tahoma2d/stuff/profiles/layouts/fxs/fxs.lst

193 lines
3.7 KiB
Text
Raw Normal View History

2016-03-19 06:57:51 +13:00
<fxs>
<Background>
checkBoardFx
colorCardFx
STD_kaleidoFx
STD_tileFx
STD_iwa_TileFx
</Background>
<Blur>
STD_blurFx
STD_inoBlurFx
STD_directionalBlurFx
STD_iwa_DirectionalBlurFx
STD_inoLineBlurFx
STD_localBlurFx
STD_motionBlurFx
STD_inoMotionBlurFx
STD_iwa_MotionBlurCompFx
STD_radialBlurFx
STD_inoRadialBlurFx
STD_rotationalBlurFx
STD_inoSpinBlurFx
2017-03-16 19:29:47 +13:00
STD_iwa_BokehFx
2017-11-17 21:31:32 +13:00
STD_iwa_BokehRefFx
2021-06-07 15:26:20 +12:00
STD_iwa_BokehAdvancedFx
2016-03-19 06:57:51 +13:00
</Blur>
<Distort>
STD_freeDistortFx
STD_iwa_GradientWarpFx
STD_linearWaveFx
STD_perlinNoiseFx
STD_iwa_PerspectiveDistortFx
STD_randomWaveFx
STD_rippleFx
STD_warpFx
STD_inoWarphvFx
STD_iwa_BarrelDistortFx
2016-03-19 06:57:51 +13:00
</Distort>
<Gradient>
STD_diamondGradientFx
STD_fourPointsGradientFx
2019-11-14 15:32:32 +13:00
STD_iwa_LinearGradientFx
2016-03-19 06:57:51 +13:00
STD_multiLinearGradientFx
STD_multiRadialGradientFx
STD_radialGradientFx
STD_spiralFx
STD_squareGradientFx
STD_iwa_CorridorGradientFx
2019-11-11 23:35:16 +13:00
STD_iwa_SpinGradientFx
2016-03-19 06:57:51 +13:00
</Gradient>
<Image_Adjust>
STD_iwa_AdjustExposureFx
STD_adjustLevelsFx
STD_brightContFx
STD_channelMixerFx
STD_toneCurveFx
STD_despeckleFx
STD_inoChannelSelectorFx
STD_inoDensityFx
STD_gammaFx
STD_inohlsAddFx
STD_inohlsAdjustFx
STD_inohsvAddFx
STD_inohsvAdjustFx
STD_hsvScaleFx
invertFx
STD_inoLevelAutoFx
STD_inoLevelMasterFx
STD_inoLevelrgbaFx
STD_multiToneFx
STD_inoNegateFx
STD_rgbmCutFx
STD_rgbmFadeFx
STD_rgbmScaleFx
STD_sharpenFx
</Image_Adjust>
<Layer_Blending>
addFx
colorBurnFx
colorDodgeFx
blendFx
minFx
maxFx
STD_localTransparencyFx
multFx
overFx
STD_premultiplyFx
screenFx
subFx
STD_fadeFx
</Layer_Blending>
<Layer_Blending_Ino>
STD_inoOverFx
STD_inoCrossDissolveFx
STD_inoDarkenFx
STD_inoMultiplyFx
STD_inoColorBurnFx
STD_inoLinearBurnFx
STD_inoDarkerColorFx
STD_inoAddFx
STD_inoLightenFx
STD_inoScreenFx
STD_inoColorDodgeFx
STD_inoLinearDodgeFx
STD_inoLighterColorFx
STD_inoOverlayFx
STD_inoSoftLightFx
STD_inoHardLightFx
STD_inoVividLightFx
STD_inoLinearLightFx
STD_inoPinLightFx
STD_inoHardMixFx
STD_inoDivideFx
STD_inoSubtractFx
</Layer_Blending_Ino>
<Light>
STD_backlitFx
STD_bodyHighLightFx
STD_castShadowFx
STD_colorRaylitFx
STD_inoFogFx
STD_glowFx
STD_lightSpotFx
2016-11-30 22:11:33 +13:00
STD_raylitFx
2016-03-19 06:57:51 +13:00
STD_iwa_SpectrumFx
2016-11-30 22:11:33 +13:00
STD_iwa_SoapBubbleFx
2016-03-19 06:57:51 +13:00
STD_targetSpotFx
2020-03-06 20:46:46 +13:00
STD_iwa_GlareFx
STD_iwa_BloomFx
2021-01-20 19:33:21 +13:00
STD_iwa_RainbowFx
2016-03-19 06:57:51 +13:00
</Light>
<Matte>
STD_erodeDilateFx
STD_hsvKeyFx
inFx
outFx
STD_rgbKeyFx
atopFx
</Matte>
<Noise>
STD_dissolveFx
STD_inohlsNoiseFx
STD_inohsvNoiseFx
STD_inoMedianFx
STD_inoMedianFilterFx
STD_noiseFx
STD_iwa_PNPerspectiveFx
STD_saltpepperNoiseFx
Update with Current OpenToonz changes as of 8-12-20 (#119) * add multi arc mockup * implement mutli arc * add join and smooth option * reset multiarc and arc when deactivated * create self loop if the last point is the same as the first * make join option in multiarc consistent with tape tool * fix a bug where thickness don't affect mutliarc in vector level * remove join option in geometric tool * stop mutliarc after closing shape * double click can also end multi arc * fix a bug where multiArc will produce buggy stroke * fix a bug where geometric tools is not deactivated * add multiArc shortcut * rewrite multiArc * revert changes to tvectorimage * add undo data for multiArc * Paste as Copy Command for XSheet * Remove unneeded code * Bug fix * prevent guide lines from jumping around in MultiArc * make stroke color consistent in MultiArc * remove color in MultiArc's undo data * make color consistent in MultiArc with previous version * Fix single image raster levels * fix compilation error * fix a bug where multiArc might generate bugged stroke * Remove ICONV dep (#3304) * fix crash on saving studio palette * Move to Paste Special Menu * Don't Set Fixed Width if Docking a Floating Panel * Update how_to_build_win.md New draft of pr for requested changes to windows build instructions. * fix geometric tool multiarc smooth option * fix level saving failure * fix wrong warning after saving palette * fix a bug where moving a control point while holding alt has unintended result * fix travis-install (#3389) * Fix assert debug crash in flipconsole.cpp Fix crash when using the viewer controls in the console (debug) * Redraw Audio Waveform Fills the waveform rather than outlines it. * fix undo data when drawing arc and mutliarc * fix overwriting raster drawing palette (#3387) * mode sensitive fx settings * Create New Style Command Button (#3394) * Create New Style Command Button This PR creates a new button in the pallette editor that creates a new style. Button is large and easy access for a faster and easier workflow. Original code developed by Turtletooth for Tahoma. Given permission to develop within Openoonz. Co-Authored-By: Jeremy Bullock <turtletooth@users.noreply.github.com> * Update paletteviewergui.cpp Made changes to the PR per request by Shun. * Fixed a space within the code that wasn't suppose to be there. Co-authored-by: Jeremy Bullock <turtletooth@users.noreply.github.com> * tahoma license (#3396) * new style button optional * fix loading pegbars (removing updateKeyframes) * periodic random expression * add fx in linear color space this commit is based on source for the ComposeAdd plugin fx by DWANGO Co., Ltd. in dwango_opentoonz_plugins and opentoonz_plugin_utility repositories. * fractal noise iwa fx * skip unnecessary icon invalidation * fix frame range fill with tablet * stop function editor to open by dbl clicking key * Expanding the radius of the rotation handle. This just changes when the cursor transforms into the rotation tool. (cherry picked from commit 7722ae989bbdc6aa5cb48df7a4c08bae1fe6ea39) Co-authored-by: pojienie <pojienie@gmail.com> Co-authored-by: rim <11380091+rozhuk-im@users.noreply.github.com> Co-authored-by: shun-iwasawa <shun.iwasawa@ghibli.jp> Co-authored-by: Rodney <rodney.baker@gmail.com> Co-authored-by: DoctorRyan <65507211+DoctorRyan@users.noreply.github.com> Co-authored-by: shun-iwasawa <shun-iwasawa@users.noreply.github.com> Co-authored-by: Kite <konero@users.noreply.github.com> Co-authored-by: Jeremy Bullock <turtletooth@users.noreply.github.com> Co-authored-by: DoctorRyan <doctorryan1969.gmail.com>
2020-08-18 07:38:24 +12:00
STD_iwa_FractalNoiseFx
2016-03-19 06:57:51 +13:00
</Noise>
<Render>
STD_cloudsFx
STD_inopnCloudsFx
STD_particlesFx
STD_iwa_TiledParticlesFx
2018-12-26 15:05:30 +13:00
STD_iwa_TimeCodeFx
STD_iwa_TextFx
2016-03-19 06:57:51 +13:00
</Render>
<Stylize>
STD_colorEmbossFx
STD_embossFx
STD_inoMaxMinFx
STD_mosaicFx
STD_inoMotionWindFx
STD_posterizeFx
STD_solarizeFx
</Stylize>
2020-10-02 19:20:33 +13:00
<Tahoma2D_Level>
2016-03-19 06:57:51 +13:00
STD_artContourFx
STD_calligraphicFx
STD_blendTzFx
STD_externalPaletteFx
STD_outBorderFx
STD_paletteFilterFx
STD_cornerPinFx
STD_textureFx
2020-10-02 19:20:33 +13:00
</Tahoma2D_Level>
2016-03-19 06:57:51 +13:00
<Shaders>
SHADER_caustics
SHADER_fireball
SHADER_glitter
SHADER_starsky
SHADER_sunflare
SHADER_wavy
SHADER_radialblurGPU
SHADER_spinblurGPU
SHADER_HSLBlendGPU
2016-03-19 06:57:51 +13:00
</Shaders>
<Utility>
STD_nothingFx
</Utility>
2016-03-19 06:57:51 +13:00
</fxs>