tahoma2d/toonz/sources/include/toonzqt/fxhistogramrender.h

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2016-03-19 06:57:51 +13:00
#ifndef FXHISTOGRAMRENDER_H
#define FXHISTOGRAMRENDER_H
#include "tcommon.h"
#include <QWidget>
#include "tfx.h"
#include "trenderer.h"
#include "tthreadmessage.h"
#undef DVAPI
#undef DVVAR
#ifdef TOONZQT_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
// forward declaration
class Histograms;
class TFxHandle;
class TFrameHandle;
class TXsheetHandle;
class TSceneHandle;
class TXshLevelHandle;
class ToonzScene;
//=========================================================
// FxHistogramRenderPort
//---------------------------------------------------------
//!Implements the TRenderPort virtual class
//!This class receives and handles signals from the TThread::Runnable class that make the render of frame.
class FxHistogramRenderPort : public QObject, public TRenderPort
{
Q_OBJECT
public:
FxHistogramRenderPort();
~FxHistogramRenderPort();
void onRenderRasterCompleted(const RenderData &renderData);
void onRenderFailure(const RenderData &renderData, TException &e){};
void onRenderFinished(){};
signals:
void renderCompleted(const TRasterP &, UINT);
void renderFailure(double);
};
//=========================================================
// FxHistogramRender
//---------------------------------------------------------
class DVAPI FxHistogramRender : public QObject
{
Q_OBJECT
private:
//! Stores some information about the frame to render needed to the PreviewFxManager class
class FrameInfo
{
public:
FrameInfo()
: m_frame(-1), m_renderId((UINT)-1) {}
TFxP m_fx;
std::string m_fxAlias;
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int m_frame;
//! renderId given from renderer
UINT m_renderId;
};
FxHistogramRenderPort *m_renderPort;
TRenderer m_renderer;
FrameInfo m_lastFrameInfo;
TThread::Mutex m_mutex;
QList<UINT> m_abortedRendering;
ToonzScene *m_scene;
Histograms *m_histograms;
bool m_isCameraViewMode;
public:
FxHistogramRender();
~FxHistogramRender();
static FxHistogramRender *instance();
void setScene(ToonzScene *scene);
void setHistograms(Histograms *histograms);
void setIsCameraViewMode(bool isCameraViewMode) { m_isCameraViewMode = isCameraViewMode; }
bool isCameraViewMode() { return m_isCameraViewMode; }
void computeHistogram(TFxP fx, int frame);
void invalidateFrame(int frame);
private:
void remakeRender();
void updateRenderer(int frame);
protected slots:
void onRenderCompleted(const TRasterP &, UINT);
};
#endif // FXHISTOGRAMRENDER_H