tahoma2d/toonz/sources/include/ext/StrokeDeformation.h

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2016-03-19 06:57:51 +13:00
#ifndef STROKE_DEFORMATION_H
#define STROKE_DEFORMATION_H
/**
* @author Fabrizio Morciano <fabrizio.morciano@gmail.com>
*/
#include "tcommon.h"
#undef DVAPI
#undef DVVAR
#ifdef TNZEXT_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
#include "tgeometry.h"
//#include "ext/TriParam.h"
#include "ext/Types.h"
#include "ext/ContextStatus.h"
#include <vector>
// forward declarations
class TStroke;
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#if defined(_WIN32) && (_MSC_VER <= 1200)
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// to avoid annoying warning
#pragma warning(push)
#pragma warning(disable : 4251)
#endif
namespace ToonzExt
{
class Designer;
class Potential;
class StrokeParametricDeformer;
class StrokeDeformationImpl;
//===========================================================================
/**
* @brief This class is the interface for manipulation
* algorihms.
*
* StrokeDeformation is a wrapper for for StrokeDeformationImpl,
* its function is to verify state and parameteres before
* to call the implementation methods of deformation.
*
* There is an internal status to verify that actions:
* @arg @c CREATED on constructor
* @arg @c ACTIVE on active
* @arg @c UPDATING on updating
* @arg @c DEACTIVE on deactive
*
* If some error of state occurs @c reset method is called.
* ContextStatus contains information about deformation parameter,
* and it occurs to reduce the number of parameters required.
*/
class DVAPI
StrokeDeformation
{
private:
StrokeDeformationImpl *
deformationImpl_;
/**
* @brief Internal status.
*/
enum StrokeDeformationState {
CREATED,
ACTIVE,
UPDATING,
DEACTIVE,
RESETTED
};
StrokeDeformationState
state_;
/**
* @brief Recover from an invalid state
*/
void
recover();
/**
* @brief Retrieve the current deformator.
*/
StrokeDeformationImpl *
retrieveDeformator(const ContextStatus *status);
public:
StrokeDeformation();
~StrokeDeformation();
/**
* @brief Init deformation and add control points.
*/
void
activate(const ContextStatus *);
/**
* @brief Modify stroke.
*/
void
update(const TPointD &delta);
/**
* @brief Return a stroke deformed.
* @return A stroke deformed.
*/
TStroke *
deactivate();
/**
* @brief Clear inner status of Deformation.
*/
void
reset();
/**
* @brief Just select correct Deformation.
*/
void
check(const ContextStatus *);
/**
* @brief Apply a designer on current deformation.
*/
void
draw(Designer *);
/**
* @brief Retrieve valid extremes for current manipulator/deformator.
*/
ToonzExt::Interval
getExtremes() const;
/**
* @brief Return the stroke selected from user.
*/
const TStroke *
getStroke() const;
/**
* @brief Return the stroke selected from user.
*/
const TStroke *
getCopiedStroke() const;
/**
* @brief Return a reference to the stroke created to be manipulated.
* @note This stroke is different from stroke selected by user.
* @sa getStroke
*/
const TStroke *
getTransformedStroke() const;
/**
* @brief Return the internal status of current deformation.
* @sa ContextStatus
*/
const ContextStatus *
getStatus() const;
/**
* @brief Retrieve cursor associated to current deformator.
*/
int
getCursorId() const;
#ifdef _DEBUG
/**
* @brief Return the potential used in implementation.
* @note This is useful just for debug, please do not use directly.
* @sa Potential
*/
const Potential *
getPotential() const;
/**
* @brief Return the potential used in implementation.
* @note This is useful just for debug, please do not use directly.
* @sa Potential
*/
const StrokeDeformationImpl *
getDeformationImpl() const;
#endif
};
}
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#if defined(_WIN32) && (_MSC_VER <= 1200)
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#pragma warning(pop)
#endif
#endif /* STROKE_DEFORMATION_H */
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------