tahoma2d/toonz/sources/toonzlib/stylemanager.cpp

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2016-03-19 06:57:51 +13:00
//Toonz includes
#include "tvectorimage.h"
#include "trasterimage.h"
#include "tlevel_io.h"
#include "tofflinegl.h"
#include "tropcm.h"
#include "tvectorrenderdata.h"
#include "tsystem.h"
//Qt includes
#include <QDir>
#include <QImage>
#include "toonz/stylemanager.h"
//********************************************************************************
// Local namespace stuff
//********************************************************************************
namespace
{
TFilePath rootPath;
//-----------------------------------------------------------------------------
void convertRaster32ToImage(TRaster32P ras, QImage *image)
{
int lx = ras->getLx();
int ly = ras->getLy();
int i, j;
ras->lock();
for (i = 0; i < lx; i++)
for (j = 0; j < ly; j++) {
TPixel32 pix = ras->pixels(ly - 1 - j)[i];
QRgb value;
value = qRgba(pix.r, pix.g, pix.b, pix.m);
image->setPixel(i, j, value);
}
ras->unlock();
}
} //namespace
//********************************************************************************
// StyleLoaderTask definition
//********************************************************************************
class CustomStyleManager::StyleLoaderTask : public TThread::Runnable
{
CustomStyleManager *m_manager;
TFilePath m_fp;
PatternData m_data;
public:
StyleLoaderTask(CustomStyleManager *manager, const TFilePath &fp);
void run();
void onFinished(TThread::RunnableP sender);
};
//-----------------------------------------------------------------------------
CustomStyleManager::StyleLoaderTask::StyleLoaderTask(CustomStyleManager *manager, const TFilePath &fp)
: m_manager(manager), m_fp(fp)
{
connect(this, SIGNAL(finished(TThread::RunnableP)), this, SLOT(onFinished(TThread::RunnableP)));
}
//-----------------------------------------------------------------------------
void CustomStyleManager::StyleLoaderTask::run()
{
try {
//Fetch the level
TLevelReaderP lr(m_fp);
TLevelP level = lr->loadInfo();
if (!level || level->getFrameCount() == 0)
return;
//Fetch the image of the first frame in the level
TLevel::Iterator frameIt = level->begin();
if (frameIt == level->end())
return;
TImageP img = lr->getFrameReader(frameIt->first)->load();
//Process the image
const QSize &qChipSize = m_manager->getChipSize();
TDimension chipSize(qChipSize.width(), qChipSize.height());
TVectorImageP vimg = img;
TRasterImageP rimg = img;
TRaster32P ras;
if (vimg) {
assert(level->getPalette());
TPalette *vPalette = level->getPalette();
assert(vPalette);
vimg->setPalette(vPalette);
TOfflineGL *glContext = 0;
glContext = TOfflineGL::getStock(chipSize);
glContext->clear(TPixel32::White);
TRectD bbox = img->getBBox();
double scx = 0.8 * chipSize.lx / bbox.getLx();
double scy = 0.8 * chipSize.ly / bbox.getLy();
double sc = tmin(scx, scy);
double dx = 0.5 * chipSize.lx;
double dy = 0.5 * chipSize.ly;
TAffine aff = TTranslation(dx, dy) * TScale(sc) *
TTranslation(-0.5 * (bbox.x0 + bbox.x1), -0.5 * (bbox.y0 + bbox.y1));
TVectorRenderData rd(aff, chipSize, vPalette, 0, true);
glContext->draw(img, rd);
//No need to clone! The received raster already is a copy of the context's buffer
ras = glContext->getRaster(); //->clone();
} else if (rimg) {
TDimension size = rimg->getRaster()->getSize();
if (size == chipSize)
ras = rimg->getRaster()->clone(); //Yep, this may be necessary
else {
TRaster32P rout(chipSize);
TRop::resample(rout, rimg->getRaster(),
TScale((double)chipSize.lx / size.lx, (double)chipSize.ly / size.ly));
TRop::addBackground(rout, TPixel::White);
ras = rout;
}
} else
assert(!"unsupported type for custom styles!");
QImage *image = new QImage(chipSize.lx, chipSize.ly, QImage::Format_RGB32);
convertRaster32ToImage(ras, image);
m_data.m_patternName = m_fp.getName();
m_data.m_isVector = (m_fp.getType() == "pli" || m_fp.getType() == "svg");
m_data.m_image = image;
} catch (...) {
}
}
//-----------------------------------------------------------------------------
void CustomStyleManager::StyleLoaderTask::onFinished(TThread::RunnableP sender)
{
//On the main thread...
if (m_data.m_image) //Everything went ok
{
m_manager->m_patterns.push_back(m_data);
emit m_manager->patternAdded();
}
}
//********************************************************************************
// CustomStyleManager implementation
//********************************************************************************
CustomStyleManager::CustomStyleManager(
const TFilePath &stylesFolder, QString filters, QSize chipSize)
: m_stylesFolder(stylesFolder), m_filters(filters), m_chipSize(chipSize)
{
m_executor.setMaxActiveTasks(1);
}
//-----------------------------------------------------------------------------
int CustomStyleManager::getPatternCount()
{
return m_patterns.size();
}
//-----------------------------------------------------------------------------
CustomStyleManager::PatternData CustomStyleManager::getPattern(int index)
{
return (index < 0 || index >= m_patterns.size()) ? PatternData() : m_patterns[index];
}
//-----------------------------------------------------------------------------
TFilePath CustomStyleManager::getRootPath()
{
return ::rootPath;
}
//-----------------------------------------------------------------------------
void CustomStyleManager::setRootPath(const TFilePath &rootPath)
{
::rootPath = rootPath;
}
//-----------------------------------------------------------------------------
void CustomStyleManager::loadItems()
{
//Build the folder to be read
const TFilePath &rootFP(getRootPath());
assert(rootFP != TFilePath());
if (rootFP == TFilePath())
return;
QDir patternDir(QString::fromStdWString((rootFP + m_stylesFolder).getWideString()));
patternDir.setNameFilters(m_filters.split(' '));
//Read the said folder
TFilePathSet fps;
try {
TSystem::readDirectory(fps, patternDir);
} catch (...) {
return;
}
//Delete patterns no longer in the folder
TFilePathSet newFps;
TFilePathSet::iterator it;
int i;
for (i = 0; i < m_patterns.size(); i++) {
PatternData data = m_patterns.at(i);
for (it = fps.begin(); it != fps.end(); ++it) {
if (data.m_patternName == it->getName() && data.m_isVector == (it->getType() == "pli"))
break;
}
if (it == fps.end()) {
m_patterns.removeAt(i);
i--;
} else
fps.erase(it); //The style is not new, so don't generate tasks for it
}
//For each (now new) file entry, generate a fetching task
for (TFilePathSet::iterator it = fps.begin(); it != fps.end(); it++)
m_executor.addTask(new StyleLoaderTask(this, *it));
}