2016-03-19 06:57:51 +13:00
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set(HEADERS
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../include/stdfx/shaderfx.h
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../include/stdfx/shaderinterface.h
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../include/stdfx/shadingcontext.h
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gradients.h
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hsvutil.h
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offscreengl.h
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particles.h
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particlesengine.h
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particlesfx.h
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particlesmanager.h
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perlinnoise.h
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pins.h
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stdfx.h
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texturefxP.h
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warp.h
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motionawarebasefx.h
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igs_color_blend.h
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igs_color_rgb_hls.h
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igs_color_rgb_hsv.h
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igs_density.h
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igs_fog.h
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igs_gaussian_blur.h
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igs_hls_add.h
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igs_hls_adjust.h
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igs_hls_noise.h
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igs_hls_noise_in_camera.h
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igs_hsv_add.h
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igs_hsv_adjust.h
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igs_hsv_noise.h
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igs_hsv_noise_in_camera.h
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igs_ifx_common.h
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igs_level_auto.h
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igs_level_auto_in_camera.h
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igs_levels.h
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igs_line_blur.h
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igs_math_random.h
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igs_maxmin.h
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igs_maxmin_getput.h
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igs_maxmin_lens_matrix.h
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igs_maxmin_multithread.h
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igs_maxmin_slrender.h
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igs_median_filter.h
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igs_median_filter_smooth.h
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igs_motion_blur.h
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igs_motion_wind.h
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igs_motion_wind_pixel.h
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igs_motion_wind_table.h
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igs_negate.h
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igs_os_type.h
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igs_perlin_noise.h
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igs_radial_blur.h
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igs_resource_msg_from_err.h
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igs_resource_multithread.h
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igs_resource_sleep.h
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igs_resource_thread.h
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igs_rotate_blur.h
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igs_warp.h
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ino_common.h
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iwa_adjustexposurefx.h
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iwa_directionalblurfx.h
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iwa_gradientwarpfx.h
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iwa_motionblurfx.h
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iwa_particles.h
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iwa_particlesengine.h
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iwa_particlesfx.h
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iwa_particlesmanager.h
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iwa_perspectivedistortfx.h
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iwa_spectrumfx.h
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iwa_simplexnoise.h
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iwa_noise1234.h
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iwa_fresnel.h
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iwa_pnperspectivefx.h)
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set(SOURCES
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adjustlevelsfx.cpp
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artcontourfx.cpp
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backlitfx.cpp
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blendtzfx.cpp
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blurfx.cpp
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bodyhighlightfx.cpp
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bright_contfx.cpp
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calligraphicfx.cpp
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changecolorfx.cpp
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channelmixerfx.cpp
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cloudsfx.cpp
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colorembossfx.cpp
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cornerpinfx.cpp
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despecklefx.cpp
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diamondgradientfx.cpp
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dissolvefx.cpp
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embossfx.cpp
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erodilatefx.cpp
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externalpalettefx.cpp
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fourpointsgradientfx.cpp
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freedistortfx.cpp
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gammafx.cpp
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glowfx.cpp
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gradients.cpp
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hsvkeyfx.cpp
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hsvscalefx.cpp
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hsvutil.cpp
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kaleido.cpp
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linearwavefx.cpp
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localblurfx.cpp
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localtransparencyfx.cpp
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mosaicfx.cpp
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motionblurfx.cpp
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multitonefx.cpp
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noisefx.cpp
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palettefilterfx.cpp
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particles.cpp
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particlesengine.cpp
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particlesfx.cpp
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particlesmanager.cpp
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perlinnoise.cpp
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perlinnoisefx.cpp
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pins.cpp
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posterizefx.cpp
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premultiplyfx.cpp
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radialblurfx.cpp
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randomwavefx.cpp
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raylitfx.cpp
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rgbkeyfx.cpp
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rgbmcutfx.cpp
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rgbmfadefx.cpp
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rgbmscalefx.cpp
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ripplefx.cpp
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rotationalblurfx.cpp
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saltpeppernoisefx.cpp
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shaderfx.cpp
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shaderinterface.cpp
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shadingcontext.cpp
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sharpenfx.cpp
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solarizefx.cpp
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squaregradientfx.cpp
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stdfx.cpp
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targetspotfx.cpp
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texturefx.cpp
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tilefx.cpp
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tonecurvefx.cpp
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unmultiplyfx.cpp
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warp.cpp
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warpfx.cpp
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igs_attenuation_distribution.cpp
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igs_color_blend.cpp
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igs_color_rgb_hls.cpp
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igs_color_rgb_hsv.cpp
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igs_density.cpp
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igs_fog.cpp
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igs_gauss_distribution.cpp
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igs_gaussian_blur.cpp
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igs_hls_add.cpp
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igs_hls_adjust.cpp
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igs_hls_noise.cpp
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igs_hls_noise_in_camera.cpp
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igs_hsv_add.cpp
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igs_hsv_adjust.cpp
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igs_hsv_noise.cpp
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igs_hsv_noise_in_camera.cpp
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igs_level_auto.cpp
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igs_level_auto_in_camera.cpp
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igs_levels.cpp
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igs_line_blur.cpp
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igs_math_random.cpp
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igs_maxmin.cpp
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igs_maxmin_lens_matrix.cpp
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igs_maxmin_slrender.cpp
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igs_median_filter.cpp
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igs_median_filter_smooth.cpp
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igs_motion_blur.cpp
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igs_motion_wind.cpp
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igs_motion_wind_pixel.cpp
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igs_motion_wind_table.cpp
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igs_negate.cpp
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igs_perlin_noise.cpp
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igs_radial_blur.cpp
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igs_resource_msg_from_err.cpp
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igs_resource_multithread.cpp
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igs_resource_sleep.cpp
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igs_resource_thread.cpp
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igs_rotate_blur.cpp
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igs_warp_hori.cpp
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igs_warp_vert.cpp
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ino_blend_add.cpp
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ino_blend_color_burn.cpp
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ino_blend_color_dodge.cpp
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ino_blend_cross_dissolve.cpp
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ino_blend_darken.cpp
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ino_blend_darker_color.cpp
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ino_blend_divide.cpp
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ino_blend_hard_light.cpp
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ino_blend_hard_mix.cpp
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ino_blend_lighten.cpp
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ino_blend_lighter_color.cpp
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ino_blend_linear_burn.cpp
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ino_blend_linear_dodge.cpp
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ino_blend_linear_light.cpp
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ino_blend_multiply.cpp
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ino_blend_over.cpp
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ino_blend_overlay.cpp
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ino_blend_pin_light.cpp
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ino_blend_screen.cpp
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ino_blend_soft_light.cpp
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ino_blend_subtract.cpp
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ino_blend_vivid_light.cpp
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ino_blur.cpp
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ino_channel_selector.cpp
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ino_common.cpp
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ino_density.cpp
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ino_fog.cpp
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ino_hls_add.cpp
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ino_hls_adjust.cpp
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ino_hls_noise.cpp
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ino_hsv_add.cpp
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ino_hsv_adjust.cpp
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ino_hsv_noise.cpp
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ino_level_auto.cpp
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ino_level_master.cpp
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ino_level_rgba.cpp
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ino_line_blur.cpp
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ino_maxmin.cpp
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ino_median.cpp
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ino_median_filter.cpp
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ino_motion_blur.cpp
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ino_motion_wind.cpp
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ino_negate.cpp
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ino_pn_clouds.cpp
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ino_radial_blur.cpp
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ino_spin_blur.cpp
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ino_warp_hv.cpp
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iwa_adjustexposurefx.cpp
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iwa_directionalblurfx.cpp
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iwa_gradientwarpfx.cpp
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iwa_motionblurfx.cpp
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iwa_particles.cpp
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iwa_particlesengine.cpp
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iwa_particlesfx.cpp
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iwa_particlesmanager.cpp
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iwa_perspectivedistortfx.cpp
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iwa_spectrumfx.cpp
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iwa_tilefx.cpp
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iwa_simplexnoise.cpp
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iwa_noise1234.cpp
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iwa_pnperspectivefx.cpp)
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add_library(tnzstdfx SHARED ${HEADERS} ${SOURCES} ${OBJCSOURCES})
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add_definitions(-D_USRDLL -DTNZSTDFX_EXPORTS)
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if (APPLE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,-install_name,@rpath/libtnzstdfx.dylib")
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endif (APPLE)
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message("subdir: tnzstdfx")
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message("Bin: " ${CMAKE_CURRENT_BINARY_DIR})
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2016-03-23 07:48:01 +13:00
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if(GLEW_FOUND)
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include_directories(${GLEW_INCLUDE_DIRS})
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else()
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include_directories(${SDKROOT}/glew/glew-1.9.0/include)
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endif()
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2016-03-19 06:57:51 +13:00
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_find_toonz_library(TNZLIBS "tnzcore;tnzbase;toonzlib")
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if (APPLE)
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2016-03-23 07:48:01 +13:00
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# macports を使っていると symbol が非互換の /opt/lib が引っ掛かってしまう
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find_library(ICONV_LIB iconv HINTS /usr/lib)
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if(ICONV_LIB-NOTFOUND)
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message("************* NO ICONV ****************")
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else()
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message("************* ICONV:" ${ICONV_LIB})
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endif()
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2016-03-19 06:57:51 +13:00
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target_link_libraries(tnzstdfx Qt5::Core Qt5::Gui Qt5::OpenGL ${GL_LIB} ${GLEW_LIB} ${TNZLIBS} ${ICONV_LIB})
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else ()
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target_link_libraries(tnzstdfx Qt5::Core Qt5::Gui Qt5::OpenGL ${GL_LIB} ${GLEW_LIB} ${TNZLIBS})
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endif ()
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