tahoma2d/toonz/sources/include/cellposition.h

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#pragma once
#ifndef CELL_POSITION_INCLUDED
#define CELL_POSITION_INCLUDED
#include <algorithm>
using std::min;
using std::max;
// Identifies cells by frame and layer rather than row and column
class CellPosition {
int _frame; // a frame number. corresponds to row in vertical xsheet
int _layer; // a layer number. corresponds to col in vertical xsheet
public:
CellPosition() : _frame(0), _layer(0) {}
CellPosition(int frame, int layer) : _frame(frame), _layer(layer) {}
int frame() const { return _frame; }
int layer() const { return _layer; }
void setFrame(int frame) { _frame = frame; }
void setLayer(int layer) { _layer = layer; }
CellPosition &operator=(const CellPosition &that) = default;
operator bool() const { return _frame || _layer; }
CellPosition operator+(const CellPosition &add) {
return CellPosition(_frame + add._frame, _layer + add._layer);
}
CellPosition operator*(const CellPosition &mult) {
return CellPosition(_frame * mult._frame, _layer * mult._layer);
}
void ensureValid() {
if (_frame < 0) _frame = 0;
if (_layer < 0) _layer = 0;
}
};
// A square range identified by two corners
class CellRange {
CellPosition _from, _to; // from.frame <= to.frame && from.layer <= to.layer
public:
CellRange() {}
CellRange(const CellPosition &from, const CellPosition &to)
: _from(min(from.frame(), to.frame()), min(from.layer(), to.layer()))
, _to(max(from.frame(), to.frame()), max(from.layer(), to.layer())) {}
const CellPosition &from() const { return _from; }
const CellPosition &to() const { return _to; }
CellRange &operator=(const CellRange &that) = default;
};
#endif