tahoma2d/toonz/sources/colorfx/zigzagstyles.cpp

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/*test*/
#include "zigzagstyles.h"
//#include "tstrokeoutline.h"
#include "trandom.h"
//#include "tgl.h"
#ifdef POICIPENSO
TZigzagStrokeStyle::TZigzagStrokeStyle(const TPixel32 &color)
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: m_color(color), m_density(0.5) {}
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//-----------------------------------------------------------------------------
TZigzagStrokeStyle::TZigzagStrokeStyle()
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: m_color(TPixel32(0, 0, 0, 255)), m_density(0.5) {}
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//-----------------------------------------------------------------------------
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void TZigzagStrokeStyle::draw(double pixelSize, const TColorFunction *) {
// Distance between sampling points
const double minDist = 0.5;
const double maxDist = 6.0;
// Rotation angle of tangent
const int minRotAngle = 0;
const int maxRotAngle = 10;
// e.g minimum translation length is the half of the thickness
const double minTranslLength = 0.7;
TStroke *stroke = getStroke();
if (!stroke) return;
double length = stroke->getLength();
if (length <= 0) return;
int count =
(int)(length / (minDist + (maxDist - minDist) * (1.0 - m_density)) + 1);
double dist = length / count;
TRandom rnd;
// glEnable(GL_BLEND);
tglColor(m_color);
glBegin(GL_LINE_STRIP);
int first = 1;
for (double s = 0; s < (length + dist); s += dist, first = -first) {
double w = stroke->getParameterAtLength(s);
TThickPoint pos = stroke->getThickPoint(w);
TPointD u = stroke->getSpeed(w);
if (norm2(u) < TConsts::epsilon) continue;
u = normalize(u);
int angle = rnd.getInt(minRotAngle, maxRotAngle);
TRotation rotM(angle);
u = rotM * u;
double maxTranslLength = angle == 90 ? 1.0 : 2.0;
if (angle > 30 && angle < 90) {
double rta = 1.0 / tan(degree2rad(angle));
maxTranslLength = sqrt(sq(rta) + 1.0);
}
double r = (minTranslLength +
(maxTranslLength - minTranslLength) * rnd.getDouble()) *
pos.thick * first;
glVertex(pos + r * u);
}
glEnd();
// glDisable(GL_BLEND);
// glColor4d(0,0,0,1);
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}
//-----------------------------------------------------------------------------
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void TZigzagStrokeStyle::changeParameter(double delta) {
m_density = tcrop(m_density + delta, 0.0, 1.0);
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}
//-----------------------------------------------------------------------------
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TStrokeStyle *TZigzagStrokeStyle::clone() const {
TColorStyle *cs = new TZigzagStrokeStyle(*this);
cs->assignNames(this);
return cs;
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}
//=============================================================================
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TImageBasedZigzagStrokeStyle::TImageBasedZigzagStrokeStyle(
const TPixel32 &color)
: m_color(color)
, m_textScale(1.0)
, m_texture(0)
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{}
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//-----------------------------------------------------------------------------
TImageBasedZigzagStrokeStyle::TImageBasedZigzagStrokeStyle()
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: m_color(TPixel32(0, 0, 0, 255)), m_textScale(1.0), m_texture(0) {}
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//-----------------------------------------------------------------------------
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TImageBasedZigzagStrokeStyle::TImageBasedZigzagStrokeStyle(
const TRaster32P texture)
: m_color(TPixel32(0, 0, 0, 255)), m_textScale(1.0), m_texture(texture) {}
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//-----------------------------------------------------------------------------
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inline int TImageBasedZigzagStrokeStyle::realTextCoord(const int a,
const int l) const {
return a == 0 ? 0 : (a > 0 ? a % l : l - 1 - ((-a) % l));
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}
//-----------------------------------------------------------------------------
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void TImageBasedZigzagStrokeStyle::draw(double pixelSize,
const TColorFunction *) {
// Distance between sampling points
const double dist = 1.0;
// Scaling of texture
double recScale =
fabs(m_textScale) < TConsts::epsilon ? 1.0 : 1.0 / m_textScale;
TStroke *stroke = getStroke();
if (!stroke) return;
double length = stroke->getLength();
if (length <= 0) return;
TRandom rnd;
// glEnable(GL_BLEND);
glColor(m_color);
glBegin(GL_LINE_STRIP);
TPointD textC = m_texture->getCenterD();
TRectD strokeBB = stroke->getBBox();
TPointD strokeC((strokeBB.x0 + strokeBB.x1) / 2,
(strokeBB.y0 + strokeBB.y1) / 2);
for (double s = 0; s < (length + dist); s += dist) {
double w = stroke->getParameterAtLength(s);
TThickPoint pos = stroke->getThickPoint(w);
TPointD textPos((pos.x - strokeC.x) * recScale + textC.x,
(pos.y - strokeC.y) * recScale + textC.y);
TPointD u = stroke->getSpeed(w);
if (norm2(u) == 0) continue;
u = normalize(u);
TPoint iTextPos(tround(textPos.x), tround(textPos.y));
iTextPos.x = realTextCoord(iTextPos.x, m_texture->getLx());
iTextPos.y = realTextCoord(iTextPos.y, m_texture->getLy());
TPixel32 color = m_texture->pixels(iTextPos.y)[iTextPos.x];
double ch, cl, cs;
RGB2HLS(color.r / 255.0, color.g / 255.0, color.b / 255.0, &ch, &cl, &cs);
TRotation rotM(tround(ch));
u = rotM * u;
double r = cl * pos.thick;
glVertex(pos + r * u);
}
glEnd();
// glDisable(GL_BLEND);
// glColor4d(0,0,0,1);
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}
//-----------------------------------------------------------------------------
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void TImageBasedZigzagStrokeStyle::changeParameter(double delta) {
m_textScale = tcrop(m_textScale + delta, 0.1, 2.5);
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}
//-----------------------------------------------------------------------------
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TStrokeStyle *TImageBasedZigzagStrokeStyle::clone() const {
TColorStyle *cs = new TImageBasedZigzagStrokeStyle(*this);
cs->assignNames(this);
return cs;
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}
#endif