tahoma2d/toonz/sources/include/tcg/functional.h

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#pragma once
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#ifndef TCG_FUNCTIONAL_H
#define TCG_FUNCTIONAL_H
#include "traits.h"
// std includes
#include <functional>
//**********************************************************************************
// Logical functor combinators
//**********************************************************************************
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namespace tcg {
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template <typename Fn1, typename Fn2>
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class unary_and
: public std::unary_function<typename function_traits<Fn1>::arg_type,
bool> {
Fn1 m_fn1;
Fn2 m_fn2;
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public:
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unary_and(const Fn1 &fn1, const Fn2 &fn2) : m_fn1(fn1), m_fn2(fn2) {}
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bool operator()(const typename function_traits<Fn1>::arg_type &t) const {
return m_fn1(t) && m_fn2(t);
}
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};
template <typename Fn1, typename Fn2>
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unary_and<Fn1, Fn2> and1(const Fn1 &fn1, const Fn2 &fn2) {
return unary_and<Fn1, Fn2>(fn1, fn2);
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}
//----------------------------------------------------------------------------------
template <typename Fn1, typename Fn2>
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class unary_or
: public std::unary_function<typename function_traits<Fn1>::arg_type,
bool> {
Fn1 m_fn1;
Fn2 m_fn2;
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public:
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unary_or(const Fn1 &fn1, const Fn2 &fn2) : m_fn1(fn1), m_fn2(fn2) {}
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bool operator()(const typename function_traits<Fn1>::arg_type &t) const {
return m_fn1(t) || m_fn2(t);
}
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};
template <typename Fn1, typename Fn2>
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unary_or<Fn1, Fn2> or1(const Fn1 &fn1, const Fn2 &fn2) {
return unary_or<Fn1, Fn2>(fn1, fn2);
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}
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} // namespace tcg
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#endif // TCG_FUNCTIONAL_H