tahoma2d/toonz/sources/toonzlib/tscenehandle.cpp

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#include <QTimer>
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#include "toonz/tscenehandle.h"
#include "toonz/toonzscene.h"
#include "toonz/tproject.h"
//=============================================================================
// TSceneHandle
//-----------------------------------------------------------------------------
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TSceneHandle::TSceneHandle() : m_scene(0), m_dirtyFlag(false) {}
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//-----------------------------------------------------------------------------
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TSceneHandle::~TSceneHandle() {}
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//-----------------------------------------------------------------------------
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ToonzScene *TSceneHandle::getScene() const { return m_scene; }
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//-----------------------------------------------------------------------------
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void TSceneHandle::setScene(ToonzScene *scene) {
if (m_scene == scene) return;
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emit sceneSwitching();
ToonzScene *oldscene = m_scene;
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m_scene = scene;
if (m_scene) emit sceneSwitched();
// Prevent memory corruption caused by delayed signals writing into the
// discarded old scene while that memory was freed.
// That made OT had a chance of crashing when project or scene changed rapidly.
// Note: This is not the best solution but "it just works"
if (oldscene) {
QTimer *delayedTimer = new QTimer(this);
delayedTimer->setSingleShot(true);
connect(delayedTimer, &QTimer::timeout, [=]() {
delete oldscene;
delayedTimer->deleteLater();
});
delayedTimer->start(3000); // 1 sec was enough, but... dunno about toasters
}
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}