.md b/how_to_build_macosx_en.md new file mode 100644 index 00000000..6e943217 --- /dev/null +++ b/how_to_build_macosx_en.md @@ -0,0 +1,70 @@ +# Setting Up the Development Environment on MacOSX + +## Necessary Software + +- git +- brew +- Xcode +- cmake + - Version 3.2.2 confirmed to work. +- Qt + - http://download.qt.io/official_releases/qt/5.5/5.5.1/ + - qt-opensource-mac-x64-clang-5.5.1.dmg +- boost + - http://www.boost.org/users/history/version_1_55_0.html + +## Building on MacOSX + +### Using brew to Install Necessary Packages + +``` +$ brew install glew lz4 libjpeg libpng lzo pkg-config +``` + +### Cloning the Repository + +``` +$ git clone https://github.com/opentoonz/opentoonz +``` + +### (Optional) Creating the stuff Directory + +If the directory `/Applications/OpenToonz/OpenToonz_1.0_stuff` does not exist, enter the following command: + +``` +$ sudo cp -r opentoonz/stuff /Applications/OpenToonz/OpenToonz_1.0_stuff +``` + +### Building tiff in thirdparty + +``` +$ cd opentoonz/thirdparty/tiff-4.0.3 +$ ./configure && make +``` + +### Installing boost to thirdpaty +The following assumes `boost_1_55_0.tar.bz2` was downloaded to `~/Downloads`. + +``` +$ cd ../boost +$ mv ~/Downloads/boost_1_55_0.tar.bz2 . +$ tar xjvf boost_1_55_0.tar.bz2 +``` + +### Building Everything Together + +``` +$ cd ../../toonz +$ mkdir build +$ cd build +$ cmake ../sources +$ make +``` + +Please be patient as the install will take a while. + +### After Building + +``` +$ open ./toonz/OpenToonz_1.0.app +``` diff --git a/how_to_build_win_en.md b/how_to_build_win_en.md new file mode 100644 index 00000000..5b050fa4 --- /dev/null +++ b/how_to_build_win_en.md @@ -0,0 +1,124 @@ +# Building on Windows + +This software can be built using Visual Studio 2013 and Qt 5.5 + +## Required Software + +### Visual Studio Express 2013 for Windows Desktop +- https://www.microsoft.com/en-us/download/details.aspx?id=44914 +- Since Qt 5.5 does not work with Visual Studio 2015, Visual Studio 2013 must be used. +- Make sure that the target platform is "for Windows Desktop" not "for Windows". +- Community and Provessional versions of Visual Studio 2013 for Windows Desktop also work. + +### CMake +- https://cmake.org/download/ +- This will be used to create the VS2013 project file. + +## Acquiring the Source Code +- Clone the base repository. +- Throughout the explanation `$opentoonz` will represent the root for the base repository. +- Visual Studio 2013 cannot recognize UTF-8 without BOM source code properly. Furthermore, since the endline character is represented with only the LF character, one line comments in Japanese will often cause the following line to be treated as a comment by VS2013 as well. +- In order to prevent this, please change the following setting in git so that it will preserve the proper endline characters: + - `git config core.safecrlf true` + +## Installation of Required Libraries +Because of the size of these libraries, they are not maintained in the git repository. +They will have to be installed seperately as follows. + +### Qt +- http://download.qt.io/official_releases/qt/5.5/5.5.1/ +- Qt is a cross-platform GUI framework. +- This project does not use the latest Qt framework (5.6). +- Select the following file from the above link: + - qt-opensource-windows-x86-msvc2013_64-5.5.1.exe + +### boost +- http://www.boost.org/users/history/version_1_55_0.html +- Download boost_1_55_0.zip from the above link. Extract all contents to the '$opentoonz/thirdparty/boost' directory. +- Install the following path for Visual Studio 2013 + - https://svn.boost.org/trac/boost/attachment/ticket/9369/vc12_fix_has_member_function_callable_with.patch + +## Building + +### Using CMake to Create a Visual Studio Project +1. Launch CMake +2. In `Where is the source code`, navigate to `$opentoonz/toonz/sources` +3. In `Where to build the binaries`, navigate to `$opentoonz/toonz/build` + - Or to wherever you usually build to. + - If the build directory is in the git repository, be sure to add the directory to .gitignore + - If the build directory is different from the one above, be sure to change to the specified directory where appropriate below. +4. Click on Configure and select Visual Studio 12 2013 Win64. +5. If Qt was installed to a directory other than the default, and the error `Specify QT_PATH properly` appears, navigate to the `QT_DIR` install folder and specify the path to `msvc2013_64`. +6. Click Generate + - Should the CMakeLists.txt file change, such as during automatic build cleanup, there is no need to rerun CMake. + +## Setting Up Libraries +Rename the following files: + - `$opentoonz/thirdparty/LibJPEG/jpeg-9/jconfig.vc` → `$opentoonz/thirdparty/LibJPEG/jpeg-9/jconfig.h` + - `$opentoonz/thirdparty/tiff-4.0.3/libtiff/tif_config.vc.h` → `$opentoonz/thirdparty/tiff-4.0.3/libtiff/tif_config.h` + - `$opentoonz/thirdparty/tiff-4.0.3/libtiff/tiffconf.vc.h` → `$opentoonz/thirdparty/tiff-4.0.3/libtiff/tiffconf.h` + - `$opentoonz/thirdparty/libpng-1.6.21/scripts/pnglibconf.h.prebuilt` → `$opentoonz/thirdparty/libpng-1.6.21/pnglibconf.h` + +## Building +1. Open `$opentoonz/toonz/build/OpenToonz.sln` and change to `Release` +2. The output will be in `$opentoonz/toonz/build/Release` + +## Running the Program +### Setting Up the Program's Path +1. Copy the entire contents of `$opentoonz/toonz/build/Release` to an appropriate folder. +2. In the path for `OpenToonz_1.0.exe`, append the Qt program `windeployqt.exe` as an argument. + - The necessary Qt library files should be in the same folder as `OpenToonz_1.0.exe` +3. Copy the following files to the same folder as `OpenToonz_1.0.exe` + - `$opentoonz/thirdparty/glut/3.7.6/lib/glut64.dll` + - `$opentoonz/thirdparty/glew/glew-1.9.0/bin/64bit/glew32.dll` +4. Copy the `srv` folder from the previous OpenToonz installation to the same folder as `OpenToonz_1.0.exe` + - If there is no `srv` folder, OpenToonz can still be used. However, various file formats such as `mov` cannot be used. + - Creating the files for `srv` is discussed later. + +### Creating the stuff Folder +If a previous binary of OpenToonz was already installed, this step and the following about creating a registry key has already been dealt with. So feel free to skip these parts. + +1. Copy the files from `$opentoonz/stuff` to an appropriate folder. + +### Creating Registry Keys +1. Using the registry editor, create the following key and copy the path of the `$opentoonz/stuff` folder from above to it. + - HKEY_LOCAL_MACHINE\SOFTWARE\OpenToonz\OpenToonz\1.0\TOONZROOT + +### Running +`OpenToonz_1.0.exe` can now be run. Congratulations! + +## Creating the Files for the srv Folder +OpenToonz utilizes the QuickTime SDK's `mov` and associated file formats. Since the QuickTime SDK only comes in 32-bit versions, the 32-bit file `t32bitsrv.exe` from the QuickTime SDK is used in both the 64-bit and 32-bit versions of OpenToonz. As a result, the following instructions apply to both the 32 and 64-bit versions of OpenToonz. + +### Qt +- http://download.qt.io/official_releases/qt/5.5/5.5.1/ +- Find the following file from the above link and install in the appropriate folder. + - qt-opensource-windows-x86-msvc2013-5.5.1.exe + +### QuickTime SDK +1. Sign in using your Apple developer ID and download `QuickTime 7.3 SDK for Windows.zip` from the following url. + - https://developer.apple.com/downloads/?q=quicktime +2. After installing the QuickTime SDK, copy the contents of `C:\Program Files (x86)\QuickTime SDK` to `$opentoonz/thirdparty/quicktime/QT73SDK` + +### Using CMake to Create a Visual Studio 32-bit Project +- Follow the same instructions as for the 64-bit version, but change the following: + - `$opentoonz/toonz/build` → `$opentoonz/toonz/build32` + - Visual Studio 12 2013 Win64 → Visual Studio 12 2013 +- Change `QT_DIR` to the path of your 32-bit version of Qt + +### Building the 32-bit Version +1. Open `$opentoonz/toonz/build32/OpenToonz.sln` + +### Layout of the srv Folder +- For the 64-bit version, copy the following files to the `srv` folder: + - From `$opentoonz/toonz/build32/Release` + - t32bitsrv.exe + - image.dll + - tnzcore.dll + - From the 32-bit version of Qt + - Qt5Core.dll + - Qt5Network.dll + - `$opentoonz/thirdparty/glut/3.7.6/lib/glut32.dll` + +## Creating Translation Files +Qt translation files are generated first from the source code to .ts files, then from .ts files to a .qm file. These files can be created in Visual Studio if the `translation_` project and `Build translation_??? only` (`translation_???`のみをビルド」) is used. These files are not created in the default `Build Project Solution`. From 00edc48870832a8e930d236581a1ebf6fbafcf18 Mon Sep 17 00:00:00 2001 From: Shinya Kitaoka Date: Thu, 31 Mar 2016 19:16:42 +0900 Subject: [PATCH 3/4] move *.md files into a doc directory --- README.en.md | 29 -------- README.md | 72 +++++-------------- doc/README_ja.md | 63 ++++++++++++++++ .../how_to_build_macosx.md | 0 .../how_to_build_macosx_ja.md | 0 .../how_to_build_win.md | 0 .../how_to_build_win_ja.md | 0 7 files changed, 82 insertions(+), 82 deletions(-) delete mode 100644 README.en.md create mode 100644 doc/README_ja.md rename how_to_build_macosx_en.md => doc/how_to_build_macosx.md (100%) rename how_to_build_macosx.md => doc/how_to_build_macosx_ja.md (100%) rename how_to_build_win_en.md => doc/how_to_build_win.md (100%) rename how_to_build_win.md => doc/how_to_build_win_ja.md (100%) diff --git a/README.en.md b/README.en.md deleted file mode 100644 index ccf7f9b0..00000000 --- a/README.en.md +++ /dev/null @@ -1,29 +0,0 @@ -# OpenToonz - -OpenToonz is a 2D animation suite published by -[DWANGO](http://dwango.co.jp/english/). It is based on **Toonz Studio -Ghibli Version**, originally developed in Italy by -[Digital Video, Inc.](http://www.toonz.com/), and customized by -[Studio Ghibli](http://www.ghibli.jp/) over many years of production. - -## Operating details - -Please refer to the OpenToonz site at . - -## Packaged installers - -Please download and install OpenToonz from the installers at -. - -## Building from source - -- [Windows](how_to_build_win.md) (jp) -- [OS X](how_to_build_macosx.md) (jp) - -## Licensing - -- Files other than the `thirdparty` directory - - Provided under a [modified BSD license](LICENSE.txt). -- Files in the `thirdparty` directory - - Follow the licenses described in the README and source code of each - third-party component's directory. diff --git a/README.md b/README.md index 914d4a2a..ccf7f9b0 100644 --- a/README.md +++ b/README.md @@ -1,63 +1,29 @@ -[English Instructions](#english) # OpenToonz -## これは何? +OpenToonz is a 2D animation suite published by +[DWANGO](http://dwango.co.jp/english/). It is based on **Toonz Studio +Ghibli Version**, originally developed in Italy by +[Digital Video, Inc.](http://www.toonz.com/), and customized by +[Studio Ghibli](http://www.ghibli.jp/) over many years of production. -- [English README](README.en.md) +## Operating details -2Dアニメーション制作ソフトウェアです。 -イタリアのDigital Video社が開発し、株式会社スタジオジブリのカスタマイズを経て、ジブリ作品の制作に長年使われてきたソフトウェア「Toonz」が基になっています。 +Please refer to the OpenToonz site at . -## 動作条件 +## Packaged installers -https://opentoonz.github.io/ を参照してください。 +Please download and install OpenToonz from the installers at +. -## インストール +## Building from source -https://opentoonz.github.io/ から最新版のインストーラーをダウンロードしてインストールしてください。 +- [Windows](how_to_build_win.md) (jp) +- [OS X](how_to_build_macosx.md) (jp) -## ビルド方法 +## Licensing -- [Windows](how_to_build_win.md) -- [OS X](how_to_build_macosx.md) - -### ライセンス - -- thirdpartyディレクトリ以外のファイル - - [修正BSDライセンス](LICENSE.txt) - - ライセンスに基づき、商用・非商用問わず、自由にソフトウェアの利用やソースコードの改変ができます -- thirdpartyディレクトリ内のファイル - - 各ディレクトリ内のREADMEやソースコードに記載されたライセンスに従ってください - -<<<<<<< HEAD -### Special Thanks -This Open Source Program is developed from Toonz, a software originally created by Digital Video, S.p.A., Rome Italy -======= -# English - -## What is OpenToonz? - -OpenToonz is a program for 2D animation production. -It is based on the program "Toonz", which was originally developed by the Italian company Digitial Video, and later modified by Studio Ghibli for use in their films throughout the years. - -## Program Requirements - -Please check out https://opentoonz.github.io/ - -## Installation - -Download and install the latest binaries from https://opentoonz.github.io/ - -## How to Build Locally - -- [Windows](how_to_build_win_en.md) -- [OS X](how_to_build_macosx_en.md) - -### License - -- Files outside of the "thirdparty" directory are based on the Modified BSD License. - - [Modified BSD License](LICENSE.txt) - - Based on this license, this software may be used or changed freely for business or personal use. -- For files in the "thirdparty" directory: - - Please consult with the licenses in the appropriate READMEs or source codes. ->>>>>>> 7c38905d3c2881844f78eb48ef0fe057ab156700 +- Files other than the `thirdparty` directory + - Provided under a [modified BSD license](LICENSE.txt). +- Files in the `thirdparty` directory + - Follow the licenses described in the README and source code of each + third-party component's directory. diff --git a/doc/README_ja.md b/doc/README_ja.md new file mode 100644 index 00000000..914d4a2a --- /dev/null +++ b/doc/README_ja.md @@ -0,0 +1,63 @@ +[English Instructions](#english) +# OpenToonz + +## これは何? + +- [English README](README.en.md) + +2Dアニメーション制作ソフトウェアです。 +イタリアのDigital Video社が開発し、株式会社スタジオジブリのカスタマイズを経て、ジブリ作品の制作に長年使われてきたソフトウェア「Toonz」が基になっています。 + +## 動作条件 + +https://opentoonz.github.io/ を参照してください。 + +## インストール + +https://opentoonz.github.io/ から最新版のインストーラーをダウンロードしてインストールしてください。 + +## ビルド方法 + +- [Windows](how_to_build_win.md) +- [OS X](how_to_build_macosx.md) + +### ライセンス + +- thirdpartyディレクトリ以外のファイル + - [修正BSDライセンス](LICENSE.txt) + - ライセンスに基づき、商用・非商用問わず、自由にソフトウェアの利用やソースコードの改変ができます +- thirdpartyディレクトリ内のファイル + - 各ディレクトリ内のREADMEやソースコードに記載されたライセンスに従ってください + +<<<<<<< HEAD +### Special Thanks +This Open Source Program is developed from Toonz, a software originally created by Digital Video, S.p.A., Rome Italy +======= +# English + +## What is OpenToonz? + +OpenToonz is a program for 2D animation production. +It is based on the program "Toonz", which was originally developed by the Italian company Digitial Video, and later modified by Studio Ghibli for use in their films throughout the years. + +## Program Requirements + +Please check out https://opentoonz.github.io/ + +## Installation + +Download and install the latest binaries from https://opentoonz.github.io/ + +## How to Build Locally + +- [Windows](how_to_build_win_en.md) +- [OS X](how_to_build_macosx_en.md) + +### License + +- Files outside of the "thirdparty" directory are based on the Modified BSD License. + - [Modified BSD License](LICENSE.txt) + - Based on this license, this software may be used or changed freely for business or personal use. +- For files in the "thirdparty" directory: + - Please consult with the licenses in the appropriate READMEs or source codes. +>>>>>>> 7c38905d3c2881844f78eb48ef0fe057ab156700 diff --git a/how_to_build_macosx_en.md b/doc/how_to_build_macosx.md similarity index 100% rename from how_to_build_macosx_en.md rename to doc/how_to_build_macosx.md diff --git a/how_to_build_macosx.md b/doc/how_to_build_macosx_ja.md similarity index 100% rename from how_to_build_macosx.md rename to doc/how_to_build_macosx_ja.md diff --git a/how_to_build_win_en.md b/doc/how_to_build_win.md similarity index 100% rename from how_to_build_win_en.md rename to doc/how_to_build_win.md diff --git a/how_to_build_win.md b/doc/how_to_build_win_ja.md similarity index 100% rename from how_to_build_win.md rename to doc/how_to_build_win_ja.md From f262518ff029f9f2662fcf215b3edbde5b2b3c95 Mon Sep 17 00:00:00 2001 From: Shinya Kitaoka Date: Thu, 31 Mar 2016 19:29:46 +0900 Subject: [PATCH 4/4] merge #54 and #68 --- README.md | 31 +++++++++++++++++------------ doc/README_ja.md | 51 +++++++++--------------------------------------- 2 files changed, 27 insertions(+), 55 deletions(-) diff --git a/README.md b/README.md index ccf7f9b0..07d4ece3 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,6 @@ -# OpenToonz +# OpenToonz ([日本語](./doc/README_ja.md)) + +## What is OpenToonz? OpenToonz is a 2D animation suite published by [DWANGO](http://dwango.co.jp/english/). It is based on **Toonz Studio @@ -6,24 +8,27 @@ Ghibli Version**, originally developed in Italy by [Digital Video, Inc.](http://www.toonz.com/), and customized by [Studio Ghibli](http://www.ghibli.jp/) over many years of production. -## Operating details +## Program Requirements Please refer to the OpenToonz site at . -## Packaged installers +## Installation -Please download and install OpenToonz from the installers at -. +Please download and install OpenToonz from the installers at . -## Building from source +## How to Build Locally -- [Windows](how_to_build_win.md) (jp) -- [OS X](how_to_build_macosx.md) (jp) +- [Windows](./doc/how_to_build_win.md) +- [OS X](./doc/how_to_build_macosx.md) ## Licensing -- Files other than the `thirdparty` directory - - Provided under a [modified BSD license](LICENSE.txt). -- Files in the `thirdparty` directory - - Follow the licenses described in the README and source code of each - third-party component's directory. +- Files outside of the `thirdparty` directory are based on the Modified BSD License. + - [modified BSD license](./LICENSE.txt). + - Based on this license, this software may be used or changed freely for business or personal use. +- For files in the `thirdparty` directory: + - Please consult with the licenses in the appropriate READMEs or source codes. + +### Special Thanks + +This Open Source Program is developed from Toonz, a software originally created by Digital Video, S.p.A., Rome Italy diff --git a/doc/README_ja.md b/doc/README_ja.md index 914d4a2a..e6438a07 100644 --- a/doc/README_ja.md +++ b/doc/README_ja.md @@ -1,12 +1,9 @@ -[English Instructions](#english) -# OpenToonz +# OpenToonz ([English](../README.md)) ## これは何? -- [English README](README.en.md) - -2Dアニメーション制作ソフトウェアです。 -イタリアのDigital Video社が開発し、株式会社スタジオジブリのカスタマイズを経て、ジブリ作品の制作に長年使われてきたソフトウェア「Toonz」が基になっています。 +2D アニメーション制作ソフトウェアです。 +イタリアの Digital Video 社が開発し、株式会社スタジオジブリのカスタマイズを経て、ジブリ作品の制作に長年使われてきたソフトウェア `Toonz` が基になっています。 ## 動作条件 @@ -18,46 +15,16 @@ https://opentoonz.github.io/ から最新版のインストーラーをダウン ## ビルド方法 -- [Windows](how_to_build_win.md) -- [OS X](how_to_build_macosx.md) +- [Windows](./how_to_build_win_ja.md) +- [OS X](./how_to_build_macosx_ja.md) ### ライセンス -- thirdpartyディレクトリ以外のファイル - - [修正BSDライセンス](LICENSE.txt) +- thirdparty ディレクトリ以外のファイル + - [修正 BSD ライセンス](LICENSE.txt) - ライセンスに基づき、商用・非商用問わず、自由にソフトウェアの利用やソースコードの改変ができます -- thirdpartyディレクトリ内のファイル - - 各ディレクトリ内のREADMEやソースコードに記載されたライセンスに従ってください +- thirdparty ディレクトリ内のファイル + - 各ディレクトリ内の README やソースコードに記載されたライセンスに従ってください -<<<<<<< HEAD ### Special Thanks This Open Source Program is developed from Toonz, a software originally created by Digital Video, S.p.A., Rome Italy -======= -# English - -## What is OpenToonz? - -OpenToonz is a program for 2D animation production. -It is based on the program "Toonz", which was originally developed by the Italian company Digitial Video, and later modified by Studio Ghibli for use in their films throughout the years. - -## Program Requirements - -Please check out https://opentoonz.github.io/ - -## Installation - -Download and install the latest binaries from https://opentoonz.github.io/ - -## How to Build Locally - -- [Windows](how_to_build_win_en.md) -- [OS X](how_to_build_macosx_en.md) - -### License - -- Files outside of the "thirdparty" directory are based on the Modified BSD License. - - [Modified BSD License](LICENSE.txt) - - Based on this license, this software may be used or changed freely for business or personal use. -- For files in the "thirdparty" directory: - - Please consult with the licenses in the appropriate READMEs or source codes. ->>>>>>> 7c38905d3c2881844f78eb48ef0fe057ab156700