tahoma2d/toonz/sources/stdfx/igs_maxmin_slrender.h

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#pragma once
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#ifndef igs_maxmin_slrender_h
#define igs_maxmin_slrender_h
#include <vector>
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namespace igs {
namespace maxmin {
namespace slrender {
void resize(const int odd_diameter, const int width, const bool alpha_ref_sw,
std::vector<std::vector<double>> &tracks,
std::vector<double> &alpha_ref, std::vector<double> &result);
void clear(std::vector<std::vector<double>> &tracks,
std::vector<double> &alpha_ref, std::vector<double> &result);
void shift(std::vector<std::vector<double>> &tracks);
void render(const double radius, const double smooth_outer_range,
const int polygon_number, const double roll_degree
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,
const bool min_sw
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,
std::vector<int> &lens_offsets, std::vector<int> &lens_sizes,
std::vector<std::vector<double>> &lens_ratio
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,
const std::vector<std::vector<double>> &tracks,
const std::vector<double> &alpha_ref, std::vector<double> &result);
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}
}
}
#endif /* !igs_maxmin_slrender_h */