tahoma2d/toonz/sources/stdfx/igs_hsv_adjust.h

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#pragma once
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#ifndef igs_hsv_adjust_h
#define igs_hsv_adjust_h
#ifndef IGS_HSV_ADJUST_EXPORT
#define IGS_HSV_ADJUST_EXPORT
#endif
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namespace igs {
namespace hsv_adjust {
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IGS_HSV_ADJUST_EXPORT void change(
float *image_array, const int height, const int width, const int channels,
const float *ref, /* 豎ゅ繧狗判蜒上→蜷後§鬮倥€∝ケ・€…hannels謨ー */
const double hue_pivot, /* 0.0 ...0...360... */
const double hue_scale, /* 1.0 ...1... */
const double hue_shift, /* 0.0 ...0...360... */
const double sat_pivot, /* 0.0 ...0...1... */
const double sat_scale, /* 1.0 ...1... */
const double sat_shift, /* 0.0 ...0...1... */
const double val_pivot, /* 0.0 ...0...1... */
const double val_scale, /* 1.0 ...1... */
const double val_shift, /* 0.0 ...0...1... */
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const bool add_blend_sw
/* 効果(変化量)をアルファブレンドするか否かのスイッチ
add_blend_sw == true
RGBの変化量を調整する
= * (1 - alpha) +
使
add_blend_sw == false
RGBが変化する
= * (1 - alpha) + * alpha
使
*/
);
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}
} // namespace igs
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#endif /* !igs_hsv_adjust_h */