tahoma2d/doc/how_to_build_macosx.md

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# Setting Up the Development Environment on MacOSX
## Necessary Software
- git
- brew
- Xcode
- cmake
- Version 3.2.2 confirmed to work.
- Qt
- http://download.qt.io/official_releases/qt/5.5/5.5.1/
- qt-opensource-mac-x64-clang-5.5.1.dmg
- boost
- http://www.boost.org/users/history/version_1_55_0.html
## Building on MacOSX
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### 0. Install Qt
### 1. Install Dependent Packages
With homebrew, you can install them with following command.
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```
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$ brew install glew lz4 libjpeg libpng lzo pkg-config libusb
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```
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Or, you should build and install them manually.
### 2. Clone the Repository
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```
$ git clone https://github.com/opentoonz/opentoonz
```
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### (Optional) Create the stuff Directory
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If the directory `/Applications/OpenToonz/OpenToonz_1.0_stuff` does not exist, enter the following command:
```
$ sudo cp -r opentoonz/stuff /Applications/OpenToonz/OpenToonz_1.0_stuff
```
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### 3. Build tiff in thirdparty
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```
$ cd opentoonz/thirdparty/tiff-4.0.3
$ ./configure && make
```
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### 4. Put Boost library into thirdpaty directory
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The following assumes `boost_1_55_0.tar.bz2` was downloaded to `~/Downloads`.
```
$ cd ../boost
$ mv ~/Downloads/boost_1_55_0.tar.bz2 .
$ tar xjvf boost_1_55_0.tar.bz2
```
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### 5. Build Everything Together
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```
$ cd ../../toonz
$ mkdir build
$ cd build
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CMAKE_PREFIX_PATH=~/Qt5.5.1/5.5/clang_64 cmake ../sources
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$ make
```
Please be patient as the install will take a while.
### After Building
```
$ open ./toonz/OpenToonz_1.0.app
```