tahoma2d/toonz/sources/stdfx/igs_gaussian_blur.h

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#pragma once
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#ifndef igs_gaussian_blur_hv_h
#define igs_gaussian_blur_hv_h
#ifndef IGS_GAUSSIAN_BLUR_HV_EXPORT
#define IGS_GAUSSIAN_BLUR_HV_EXPORT
#endif
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namespace igs {
namespace gaussian_blur_hv {
IGS_GAUSSIAN_BLUR_HV_EXPORT const int int_radius(const double real_radius);
IGS_GAUSSIAN_BLUR_HV_EXPORT const int buffer_bytes(const int height_with_margin,
const int width_with_margin,
const int int_radius);
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IGS_GAUSSIAN_BLUR_HV_EXPORT void convert(
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/* 入出力画像 */
const float* in_with_margin, float* out_no_margin,
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const int height_with_margin, const int width_with_margin,
const int channels,
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/* Pixel毎に効果の強弱 */
const float* ref, /* 豎ゅ繧狗判蜒・out)縺ィ蜷後§鬮倥€∝ケ・€…h謨ー */
void* buffer,
int buffer_bytes, // Must be igs::gaussian_blur_hv::buffer_bytes(-)
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/* Action Geometry */
const int int_radius, // =margin
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const double real_radius, const double sigma = 0.25);
} // namespace gaussian_blur_hv
} // namespace igs
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#endif /* !igs_gaussian_blur_hv_h */