tahoma2d/toonz/sources/common/tvrender/tstrokeutil.cpp

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// TnzCore includes
#include "tmathutil.h"
#include "tcurves.h"
#include "tbezier.h"
#include "tstrokedeformations.h"
#include "tstroke.h"
#include "tcurveutil.h"
#include "tcg_wrap.h"
// tcg includes
#include "tcg/tcg_poly_ops.h"
#define INCLUDE_HPP
#include "tcg/tcg_polylineops.h"
#include "tcg/tcg_cyclic.h"
#undef INCLUDE_HPP
#include "tstrokeutil.h"
//*********************************************************************************
// Local namespace stuff
//*********************************************************************************
namespace
{
typedef std::vector<TThickCubic *> TThickCubicArray;
typedef std::vector<TThickQuadratic *> QuadStrokeChunkArray;
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//---------------------------------------------------------------------------
int getControlPointIndex(const TStroke &stroke,
double w)
{
TThickPoint p = stroke.getControlPointAtParameter(w);
int i = 0;
int controlPointCount = stroke.getControlPointCount();
for (; i < controlPointCount; ++i)
if (stroke.getControlPoint(i) == p)
return i;
return controlPointCount - 1;
}
//---------------------------------------------------------------------------
double findMinimum(const TStrokeDeformation &def,
const TStroke &stroke,
double x1,
double x2,
double xacc,
double length = 0,
int max_iter = 100)
{
int j;
double dx, f, fmid, xmid, rtb;
f = def.getDelta(stroke, x1) - length;
fmid = def.getDelta(stroke, x2) - length;
if (f == 0)
return x1;
if (fmid == 0)
return x2;
if (f * fmid > 0.0)
return -1;
rtb = f < 0.0 ? (dx = x2 - x1, x1) : (dx = x1 - x2, x2);
for (j = 1; j <= max_iter; j++) {
fmid = def.getDelta(stroke, xmid = rtb + (dx *= 0.5)) - length;
if (fmid <= 0.0)
rtb = xmid;
if (fabs(dx) < xacc || fmid == 0.0)
return rtb;
}
return -2;
}
//---------------------------------------------------------------------------
/**
* Rationale:
* Supponiamo di voler modellare un segmento (rappresentato da una stroke)
* in modo che assuma la forma di una parabola (caso abituale offerto dal modificatore).
* Poniamo il che:
* (o) i punti della stroke si trovino lungo l'asse y=-100;
* (o) le x che corrisponderanno siano x1=-10 e x2=+10 (ovvio dall'equazione).
*
* La parabola potrà essere rappresentata sul lato sx da una quadratica con
* punti di controllo:
* P0=(-10,-100),
* P1=(-5, 0),
* P2=( 0, 0).
* Se conosciamo il numero di tratti lineari che rappresentano questa parabola,
* sappiamo anche quanti "campioni" sono richiesti per la sua linearizzazione.
* Questo parametro può essere utilizzato per stabilire in modo qualitativo
* il valore con cui campionare la stroke da testare; ci dovranno essere tanti
* punti da spostare per quanti campioni sono presenti nel riferimento.
*/
double
computeIncrement(double strokeLength,
double pixelSize)
{
assert(pixelSize > 0 && "Pixel size is negative!!!");
assert(strokeLength > 0 && "Stroke Length size is negative!!!");
// altezza della parabola (va verso il basso)
double
height = 100;
// suppongo di fare almeno un drag di 100 pixel
assert(height >= 100.0);
double
x = sqrt(height);
// il punto p1 dovra' essere all'intersezione
// tra le tangenti ai due estremi.
// La tangente del punto p2 e l'asse x,
// l'altra avra' versore dato dal gradiente in p0,
// cioe': grad(x,-2 x)
// e se y = m x + q
// m =
double
m = 2.0 * x;
double
q = m * x - height;
double
p1x = q / m;
double
scale = strokeLength / (2.0 * x);
TScale
scaleAffine(scale, scale);
TPointD
p0 = scaleAffine * TPointD(-x, -height),
p1 = scaleAffine * TPointD(-p1x, 0.0),
p2 = scaleAffine * TPointD(0.0, 0.0);
TQuadratic
quadratic(p0,
p1,
p2);
double
step = computeStep(quadratic,
pixelSize);
// giusto per aggiungere punti anche nel caso peggiore.
if (step >= 1.0)
step = 0.1;
return step;
}
//-----------------------------------------------------------------------------
void detectEdges(const std::vector<TPointD> &pointArray, std::vector<UINT> &edgeIndexArray)
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{
// ASSUNZIONE: sharpPointArray non contiene punti coincidenti adiacenti
int size = pointArray.size();
// controllo che ci siano piu' di tre elementi
if (size < 3)
return;
// scorre pointArray e per ogni suo punto cerca di inscrivere triangoli (utilizzando i
// punti a sinistra e a destra) considerando potenziali corner quelli con lati l tale
// che dMin <= l <= dMax (in realta' alla prima volta che l > dMax: breack) e con apertura
// angolare alpha <= alphaMax. Poi cerca i max locali tra i potenziali corner in una
// finestra di semiampiezza dMax (al solito alla prima volta che si supera dMax: breack)
// valori di default: dMin = 7; dMax = dMin + 2; alphaMax = 2.6 (150°)
const double dMin = 4;
const double dMax = dMin + 3;
const double alphaMax = 2.4; // ( 137.5°)
const double dMin2 = dMin * dMin;
const double dMax2 = dMax * dMax;
std::vector<double> sharpnessArray;
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sharpnessArray.push_back(M_PI); // il primo punto e' un corner
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int nodeCount;
for (nodeCount = 1; nodeCount < size - 1; ++nodeCount) { // scorre la sharpPointArray escludendo gli estremi
sharpnessArray.push_back(0);
TPointD point(pointArray[nodeCount]);
int leftCount;
for (leftCount = nodeCount - 1; leftCount >= 0; --leftCount) { // calcola i lati "left" dei triangoli inscritti...
TPointD left = pointArray[leftCount];
double dLeft2 = norm2(left - point);
if (dLeft2 < dMin2)
continue;
else if (dLeft2 > dMax2)
break;
int rightCount;
for (rightCount = nodeCount + 1; rightCount < size; ++rightCount) { // calcola i lati "right" dei triangoli inscritti...
TPointD right = pointArray[rightCount];
double dRight2 = norm2(right - point);
if (dRight2 < dMin2)
continue;
else if (dMax2 < dRight2)
break;
// calcola i lati "center" dei triangoli inscritti
double dCenter2 = norm2(left - right);
assert(dLeft2 != 0.0 && dRight2 != 0.0);
double cs = (dLeft2 + dRight2 - dCenter2) / (2 * sqrt(dLeft2 * dRight2));
double alpha = acos(cs);
if (alpha > alphaMax)
continue;
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double sharpness = M_PI - alpha;
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if (sharpnessArray[nodeCount] < sharpness)
sharpnessArray[nodeCount] = sharpness;
}
}
}
edgeIndexArray.push_back(0); // il primo punto e' un corner
// trovo i massimi locali escludendo gli estremi
for (nodeCount = 1; nodeCount < size - 1; ++nodeCount) { // scorre la lista escludendo gli estremi
bool isCorner = true;
TPointD point(pointArray[nodeCount]);
int leftCount;
for (leftCount = nodeCount - 1; leftCount >= 0; --leftCount) { // scorre la lista di sharpPoint a sinistra di node...
TPointD left = pointArray[leftCount];
double dLeft2 = norm2(left - point);
if (dLeft2 > dMax2)
break;
if (sharpnessArray[leftCount] > sharpnessArray[nodeCount]) {
isCorner = false;
break;
}
}
if (isCorner)
continue;
int rightCount;
for (rightCount = nodeCount + 1; rightCount < size; ++rightCount) { // scorre la lista di sharpPoint a destra di node..
TPointD right = pointArray[rightCount];
double dRight2 = norm2(right - point);
if (dRight2 > dMax2)
break;
if (sharpnessArray[rightCount] > sharpnessArray[nodeCount]) {
isCorner = false;
break;
}
}
if (isCorner)
edgeIndexArray.push_back(nodeCount);
}
edgeIndexArray.push_back(size - 1); // l'ultimo punto e' un corner
}
} // namespace
//*******************************************************************************
// API functions
//*******************************************************************************
bool increaseControlPoints(TStroke &stroke,
const TStrokeDeformation &deformer,
double pixelSize)
{
if (isAlmostZero(stroke.getLength())) {
return norm2(deformer.getDisplacement(stroke, 0.0)) > 0;
}
// step 1:
// It's possible to have control point at not null potential
// but with delta equal 0 (equipotential control point)
bool notVoidPotential = false;
for (int i = 0; i < stroke.getControlPointCount(); ++i) {
double par = stroke.getParameterAtControlPoint(i);
if (deformer.getDisplacement(stroke, par) != TThickPoint()) {
notVoidPotential = true;
break;
}
}
// step 2:
// increase control point checking delta of deformer
double maxDifference = deformer.getMaxDiff(); //sopra questo valore di delta, si aggiungono punti
int strokeControlPoint = stroke.getControlPointCount();
// pixelSize = sq( pixelSize );
if (pixelSize < TConsts::epsilon)
pixelSize = TConsts::epsilon;
double
length = stroke.getLength(),
// set the step function of length
// step = length > 1.0 ? pixelSize * 15.0/ length : length,
//step = 0.01,
w = 0.0;
double
step = computeIncrement(length,
pixelSize);
double x1, x2, d1, d2, diff, offset, minimum, incr;
incr = step;
while (w + incr < 1.0) {
d1 = deformer.getDelta(stroke, w);
d2 = deformer.getDelta(stroke, w + incr);
diff = d2 - d1;
if (fabs(diff) >= maxDifference) // if there is a step of potential
{
if (tsign(diff) > 0) {
x1 = w;
x2 = w + incr;
} else {
x1 = w + incr;
x2 = w;
}
offset = (d1 + d2) * 0.5;
// find the position of step
minimum = findMinimum(deformer, stroke, x1, x2, TConsts::epsilon, offset, 20); //tra x1 e x2 va messo un nuovo punto di controllo. dove?
//questa funzione trova il punto in cui si supera il valore maxdifference
// if minimum is not found or is equal to previous value
// use an euristic...
if (minimum < 0 || w == minimum) {
minimum = w + incr * 0.5;
w += step;
}
//... else insert a control point in minimum
w = minimum; //la scansione riprende dal nuovo punto, in questo modo si infittisce...
stroke.insertControlPoints(minimum);
// update of step
incr = step;
} else
incr += step;
}
// return true if control point are increased
return (stroke.getControlPointCount() > strokeControlPoint) || notVoidPotential;
}
//-----------------------------------------------------------------------------
void modifyControlPoints(TStroke &stroke,
const TStrokeDeformation &deformer)
{
int cpCount = stroke.getControlPointCount();
TThickPoint newP;
for (int i = 0; i < cpCount; ++i) {
newP = stroke.getControlPoint(i) + deformer.getDisplacementForControlPoint(stroke, i);
if (isAlmostZero(newP.thick, 0.005))
newP.thick = 0;
stroke.setControlPoint(i, newP);
}
}
//-----------------------------------------------------------------------------
void modifyControlPoints(TStroke &stroke,
const TStrokeDeformation &deformer, std::vector<double> &controlPointLen)
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{
UINT cpCount = stroke.getControlPointCount();
TThickPoint newP;
#ifdef _DEBUG
UINT debugVariable = controlPointLen.size();
#endif
assert(controlPointLen.size() == cpCount);
for (UINT i = 0; i < cpCount; ++i) {
newP = stroke.getControlPoint(i) + deformer.getDisplacementForControlPointLen(stroke, controlPointLen[i]);
if (isAlmostZero(newP.thick, 0.005))
newP.thick = 0;
stroke.setControlPoint(i, newP);
}
}
//-----------------------------------------------------------------------------
void modifyThickness(TStroke &stroke, const TStrokeDeformation &deformer,
std::vector<double> &controlPointLen, bool exponentially)
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{
UINT cpCount = stroke.getControlPointCount();
assert(controlPointLen.size() == cpCount);
double disp;
double thick;
for (UINT i = 0; i < cpCount; ++i) {
disp = (deformer.getDisplacementForControlPointLen(stroke, controlPointLen[i])).thick;
thick = stroke.getControlPoint(i).thick;
//The additive version is straightforward.
//The exponential version is devised to keep derivative 1 at disp == 0;
//it is typically used when the thickness decreases.
thick = (exponentially && thick >= 0.005) ? thick * exp(disp / thick) : thick + disp;
if (thick < 0.005)
thick = 0.0;
stroke.setControlPoint(i, TThickPoint(stroke.getControlPoint(i), thick));
}
}
//-----------------------------------------------------------------------------
void transform_thickness(TStroke &stroke, const double poly[], int deg)
{
int cp, cpCount = stroke.getControlPointCount();
for (cp = 0; cp != cpCount; ++cp) {
TThickPoint cpPoint = stroke.getControlPoint(cp);
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cpPoint.thick = std::max(
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tcg::poly_ops::evaluate(poly, deg, cpPoint.thick),
0.0);
stroke.setControlPoint(cp, cpPoint);
}
}
//-----------------------------------------------------------------------------
TStroke *Toonz::merge(const std::vector<TStroke *> &strokes)
{
if (strokes.empty())
return 0;
std::vector<TThickPoint>
new_stroke_cp;
int
size_stroke_array = strokes.size();
int
size_cp;
const TStroke *
ref;
TThickPoint
last = TConsts::natp;
if (!strokes[0])
return 0;
new_stroke_cp.push_back(strokes[0]->getControlPoint(0));
int i, j;
for (i = 0;
i < size_stroke_array;
i++) {
ref = strokes[i];
if (!ref)
return 0;
size_cp = ref->getControlPointCount();
for (j = 0;
j < size_cp - 1;
j++) {
const TThickPoint &
pnt = ref->getControlPoint(j);
if (last != TConsts::natp &&
j == 0) {
//new_stroke_cp.push_back( (last+pnt)*0.5 );
new_stroke_cp.push_back(last);
}
if (j > 0)
new_stroke_cp.push_back(pnt);
}
// last point needs to be merged
last = ref->getControlPoint(size_cp - 1);
}
new_stroke_cp.push_back(ref->getControlPoint(size_cp - 1));
TStroke *out = new TStroke(new_stroke_cp);
return out;
}
//-----------------------------------------------------------------------------
namespace
{
class CpsReader
{
std::vector<TThickPoint> &m_cps;
public:
typedef TPointD value_type;
public:
CpsReader(std::vector<TThickPoint> &cps) : m_cps(cps) {}
void openContainer(const TPointD &point) { addElement(point); }
void addElement(const TPointD &point) { m_cps.push_back(TThickPoint(point, 0.0)); }
void closeContainer() {}
};
//===========================================================
// Triplet to Quadratics
//===========================================================
template <typename iter_type>
double buildLength(const iter_type &begin, const iter_type &end, double tol)
{
//Build direction
iter_type it = begin, jt;
++it;
const TPointD &a = *begin, &b = *it;
TPointD dir(normalize(b - a)), segDir;
double dist;
for (jt = it, ++it; it != end; jt = it, ++it) {
segDir = *it - *jt;
if (dir * segDir < 0)
break;
dist = tcg::point_ops::lineSignedDist(*it, a, dir);
if (fabs(dist) > tol) {
double s, t;
if (dist > 0) {
tcg::point_ops::intersectionCoords(*jt, segDir,
a + tol * tcg::point_ops::ortLeft(dir), dir, s, t);
} else {
tcg::point_ops::intersectionCoords(*jt, segDir,
a + tol * tcg::point_ops::ortRight(dir), dir, s, t);
}
s = tcrop(s, 0.0, 1.0);
return (*jt + s * segDir - a) * dir;
}
}
return (*jt - a) * dir;
}
//-----------------------------------------------------------------------------
/*
Converts the specified points triplet into a sequence of quadratics' CPs (point
a is not included, whereas c is).
Conversion takes 4 parameters:
- Adherence: How much quadratics bend toward corners
- Angle: Inner product of corner's edges - full corners threshold
- Relative: Curvature radius/edge length - full corners threshold
- RelativeDist: Tolerance about edge length build-ups
See below for extended explanation.
*/
class TripletsConverter
{
typedef std::vector<TPointD>::const_iterator iter_type;
typedef std::reverse_iterator<iter_type> riter_type;
typedef tcg::cyclic_iterator<iter_type> cyclic_iter_type;
typedef std::reverse_iterator<cyclic_iter_type> rcyclic_iter_type;
bool m_circular;
iter_type m_first, m_end, m_last;
double m_adherenceTol, m_angleTol, m_relativeTol, m_relativeDistTol;
public:
TripletsConverter(const iter_type &begin, const iter_type &end,
double adherenceTol, double angleTol,
double relativeTol, double relativeDistTol)
: m_circular(*begin == *(end - 1)), m_first(m_circular ? begin + 1 : begin), m_end(end), m_adherenceTol(adherenceTol), m_angleTol(angleTol), m_relativeTol(relativeTol), m_relativeDistTol(relativeDistTol) {}
//Using bisector to convert a triplet
void operator()(const TPointD &a, const iter_type &bt, const TPointD &c,
tcg::sequential_reader<std::vector<TPointD>> &output)
{
const TPointD &b = *bt;
double prod = tcg::point_ops::direction(b, a) * tcg::point_ops::direction(b, c);
if (prod > m_angleTol) {
//Full corner
output.addElement(0.5 * (a + b));
output.addElement(b);
output.addElement(0.5 * (b + c));
} else {
//Build the angle bisector
TPointD a_b(a - b);
TPointD c_b(c - b);
double norm_a_b = norm(a_b);
double norm_c_b = norm(c_b);
a_b = a_b * (1.0 / norm_a_b);
c_b = c_b * (1.0 / norm_c_b);
TPointD v(tcg::point_ops::normalized(a_b + c_b));
double cos_v_dir = fabs(a_b * v);
double t1 = tcrop(m_adherenceTol / (cos_v_dir * norm_a_b), 0.0, 0.5);
double t2 = tcrop(m_adherenceTol / (cos_v_dir * norm_c_b), 0.0, 0.5);
if (t1 == 0.5 && t2 == 0.5) {
//Direct conversion
output.addElement(b);
} else {
//Build the quadratic split
TPointD d(b + t1 * (a - b)), f(b + t2 * (c - b)), e(0.5 * (d + f));
//Build curvature radiuses at the corner
//NOTE: Both speed and acceleration would hold 2.0 as multiplier, which
//is calculated implicitly.
TPointD speed(f - d);
double num = norm(speed);
if (num <= TConsts::epsilon) {
//Curvature radius is 0 - full corner
output.addElement(0.5 * (a + b));
output.addElement(b);
output.addElement(0.5 * (b + c));
} else {
num = 2.0 * num * num * num; // would be * 8 = 2^3, divided by the 4 below
double den1 = fabs(cross(speed, a - d)); // * 4, from both args of the cross
double den2 = fabs(cross(speed, c - f));
double radius1 = (den1 == 0.0) ? 0.0 : num / den1;
double radius2 = (den1 == 0.0) ? 0.0 : num / den2;
//Build edges length
double length1, length2;
if (m_circular) {
cyclic_iter_type it(bt, m_first, m_end, 0);
cyclic_iter_type it1(bt, m_first, m_end, 1);
cyclic_iter_type it_1(bt, m_first, m_end, -1);
rcyclic_iter_type rit(it + 1), rit1(it_1 + 1);
length1 = buildLength(rit, rit1, 0.25);
length2 = buildLength(it, it1, 0.25);
} else {
riter_type rit(bt + 1), rend(m_first);
length1 = buildLength(rit, rend, m_relativeDistTol);
length2 = buildLength(bt, m_end, m_relativeDistTol);
}
//Test curvature radiuses against edge length
if (radius1 / length1 < m_relativeTol && // both must hold
radius2 / length2 < m_relativeTol) {
//Full corner
output.addElement(0.5 * (a + b));
output.addElement(b);
output.addElement(0.5 * (b + c));
} else {
//Quadratic split
output.addElement(d);
output.addElement(e);
output.addElement(f);
}
}
}
}
output.addElement(c);
}
};
} //namespace
//-----------------------------------------------------------------------------
void polylineToQuadratics(const std::vector<TPointD> &polyline,
std::vector<TThickPoint> &cps,
double adherenceTol, double angleTol,
double relativeTol, double relativeDistTol,
double mergeTol)
{
CpsReader cpsReader(cps);
TripletsConverter op(polyline.begin(), polyline.end(),
adherenceTol, angleTol, relativeTol, relativeDistTol);
tcg::polyline_ops::toQuadratics(polyline.begin(), polyline.end(), cpsReader, op, mergeTol);
}