tahoma2d/toonz/sources/stdfx/igs_resource_sleep_unix.h

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#pragma once
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#ifndef igs_resource_sleep_h
#define igs_resource_sleep_h
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#include "igs_os_type.h" // DWORD
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#ifndef IGS_RESOURCE_IFX_EXPORT
#define IGS_RESOURCE_IFX_EXPORT
#endif
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namespace igs {
namespace resource {
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/* 1second = 1,000milli_seconds(ミリ秒) */
IGS_RESOURCE_IFX_EXPORT void sleep_m(const DWORD milli_seconds);
}
}
#if !defined _WIN32
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#include <ctime> // time_t, ::nanosleep()
namespace igs {
namespace resource {
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/* unixではこちらがメイン,sleep_m()は内部でsleep_sn()を呼んでいる
1second=1,000milli_seconds=1,000,000micro_seconds=1,000,000,000nano_seconds
tv_sec(seconds)tv_nsec(nano_seconds)0999,999,999
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*/
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void sleep_sn(const time_t seconds, const long nano_seconds);
}
}
#endif /* !_WIN32 */
#endif /* !igs_resource_sleep_h */