2016-05-17 03:04:11 +12:00
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#pragma once
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2016-03-19 06:57:51 +13:00
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#ifndef TCG_SEQUENCE_OPS_HPP
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#define TCG_SEQUENCE_OPS_HPP
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#include "../sequence_ops.h"
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#ifdef min
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#undef min
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#endif
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2016-06-15 18:43:10 +12:00
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namespace tcg {
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namespace sequence_ops {
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2016-03-19 06:57:51 +13:00
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//***********************************************************************************
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// Minimal Path Functions
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//***********************************************************************************
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template <typename ranit_type, typename edge_eval, typename containers_reader>
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2016-06-15 18:43:10 +12:00
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bool minimalPath(ranit_type begin, ranit_type end, edge_eval &eval,
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containers_reader &output) {
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typedef typename ranit_type::difference_type diff_type;
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typedef typename edge_eval::penalty_type penalty_type;
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ranit_type a, b;
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diff_type i, j, m, n = end - begin, last = n - 1;
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// Precache the longest edge possible from each vertex, imposing that furthest
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// nodes have increasing indices.
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std::vector<diff_type> furthest(n);
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diff_type currFurthest = furthest[last] = last;
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for (i = last - 1; i >= 0; --i) {
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currFurthest = furthest[i] =
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std::min(eval.furthestFrom(begin + i) - begin, currFurthest);
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if (currFurthest == i)
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return false; // There exists no path from start to end - quit
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}
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// Iterate from begin to end, using the maximum step allowed. The number of
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// iterations is the number of output edges.
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for (i = 0, m = 0; i < last; i = furthest[i], ++m)
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;
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// Also, build the iteration sequence. It will define the upper bounds for the
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// k-th vertex of the output.
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std::vector<diff_type> upperBound(m + 1);
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for (i = 0, j = 0; i <= m; j = furthest[j], ++i) upperBound[i] = j;
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// Now, the body of the algorithm
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std::vector<penalty_type> minPenaltyToEnd(n);
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std::vector<diff_type> minPenaltyNext(last);
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diff_type aIdx, bIdx;
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penalty_type newPenalty;
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minPenaltyToEnd[last] = 0;
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diff_type nextLowerBound;
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for (j = m - 1, nextLowerBound = last; j >= 0; --j) {
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// Build the minimal penalty to end (also storing the next iterator
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// leading to it) from each vertex of the polygon, assuming the minimal
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// number of edges from the vertex to end.
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// The j-th polygon vertex must lie in the [lowerBound, upperBound[j]]
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// interval, whereas the (j+1)-th will be in [nextLowerBound,
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// upperBound[j+1]].
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// Please, observe that we always have upperBound[j] < nextLowerBound due
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// to the minimal edge count constraint.
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for (aIdx = upperBound[j]; aIdx >= 0 && furthest[aIdx] >= nextLowerBound;
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--aIdx) {
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a = begin + aIdx;
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// Search the vertex next to a which minimizes the penalty to end - and
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// store it.
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minPenaltyToEnd[aIdx] = (std::numeric_limits<penalty_type>::max)();
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for (bIdx = nextLowerBound, b = begin + nextLowerBound;
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furthest[aIdx] >= bIdx; ++b, ++bIdx) {
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assert(minPenaltyToEnd[bIdx] <
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(std::numeric_limits<penalty_type>::max)());
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newPenalty = eval.penalty(a, b) + minPenaltyToEnd[bIdx];
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if (newPenalty < minPenaltyToEnd[aIdx]) {
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minPenaltyToEnd[aIdx] = newPenalty;
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minPenaltyNext[aIdx] = bIdx;
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}
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}
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}
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// Update
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nextLowerBound = aIdx;
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++nextLowerBound;
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}
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// Finally, build the output sequence
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output.openContainer(begin);
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for (i = minPenaltyNext[0], j = 1; j < m; i = minPenaltyNext[i], ++j)
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output.addElement(begin + i);
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output.addElement(begin + last);
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output.closeContainer();
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return true;
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2016-03-19 06:57:51 +13:00
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}
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}
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2016-06-15 18:43:10 +12:00
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} // namespace tcg::sequence_ops
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2016-03-19 06:57:51 +13:00
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2016-06-15 18:43:10 +12:00
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#endif // TCG_SEQUENCE_OPS_HPP
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