tahoma2d/toonz/sources/stdfx/iwa_particlesmanager.cpp

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2016-03-19 06:57:51 +13:00
//------------------------------------------------------------------
// Iwa_ParticlesManager for Marnie
// based on ParticlesManager by Digital Video
//------------------------------------------------------------------
#include "trenderer.h"
#include <QMutexLocker>
#include "iwa_particlesmanager.h"
/*
EXPLANATION:
ParticlesManager improves the old particles system as follows - the particles manager stores the
last particles configuration which had some particle rendered by a thread.
Under normal cicumstances, this means that every thread has the particles configuration that rendered
last. In case a trail was set, such frame is that beyond the trail.
This managemer works well on the assumption that each thread builds particle in an incremental timeline.
*/
//--------------------------------------------------------------------------------------------------
DEFINE_CLASS_CODE(Iwa_ParticlesManager::FxData, 170) /*- 注ParticlesManager::FxDataは110 -*/
//--------------------------------------------------------------------------------------------------
typedef std::map<double, Iwa_ParticlesManager::FrameData> FramesMap;
//************************************************************************************************
// Preliminaries
//************************************************************************************************
class Iwa_ParticlesManagerGenerator : public TRenderResourceManagerGenerator
{
public:
Iwa_ParticlesManagerGenerator() : TRenderResourceManagerGenerator(true) {}
TRenderResourceManager *operator()(void)
{
return new Iwa_ParticlesManager;
}
};
MANAGER_FILESCOPE_DECLARATION(Iwa_ParticlesManager, Iwa_ParticlesManagerGenerator);
//************************************************************************************************
// FrameData implementation
//************************************************************************************************
Iwa_ParticlesManager::FrameData::FrameData(FxData *fxData)
: m_fxData(fxData), m_frame((std::numeric_limits<int>::min)()), m_calculated(false), m_maxTrail(-1), m_totalParticles(0)
{
m_fxData->addRef();
}
//-------------------------------------------------------------------------
Iwa_ParticlesManager::FrameData::~FrameData()
{
m_fxData->release();
}
//-------------------------------------------------------------------------
void Iwa_ParticlesManager::FrameData::buildMaxTrail()
{
//Store the maximum trail of each particle
std::list<Iwa_Particle>::iterator it;
for (it = m_particles.begin(); it != m_particles.end(); ++it)
m_maxTrail = tmax(m_maxTrail, it->trail);
}
//-------------------------------------------------------------------------
void Iwa_ParticlesManager::FrameData::clear()
{
m_frame = (std::numeric_limits<int>::min)();
m_particles.clear();
m_random = TRandom();
m_calculated = false;
m_maxTrail = -1;
m_totalParticles = 0;
}
//************************************************************************************************
// FxData implementation
//************************************************************************************************
Iwa_ParticlesManager::FxData::FxData()
: TSmartObject(m_classCode)
{
}
//************************************************************************************************
// ParticlesContainer implementation
//************************************************************************************************
Iwa_ParticlesManager *Iwa_ParticlesManager::instance()
{
return static_cast<Iwa_ParticlesManager *>(
Iwa_ParticlesManager::gen()->getManager(TRenderer::renderId()));
}
//-------------------------------------------------------------------------
Iwa_ParticlesManager::Iwa_ParticlesManager()
: m_renderStatus(-1)
{
}
//-------------------------------------------------------------------------
Iwa_ParticlesManager::~Iwa_ParticlesManager()
{
//Release all fxDatas
std::map<unsigned long, FxData *>::iterator it, end = m_fxs.end();
for (it = m_fxs.begin(); it != end; ++it)
it->second->release();
}
//-------------------------------------------------------------------------
void Iwa_ParticlesManager::onRenderStatusStart(int renderStatus)
{
m_renderStatus = renderStatus;
}
//-------------------------------------------------------------------------
Iwa_ParticlesManager::FrameData *Iwa_ParticlesManager::data(unsigned long fxId)
{
QMutexLocker locker(&m_mutex);
std::map<unsigned long, FxData *>::iterator it = m_fxs.find(fxId);
if (it == m_fxs.end()) {
it = m_fxs.insert(std::make_pair(fxId, new FxData)).first;
it->second->addRef();
}
FxData *fxData = it->second;
FrameData *d = fxData->m_frames.localData();
if (!d) {
d = new FrameData(fxData);
fxData->m_frames.setLocalData(d);
}
return d;
}
bool Iwa_ParticlesManager::isCached(unsigned long fxId)
{
std::map<unsigned long, FxData *>::iterator it = m_fxs.find(fxId);
return (it != m_fxs.end());
}