tahoma2d/toonz/sources/common/tvrender/ttessellator.cpp

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2016-03-19 06:57:51 +13:00
#include "ttessellator.h"
//#include "tvectorrenderdata.h"
#include "tregionoutline.h"
#include "drawutil.h"
#include "tcolorfunctions.h"
#include "tthread.h"
#include "tcg/tcg_numeric_ops.h"
#include "trop.h"
//#include "tlevel_io.h"
#ifndef WIN32
#define CALLBACK
#endif
// To avoid linking problems with HP ZX2000
#ifdef LINUX
#ifdef GLU_VERSION_1_2
#undef GLU_VERSION_1_2
#endif
#ifndef GLU_VERSION_1_1
#define GLU_VERSION_1_1
#endif
#endif
//==================================================================
#ifndef checkErrorsByGL
#define checkErrorsByGL \
{ \
GLenum err = glGetError(); \
assert(err != GL_INVALID_ENUM); \
assert(err != GL_INVALID_VALUE); \
assert(err != GL_INVALID_OPERATION); \
assert(err != GL_STACK_OVERFLOW); \
assert(err != GL_STACK_UNDERFLOW); \
assert(err != GL_OUT_OF_MEMORY); \
assert(err == GL_NO_ERROR); \
}
#endif
TglTessellator::GLTess::GLTess()
{
m_tess = gluNewTess();
assert(m_tess);
}
//------------------------------------------------------------------
TglTessellator::GLTess::~GLTess()
{
gluDeleteTess(m_tess);
}
//==================================================================
namespace
{
extern "C" void CALLBACK tessellateTexture(const GLdouble *tex)
{
double u = tex[0] * 0.01;
double v = tex[1] * 0.01;
glTexCoord2d(u, v);
glVertex2dv(tex);
}
//-------------------------------------------------------------------
TThread::Mutex CombineDataGuard;
std::list<GLdouble *> Combine_data;
extern "C" void CALLBACK myCombine(GLdouble coords[3], GLdouble *d[4],
GLfloat w[4], GLdouble **dataOut)
{
GLdouble *newCoords = new GLdouble[3];
newCoords[0] = coords[0];
newCoords[1] = coords[1];
newCoords[2] = coords[2];
Combine_data.push_back(newCoords);
*dataOut = newCoords;
}
//===================================================================
//typedef std::vector<T3DPointD>::iterator Vect3D_iter;
//-------------------------------------------------------------------
}
//-------------------------------------------------------------------
#ifdef WIN32
typedef GLvoid(CALLBACK *GluCallback)(void);
#endif
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#if defined(MACOSX) || defined(LINUX)
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typedef GLvoid (*GluCallback)();
#endif
void TglTessellator::doTessellate(GLTess &glTess, const TColorFunction *cf, const bool antiAliasing, TRegionOutline outline, const TAffine &aff)
{
QMutexLocker sl(&CombineDataGuard);
Combine_data.clear();
assert(glTess.m_tess);
gluTessCallback(glTess.m_tess, GLU_TESS_BEGIN, (GluCallback)glBegin);
gluTessCallback(glTess.m_tess, GLU_TESS_END, (GluCallback)glEnd);
gluTessCallback(glTess.m_tess, GLU_TESS_COMBINE, (GluCallback)myCombine);
#ifdef GLU_VERSION_1_2
gluTessBeginPolygon(glTess.m_tess, NULL);
gluTessProperty(glTess.m_tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE);
#else
#ifdef GLU_VERSION_1_1
gluBeginPolygon(glTess.m_tess);
#else
assert(false);
#endif
#endif
for (TRegionOutline::Boundary::iterator poly_it = outline.m_exterior.begin(); poly_it != outline.m_exterior.end(); ++poly_it) {
#ifdef GLU_VERSION_1_2
gluTessBeginContour(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
gluNextContour(glTess.m_tess, GLU_EXTERIOR);
#else
assert(false);
#endif
#endif
for (TRegionOutline::PointVector::iterator it = poly_it->begin(); it != poly_it->end(); ++it) {
//T3DPointD p = *it;
it->x = aff.a11 * it->x + aff.a12 * it->y;
it->y = aff.a21 * it->x + aff.a22 * it->y;
gluTessVertex(glTess.m_tess, &(it->x), &(it->x));
}
#ifdef GLU_VERSION_1_2
gluTessEndContour(glTess.m_tess);
#endif
}
int subRegionNumber = outline.m_interior.size();
if (subRegionNumber > 0) {
for (TRegionOutline::Boundary::iterator poly_it = outline.m_interior.begin(); poly_it != outline.m_interior.end(); ++poly_it) {
#ifdef GLU_VERSION_1_2
gluTessBeginContour(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
gluNextContour(glTess.m_tess, GLU_INTERIOR);
#else
assert(false);
#endif
#endif
for (TRegionOutline::PointVector::reverse_iterator rit = poly_it->rbegin(); rit != poly_it->rend(); ++rit) {
//T3DPointD p = *rit;
rit->x = aff.a11 * rit->x + aff.a12 * rit->y;
rit->y = aff.a21 * rit->x + aff.a22 * rit->y;
gluTessVertex(glTess.m_tess, &(rit->x), &(rit->x));
}
#ifdef GLU_VERSION_1_2
gluTessEndContour(glTess.m_tess);
#endif
}
}
#ifdef GLU_VERSION_1_2
gluTessEndPolygon(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
gluEndPolygon(glTess.m_tess);
#else
assert(false);
#endif
#endif
std::list<GLdouble *>::iterator beginIt, endIt;
endIt = Combine_data.end();
beginIt = Combine_data.begin();
for (; beginIt != endIt; ++beginIt)
delete[](*beginIt);
}
void TglTessellator::doTessellate(GLTess &glTess, const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline)
{
QMutexLocker sl(&CombineDataGuard);
Combine_data.clear();
assert(glTess.m_tess);
gluTessCallback(glTess.m_tess, GLU_TESS_BEGIN, (GluCallback)glBegin);
gluTessCallback(glTess.m_tess, GLU_TESS_END, (GluCallback)glEnd);
gluTessCallback(glTess.m_tess, GLU_TESS_COMBINE, (GluCallback)myCombine);
#ifdef GLU_VERSION_1_2
gluTessBeginPolygon(glTess.m_tess, NULL);
gluTessProperty(glTess.m_tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE);
#else
#ifdef GLU_VERSION_1_1
gluBeginPolygon(glTess.m_tess);
#else
assert(false);
#endif
#endif
for (TRegionOutline::Boundary::iterator poly_it = outline.m_exterior.begin(); poly_it != outline.m_exterior.end(); ++poly_it) {
#ifdef GLU_VERSION_1_2
gluTessBeginContour(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
gluNextContour(glTess.m_tess, GLU_EXTERIOR);
#else
assert(false);
#endif
#endif
for (TRegionOutline::PointVector::iterator it = poly_it->begin(); it != poly_it->end(); ++it)
gluTessVertex(glTess.m_tess, &(it->x), &(it->x));
#ifdef GLU_VERSION_1_2
gluTessEndContour(glTess.m_tess);
#endif
}
int subRegionNumber = outline.m_interior.size();
if (subRegionNumber > 0) {
for (TRegionOutline::Boundary::iterator poly_it = outline.m_interior.begin(); poly_it != outline.m_interior.end(); ++poly_it) {
#ifdef GLU_VERSION_1_2
gluTessBeginContour(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
gluNextContour(glTess.m_tess, GLU_INTERIOR);
#else
assert(false);
#endif
#endif
for (TRegionOutline::PointVector::reverse_iterator rit = poly_it->rbegin(); rit != poly_it->rend(); ++rit)
gluTessVertex(glTess.m_tess, &(rit->x), &(rit->x));
#ifdef GLU_VERSION_1_2
gluTessEndContour(glTess.m_tess);
#endif
}
}
#ifdef GLU_VERSION_1_2
gluTessEndPolygon(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
gluEndPolygon(glTess.m_tess);
#else
assert(false);
#endif
#endif
std::list<GLdouble *>::iterator beginIt, endIt;
endIt = Combine_data.end();
beginIt = Combine_data.begin();
for (; beginIt != endIt; ++beginIt)
delete[](*beginIt);
}
//------------------------------------------------------------------
void TglTessellator::tessellate(const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline, TPixel32 color)
{
if (cf)
color = (*(cf))(color);
if (color.m == 0)
return;
bool transparencyFlag = color.m < 255;
tglColor(color);
if (transparencyFlag) {
tglEnableLineSmooth();
}
TglTessellator::GLTess glTess;
gluTessCallback(glTess.m_tess, GLU_TESS_VERTEX, (GluCallback)glVertex3dv);
//------------------------//
doTessellate(glTess, cf, antiAliasing, outline);
//------------------------//
if (antiAliasing && outline.m_doAntialiasing) {
tglEnableLineSmooth();
for (TRegionOutline::Boundary::iterator poly_it = outline.m_exterior.begin(); poly_it != outline.m_exterior.end(); ++poly_it) {
vector<GLdouble> v;
if (poly_it->size() == 0)
continue;
v.resize(poly_it->size() * 2);
int i = 0;
for (TRegionOutline::PointVector::iterator it = poly_it->begin(); it != poly_it->end(); ++it) {
v[i++] = it->x;
v[i++] = it->y;
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_DOUBLE, sizeof(GLdouble) * 2, &v[0]);
glDrawArrays(GL_LINE_LOOP, 0, v.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
}
for (TRegionOutline::Boundary::iterator poly_it = outline.m_interior.begin(); poly_it != outline.m_interior.end(); ++poly_it) {
vector<GLdouble> v;
v.resize(poly_it->size() * 2);
int i = 0;
for (TRegionOutline::PointVector::iterator it = poly_it->begin(); it != poly_it->end(); ++it) {
v[i++] = it->x;
v[i++] = it->y;
}
if (v.empty())
continue;
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_DOUBLE, sizeof(GLdouble) * 2, &v[0]);
glDrawArrays(GL_LINE_LOOP, 0, v.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
}
}
}
//------------------------------------------------------------------
void TglTessellator::tessellate(const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline, TRaster32P texture)
{
//QMutexLocker sl(m_mutex);
checkErrorsByGL;
glEnable(GL_TEXTURE_2D);
glColor4d(1, 1, 1, 1);
checkErrorsByGL;
TextureInfoForGL texInfo;
int pow2Lx = tcg::numeric_ops::GE_2Power((unsigned int)texture->getLx());
int pow2Ly = tcg::numeric_ops::GE_2Power((unsigned int)texture->getLy());
TAffine aff;
if (texture->getLx() != pow2Lx || texture->getLy() != pow2Ly) {
TRaster32P r(pow2Lx, pow2Ly);
aff = TScale((double)pow2Lx / texture->getLx(), (double)pow2Ly / texture->getLy());
TRop::resample(r, texture, aff.place(texture->getCenterD(), r->getCenterD()));
texture = r;
glPushMatrix();
tglMultMatrix(aff.inv());
}
// If GL_BRGA isn't present make a proper texture to use (... obsolete?)
texture->lock();
TRasterP texImage = prepareTexture(texture, texInfo);
checkErrorsByGL;
if (texImage != texture)
texImage->lock();
assert(texImage->getLx() == texImage->getWrap());
GLuint texId;
glGenTextures(1, &texId); // Generate a texture name
checkErrorsByGL;
glBindTexture(GL_TEXTURE_2D, texId); // Bind it 'active'
checkErrorsByGL;
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // These must be invoked
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // on a bound texture
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //
checkErrorsByGL;
glTexEnvf(GL_TEXTURE_ENV, // This too ?
GL_TEXTURE_ENV_MODE, // Better here anyway
GL_MODULATE); //
checkErrorsByGL;
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
checkErrorsByGL;
glTexImage2D(GL_TEXTURE_2D,
0, // one level only
texInfo.internalformat, // pixel channels count
texInfo.width, // width
texInfo.height, // height
0, // border size
texInfo.type, // pixel format // crappy names
texInfo.format, // pixel data type // oh, SO much
texImage->getRawData());
checkErrorsByGL;
texture->unlock();
if (texImage != texture)
texImage->unlock();
TglTessellator::GLTess glTess;
gluTessCallback(glTess.m_tess, GLU_TESS_VERTEX, (GluCallback)tessellateTexture);
checkErrorsByGL;
//------------------------//
if (aff != TAffine())
doTessellate(glTess, cf, antiAliasing, outline, aff); // Tessellate & render
else
doTessellate(glTess, cf, antiAliasing, outline); // Tessellate & render
checkErrorsByGL;
//------------------------//
if (aff != TAffine())
glPopMatrix();
glDeleteTextures(1, &texId); // Delete & unbind texture
checkErrorsByGL;
glDisable(GL_TEXTURE_2D);
checkErrorsByGL;
}
//------------------------------------------------------------------
//TglTessellator::GLTess TglTessellator::m_glTess;
//=============================================================================