tahoma2d/toonz/sources/tnzext/StrokeDeformation.cpp

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2016-03-19 06:57:51 +13:00
// StrokeDeformation.cpp: implementation of the StrokeDeformation class.
//
//-----------------------------------------------------------------------------
#ifdef _DEBUG
#define _STLP_DEBUG 1
#endif
#include "ext/StrokeDeformation.h"
#include "ext/SquarePotential.h"
#include "ext/StrokeParametricDeformer.h"
#include "ext/NotSimmetricBezierPotential.h"
#include "ext/SmoothDeformation.h"
#include "ext/ContextStatus.h"
#include "ext/Designer.h"
//#include "ext/TriParam.h"
#include "ext/StraightCornerDeformation.h"
#include "ext/CornerDeformation.h"
#include "ext/SmoothDeformation.h"
#include "ext/StrokeDeformationImpl.h"
#include "DeformationSelector.h"
#include <tcurves.h>
#include <tstrokeutil.h>
#include <tmathutil.h>
#include <algorithm>
#include <iterator>
#include <vector>
#include "tthreadmessage.h"
using namespace ToonzExt;
using namespace std;
/**
* @brief Manage a mutable context.
*/
static TThread::Mutex s_mutex;
//-----------------------------------------------------------------------------
StrokeDeformation::StrokeDeformation()
{
state_ = CREATED;
deformationImpl_ = SmoothDeformation::instance();
}
//-----------------------------------------------------------------------------
StrokeDeformation::~StrokeDeformation()
{
}
//-----------------------------------------------------------------------------
void StrokeDeformation::activate(const ContextStatus *status)
{
QMutexLocker sl(&s_mutex);
assert(status && "Status is null!!!");
if (!status)
return;
if (state_ == RESETTED)
delete this->deactivate();
if (state_ == CREATED ||
state_ == DEACTIVE) {
deformationImpl_ = this->retrieveDeformator(status);
} else {
// if it is a not valid entry state_ recover
assert(deformationImpl_ && "Can not find a valid deformator!!!");
if (!deformationImpl_)
return;
deformationImpl_->reset();
deformationImpl_ = DeformationSelector::instance()->getDeformation(status);
}
assert(deformationImpl_ && "Deformation is null!!!");
if (!deformationImpl_)
return;
if (!deformationImpl_->activate_impl(status)) {
deformationImpl_->reset();
state_ = DEACTIVE;
return;
}
state_ = ACTIVE;
}
//-----------------------------------------------------------------------------
void StrokeDeformation::update(const TPointD &delta)
{
QMutexLocker sl(&s_mutex);
assert(deformationImpl_ && "Deformation is null!!!");
if (!deformationImpl_) {
state_ = DEACTIVE;
return;
}
if (state_ != ACTIVE &&
state_ != UPDATING) {
deformationImpl_->reset();
state_ = ACTIVE;
return;
}
deformationImpl_->update_impl(delta);
state_ = UPDATING;
}
//-----------------------------------------------------------------------------
TStroke *
StrokeDeformation::deactivate()
{
QMutexLocker sl(&s_mutex);
if (!deformationImpl_) {
state_ = DEACTIVE;
return 0;
}
if (state_ != ACTIVE &&
state_ != UPDATING) {
state_ = DEACTIVE;
deformationImpl_->reset();
return 0;
}
state_ = DEACTIVE;
TStroke *
out = deformationImpl_->deactivate_impl();
deformationImpl_ = 0;
return out;
}
//-----------------------------------------------------------------------------
void StrokeDeformation::reset()
{
QMutexLocker sl(&s_mutex);
state_ = RESETTED;
}
//-----------------------------------------------------------------------------
void StrokeDeformation::draw(Designer *designer)
{
QMutexLocker sl(&s_mutex);
assert(designer && "Designer is null!!!");
if (!deformationImpl_ ||
!designer)
return;
// this is to draw the icon
deformationImpl_->draw(designer);
// this is to draw stroke when change something
designer->draw(this);
}
//-----------------------------------------------------------------------------
void StrokeDeformation::check(const ContextStatus *status)
{
QMutexLocker sl(&s_mutex);
if (state_ != UPDATING)
deformationImpl_ = this->retrieveDeformator(status);
}
//-----------------------------------------------------------------------------
const TStroke *
StrokeDeformation::getCopiedStroke() const
{
QMutexLocker sl(&s_mutex);
if (deformationImpl_)
return deformationImpl_->getCopiedStroke();
return 0;
}
//-----------------------------------------------------------------------------
const TStroke *
StrokeDeformation::getStroke() const
{
QMutexLocker sl(&s_mutex);
if (deformationImpl_)
return deformationImpl_->getStrokeSelected();
return 0;
}
//-----------------------------------------------------------------------------
const TStroke *
StrokeDeformation::getTransformedStroke() const
{
QMutexLocker sl(&s_mutex);
if (deformationImpl_)
return deformationImpl_->getTransformedStroke();
return 0;
}
//-----------------------------------------------------------------------------
void StrokeDeformation::recover()
{
QMutexLocker sl(&s_mutex);
assert(deformationImpl_ && "Deformation is null!!!");
if (!deformationImpl_)
return;
deformationImpl_->reset();
// this->clearStatus();
//deformationImpl_ = DeformationSelector::instance()->getDeformation(status);
//assert(deformationImpl_ && "Deformation is null!!!" );
//if( !deformationImpl_ )
// return;
// deformationImpl_->activate_impl(status);
}
//-----------------------------------------------------------------------------
const ContextStatus *
StrokeDeformation::getStatus() const
{
QMutexLocker sl(&s_mutex);
if (deformationImpl_)
return deformationImpl_->getImplStatus();
return 0;
}
//-----------------------------------------------------------------------------
ToonzExt::Interval
StrokeDeformation::getExtremes() const
{
QMutexLocker sl(&s_mutex);
if (!deformationImpl_)
return Interval(-1, -1);
return deformationImpl_->getExtremes();
}
//-----------------------------------------------------------------------------
StrokeDeformationImpl *
StrokeDeformation::retrieveDeformator(const ContextStatus *status)
{
QMutexLocker sl(&s_mutex);
return DeformationSelector::instance()->getDeformation(status);
}
//-----------------------------------------------------------------------------
int StrokeDeformation::getCursorId() const
{
QMutexLocker sl(&s_mutex);
if (!deformationImpl_)
return -1;
return deformationImpl_->getCursorId();
}
//-----------------------------------------------------------------------------
#ifdef _DEBUG
const Potential *
StrokeDeformation::getPotential() const
{
assert(deformationImpl_ && "Deformation is null!!!");
if (!deformationImpl_)
return 0;
return deformationImpl_->getPotential();
}
//-----------------------------------------------------------------------------
const StrokeDeformationImpl *
StrokeDeformation::getDeformationImpl() const
{
return deformationImpl_;
}
#endif
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------