tahoma2d/toonz/sources/stdfx/igs_hls_noise_in_camera.h

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#pragma once
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#ifndef igs_hls_noise_in_camera_h
#define igs_hls_noise_in_camera_h
#ifndef IGS_HLS_NOISE_IN_CAMERA_EXPORT
#define IGS_HLS_NOISE_IN_CAMERA_EXPORT
#endif
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namespace igs {
namespace hls_noise_in_camera {
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IGS_HLS_NOISE_IN_CAMERA_EXPORT void change(
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void *image_array
,
const int height, const int width, const int channels, const int bits
,
const int camera_x, const int camera_y, const int camera_w,
const int camera_h
,
const double hue_range = 0.025 // 0 ... 1.0
,
const double lig_range = 0.035 // 0 ... 1.0
,
const double sat_range = 0.0 // 0 ... 1.0
,
const double alp_range = 0.0 // 0 ... 1.0
,
const unsigned long random_seed = 1 // 0 ... ULONG_MAX
,
const double near_blur = 0.500 // 0 ... 0.5
,
const double lig_effective = 0.0 // 0 ... 1.0
,
const double lig_center = 0.5 // 0 ... 1.0
,
const int lig_type = 0
// 0(shift_whole),1(shift_term),2(decrease_whole),3(decrease_term)
,
const double sat_effective = 0.0 // 0 ... 1.0
,
const double sat_center = 0.5 // 0 ... 1.0
,
const int sat_type = 0
// 0(shift_whole),1(shift_term),2(decrease_whole),3(decrease_term)
,
const double alp_effective = 0.0 // 0 ... 1.0
,
const double alp_center = 0.5 // 0 ... 1.0
,
const int alp_type = 0
// 0(shift_whole),1(shift_term),2(decrease_whole),3(decrease_term)
);
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}
}
#endif /* !igs_hls_noise_in_camera_h */