tahoma2d/toonz/sources/include/tgl.h

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2016-03-19 06:57:51 +13:00
#ifndef TGL_INCLUDED
#define TGL_INCLUDED
//#include "tgeometry.h"
#include "tmachine.h"
#ifdef WIN32
#include <windows.h>
//#endif
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#endif
#ifdef MACOSX
#include <GLUT/glut.h>
#define GLUT_NO_LIB_PRAGMA
#define GLUT_NO_WARNING_DISABLE
#endif
//#include "tcurves.h"
#include "traster.h"
//#include "tfilepath.h"
class TFilePath;
class TCubic;
#undef DVAPI
#undef DVVAR
#ifdef DV_LOCAL_DEFINED
#define DVAPI
#define DVVAR
#else
#ifdef TGL_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
#endif
#ifdef TNZ_MACHINE_CHANNEL_ORDER_BGRM
#define TGL_FMT GL_BGRA_EXT
#elif TNZ_MACHINE_CHANNEL_ORDER_MBGR
#define TGL_FMt GL_ABGR_EXT
#elif TNZ_MACHINE_CHANNEL_ORDER_RGBM
#define TGL_FMT GL_RGBA
#elif TNZ_MACHINE_CHANNEL_ORDER_MRGB
#define TGL_FMT GL_BGRA
#else
@undefined chan order
#endif
#ifdef TNZ_MACHINE_CHANNEL_ORDER_MRGB
#define TGL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
#else
#define TGL_TYPE GL_UNSIGNED_BYTE
#endif
//=============================================================================
#ifdef _DEBUG
#define CHECK_ERRORS_BY_GL \
{ \
GLenum glErr = glGetError(); \
assert(glErr != GL_INVALID_ENUM); \
assert(glErr != GL_INVALID_VALUE); \
assert(glErr != GL_INVALID_OPERATION); \
assert(glErr != GL_STACK_OVERFLOW); \
assert(glErr != GL_STACK_UNDERFLOW); \
assert(glErr != GL_OUT_OF_MEMORY); \
}
#else
#define CHECK_ERRORS_BY_GL ;
#endif
//=============================================================================
//forward declarations
class TStroke;
class TVectorImage;
class TVectorRenderData;
//=============================================================================
//! Extension to set a vertex
inline void tglVertex(const TPointD &p) { glVertex2d(p.x, p.y); }
inline void tglVertex(const TPoint &p) { glVertex2i(p.x, p.y); }
//! Extension to set a color
inline void tglColor(const TPixel &p) { glColor4ub(p.r, p.g, p.b, p.m); }
inline void tglColor(const TPixelD &p) { glColor4d(p.r, p.g, p.b, p.m); }
//! retrieve the square of pixel size from current GL_MODELVIEW matrix
DVAPI double tglGetPixelSize2();
//! Draw text in string s at position p.
DVAPI void tglDrawText(const TPointD &p, const string &s, void *font = GLUT_STROKE_ROMAN);
DVAPI void tglDrawText(const TPointD &p, const wstring &s, void *font = GLUT_STROKE_ROMAN);
//! Returns text width
DVAPI double tglGetTextWidth(const string &s, void *font = GLUT_STROKE_ROMAN);
/*!
Draw circle of radius r with center c.
Remark: it is possible set number of slices
*/
DVAPI void tglDrawCircle(const TPointD &c, double r);
/*!
Draw circle of radius r with center c.
Remark: it is possible set number of slices
*/
DVAPI void tglDrawDisk(const TPointD &c, double r);
/*!
Draw a segment.
*/
DVAPI void tglDrawSegment(const TPointD &p1, const TPointD &p2);
inline void tglDrawSegment(const TPoint &p1, const TPoint &p2)
{
tglDrawSegment(convert(p1), convert(p2));
}
inline void tglDrawSegment(double x0, double y0, double x1, double y1)
{
tglDrawSegment(TPointD(x0, y0), TPointD(x1, y1));
}
//inline void glDrawSegment(const TSegment& s){
// glDrawSegment( s.getP0(), s.getP1() );
//}
/*!
Draw a rect.
*/
DVAPI void tglDrawRect(const TRectD &rect);
inline void DVAPI tglDrawRect(const TRect &rect)
{
tglDrawRect(convert(rect));
}
inline void DVAPI tglDrawRect(double x0, double y0, double x1, double y1)
{
tglDrawRect(TRectD(x0, y0, x1, y1));
}
/*!
Fill a rect.
*/
DVAPI void tglFillRect(const TRectD &rect);
inline void DVAPI tglFillRect(const TRect &rect)
{
tglFillRect(convert(rect));
}
inline void DVAPI tglFillRect(double x0, double y0, double x1, double y1)
{
tglFillRect(TRectD(x0, y0, x1, y1));
}
inline void tglMultMatrix(const TAffine &aff)
{
GLdouble m[] =
{
aff.a11, aff.a21, 0, 0,
aff.a12, aff.a22, 0, 0,
0, 0, 1, 0,
aff.a13, aff.a23, 0, 1};
glMultMatrixd(m);
}
//=============================================================================
void DVAPI tglRgbOnlyColorMask();
void DVAPI tglAlphaOnlyColorMask();
void DVAPI tglEnableBlending(GLenum src = GL_SRC_ALPHA,
GLenum dst = GL_ONE_MINUS_SRC_ALPHA);
void DVAPI tglEnableLineSmooth(bool enable = true, double lineSize = 1.0);
void DVAPI tglEnablePointSmooth(double pointSize = 1.0);
void DVAPI tglGetColorMask(GLboolean &red, GLboolean &green, GLboolean &blue, GLboolean &alpha);
void DVAPI tglMultColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
//=============================================================================
/*!
Draw a stroke in a GL context.
\par stroke is element to draw
\par rd: \sa TVectorRenderData
*/
/* spostati in tvectorgl.h
void DVAPI tglDraw(const TVectorRenderData &rd, const TStroke* stroke);
void DVAPI tglDraw(const TVectorRenderData &rd, const TVectorImage* vim);
void DVAPI tglDrawMask(const TVectorRenderData &rd, const TVectorImage* vim);
*/
//=============================================================================
/*!
Draw a vector image in a GL context.
\par vi vector image to draw
*/
/*
void DVAPI drawVectorImage(
const TVectorImageP& vim,
const TRect& clippingRect,
const TAffine& aff,
const TColorFunction *cf = 0);
*/
//-----------------------------------------------------------------------------
#define NEW_DRAW_TEXT
enum GlDrawTextIndentation {
Left = 0,
Right = 1,
Center = 2
};
// precision is the number of segments to draw the curve
void DVAPI tglDraw(const TCubic &cubic, int precision, GLenum pointOrLine = GL_LINE);
void DVAPI tglDraw(const TRectD &rect,
const std::vector<TRaster32P> &textures,
bool blending = true);
void DVAPI tglDraw(const TRectD &rect,
const TRaster32P &tex,
bool blending = true);
void DVAPI tglBuildMipmaps(std::vector<TRaster32P> &rasters,
const TFilePath &filepath);
//-----------------------------------------------------------------------------
#ifdef WIN32
typedef std::pair<HDC, HGLRC> TGlContext;
#else
typedef void *TGlContext;
#endif
DVAPI TGlContext tglGetCurrentContext();
DVAPI void tglMakeCurrent(TGlContext context);
DVAPI void tglDoneCurrent(TGlContext context);
#endif