2016-03-19 06:57:51 +13:00
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<fxs>
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<Background>
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checkBoardFx
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colorCardFx
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STD_kaleidoFx
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STD_tileFx
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STD_iwa_TileFx
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</Background>
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<Blur>
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STD_blurFx
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STD_inoBlurFx
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STD_directionalBlurFx
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STD_iwa_DirectionalBlurFx
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STD_inoLineBlurFx
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STD_localBlurFx
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STD_motionBlurFx
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STD_inoMotionBlurFx
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STD_iwa_MotionBlurCompFx
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STD_radialBlurFx
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STD_inoRadialBlurFx
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STD_rotationalBlurFx
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STD_inoSpinBlurFx
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2017-03-16 19:29:47 +13:00
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STD_iwa_BokehFx
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2017-11-17 21:31:32 +13:00
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STD_iwa_BokehRefFx
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2016-03-19 06:57:51 +13:00
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</Blur>
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<Distort>
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STD_freeDistortFx
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STD_iwa_GradientWarpFx
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STD_linearWaveFx
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STD_perlinNoiseFx
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STD_iwa_PerspectiveDistortFx
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STD_randomWaveFx
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STD_rippleFx
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STD_warpFx
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STD_inoWarphvFx
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2018-02-19 15:22:27 +13:00
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STD_iwa_BarrelDistortFx
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2016-03-19 06:57:51 +13:00
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</Distort>
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<Gradient>
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STD_diamondGradientFx
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STD_fourPointsGradientFx
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2019-11-14 15:32:32 +13:00
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STD_iwa_LinearGradientFx
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2016-03-19 06:57:51 +13:00
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STD_multiLinearGradientFx
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STD_multiRadialGradientFx
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STD_radialGradientFx
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STD_spiralFx
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STD_squareGradientFx
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2019-10-11 16:10:00 +13:00
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STD_iwa_CorridorGradientFx
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2019-11-11 23:35:16 +13:00
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STD_iwa_SpinGradientFx
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2016-03-19 06:57:51 +13:00
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</Gradient>
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<Image_Adjust>
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STD_iwa_AdjustExposureFx
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STD_adjustLevelsFx
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STD_brightContFx
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STD_channelMixerFx
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STD_toneCurveFx
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STD_despeckleFx
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STD_inoChannelSelectorFx
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STD_inoDensityFx
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STD_gammaFx
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STD_inohlsAddFx
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STD_inohlsAdjustFx
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STD_inohsvAddFx
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STD_inohsvAdjustFx
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STD_hsvScaleFx
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invertFx
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STD_inoLevelAutoFx
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STD_inoLevelMasterFx
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STD_inoLevelrgbaFx
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STD_multiToneFx
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STD_inoNegateFx
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STD_rgbmCutFx
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STD_rgbmFadeFx
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STD_rgbmScaleFx
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STD_sharpenFx
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</Image_Adjust>
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<Layer_Blending>
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addFx
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colorBurnFx
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colorDodgeFx
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blendFx
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minFx
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maxFx
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STD_localTransparencyFx
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multFx
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overFx
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STD_premultiplyFx
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screenFx
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subFx
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STD_fadeFx
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</Layer_Blending>
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<Layer_Blending_Ino>
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STD_inoOverFx
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STD_inoCrossDissolveFx
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STD_inoDarkenFx
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STD_inoMultiplyFx
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STD_inoColorBurnFx
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STD_inoLinearBurnFx
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STD_inoDarkerColorFx
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STD_inoAddFx
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STD_inoLightenFx
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STD_inoScreenFx
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STD_inoColorDodgeFx
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STD_inoLinearDodgeFx
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STD_inoLighterColorFx
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STD_inoOverlayFx
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STD_inoSoftLightFx
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STD_inoHardLightFx
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STD_inoVividLightFx
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STD_inoLinearLightFx
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STD_inoPinLightFx
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STD_inoHardMixFx
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STD_inoDivideFx
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STD_inoSubtractFx
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</Layer_Blending_Ino>
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<Light>
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STD_backlitFx
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STD_bodyHighLightFx
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STD_castShadowFx
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STD_colorRaylitFx
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STD_inoFogFx
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STD_glowFx
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STD_lightSpotFx
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2016-11-30 22:11:33 +13:00
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STD_raylitFx
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2016-03-19 06:57:51 +13:00
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STD_iwa_SpectrumFx
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2016-11-30 22:11:33 +13:00
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STD_iwa_SoapBubbleFx
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2016-03-19 06:57:51 +13:00
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STD_targetSpotFx
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2020-03-06 20:46:46 +13:00
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STD_iwa_GlareFx
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2020-11-14 05:34:26 +13:00
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STD_iwa_BloomFx
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2021-01-20 19:33:21 +13:00
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STD_iwa_RainbowFx
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2016-03-19 06:57:51 +13:00
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</Light>
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<Matte>
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STD_erodeDilateFx
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STD_hsvKeyFx
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inFx
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outFx
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STD_rgbKeyFx
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atopFx
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</Matte>
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<Noise>
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STD_dissolveFx
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STD_inohlsNoiseFx
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STD_inohsvNoiseFx
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STD_inoMedianFx
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STD_inoMedianFilterFx
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STD_noiseFx
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STD_iwa_PNPerspectiveFx
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STD_saltpepperNoiseFx
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2020-08-18 07:38:24 +12:00
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STD_iwa_FractalNoiseFx
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2016-03-19 06:57:51 +13:00
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</Noise>
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<Render>
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STD_cloudsFx
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STD_inopnCloudsFx
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STD_particlesFx
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STD_iwa_TiledParticlesFx
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2018-12-26 15:05:30 +13:00
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STD_iwa_TimeCodeFx
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2018-12-18 18:55:22 +13:00
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STD_iwa_TextFx
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2016-03-19 06:57:51 +13:00
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</Render>
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<Stylize>
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STD_colorEmbossFx
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STD_embossFx
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STD_inoMaxMinFx
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STD_mosaicFx
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STD_inoMotionWindFx
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STD_posterizeFx
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STD_solarizeFx
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</Stylize>
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2020-10-02 19:20:33 +13:00
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<Tahoma2D_Level>
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2016-03-19 06:57:51 +13:00
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STD_artContourFx
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STD_calligraphicFx
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STD_blendTzFx
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STD_externalPaletteFx
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STD_outBorderFx
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STD_paletteFilterFx
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STD_cornerPinFx
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STD_textureFx
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2020-10-02 19:20:33 +13:00
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</Tahoma2D_Level>
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2016-03-19 06:57:51 +13:00
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<Shaders>
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SHADER_caustics
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SHADER_fireball
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SHADER_glitter
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SHADER_starsky
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SHADER_sunflare
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SHADER_wavy
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SHADER_radialblurGPU
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SHADER_spinblurGPU
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2020-11-05 07:45:22 +13:00
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SHADER_HSLBlendGPU
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2016-03-19 06:57:51 +13:00
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</Shaders>
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2017-11-29 02:38:54 +13:00
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<Utility>
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STD_nothingFx
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</Utility>
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2016-03-19 06:57:51 +13:00
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</fxs>
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