Reverse spacing control direction effect
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853011a9a9
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0c08976b4e
2 changed files with 7 additions and 4 deletions
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@ -913,7 +913,7 @@ void PerspectiveTool::leftButtonDrag(const TPointD &pos, const TMouseEvent &e) {
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std::pow(centerPoint.y - m_firstPos.y, 2));
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double db = std::sqrt(std::pow(centerPoint.x - pos.x, 2) +
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std::pow(centerPoint.y - pos.y, 2));
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dSpace = da - db;
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dSpace = db - da;
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if (e.isAltPressed()) {
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m_totalSpacing += dSpace;
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@ -369,8 +369,9 @@ public:
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class VanishingPointPerspective final : public PerspectiveObject {
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public:
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VanishingPointPerspective()
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: PerspectiveObject(PerspectiveType::VanishingPoint, TPointD(0, 0), 0.0,
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10, false, 30, TPixel::Magenta, false) {
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: PerspectiveObject(PerspectiveType::VanishingPoint) {
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setSpacing(10);
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setParallel(false);
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setMaxSpacing(180);
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setRotationPos(TPointD(40, -20));
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};
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@ -395,7 +396,9 @@ public:
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class LinePerspective final : public PerspectiveObject {
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public:
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LinePerspective() : PerspectiveObject(PerspectiveType::Line){};
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LinePerspective() : PerspectiveObject(PerspectiveType::Line) {
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setSpacing(30);
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};
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~LinePerspective(){};
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void draw(SceneViewer *viewer, TRectD cameraRect) override;
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