tahoma2d/toonz/sources/tnzext/StraightCornerDeformation.cpp

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#ifdef _DEBUG
#define _STLP_DEBUG 1
#endif
#include "ext/StraightCornerDeformation.h"
#include "ext/StrokeDeformation.h"
#include "ext/LinearPotential.h"
//#include "ext/StrokeParametricDeformer.h"
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//#include "ext/NotSymmetricBezierPotential.h"
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#include "ext/ContextStatus.h"
#include "ext/Designer.h"
//#include "ext/TriParam.h"
#include "ext/ExtUtil.h"
#include "DeformationSelector.h"
//#include <tcurves.h>
//#include <tstrokeutil.h>
#include <algorithm>
#include <iterator>
#include <vector>
#include <tstroke.h>
using namespace ToonzExt;
REGISTER(StraightCornerDeformation, 3);
//-----------------------------------------------------------------------------
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StraightCornerDeformation::StraightCornerDeformation() {
setPotential(new LinearPotential);
shortcutKey_ = ContextStatus::CTRL;
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}
//-----------------------------------------------------------------------------
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StraightCornerDeformation::~StraightCornerDeformation() {}
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//-----------------------------------------------------------------------------
bool StraightCornerDeformation::findExtremes_(const ContextStatus *status,
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Interval &ret) {
bool found = ToonzExt::findNearestStraightCorners(
status->stroke2change_, status->w_, ret, &this->getStraightsList());
// it is not a forced solution
if ((status->key_event_ != shortcutKey_) && found)
return found;
else {
// it is forced then probably i want to find
found = ToonzExt::findNearestSpireCorners(
status->stroke2change_, status->w_, ret, status->cornerSize_,
&this->getSpiresList());
}
return found;
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}
//-----------------------------------------------------------------------------
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void StraightCornerDeformation::draw(Designer *designer) {
StrokeDeformationImpl::draw(0);
designer->draw(this);
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}
//-----------------------------------------------------------------------------
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bool StraightCornerDeformation::check_(const ContextStatus *status) {
assert(status && "Not status available");
TStroke *s = status->stroke2change_;
double w = status->w_;
// check extremes in another way.
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if ((!s->isSelfLoop() && areAlmostEqual(w, 0.0)) || areAlmostEqual(w, 1.0)) {
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return isAStraightCorner(s, w, &this->getStraightsList());
}
ToonzExt::Interval ret;
if (ToonzExt::findNearestStraightCorners(status->stroke2change_, status->w_,
ret, &this->getStraightsList()) &&
isAStraightCorner(s, w, &this->getStraightsList())) {
if (ret.first > ret.second) {
assert(s->isSelfLoop());
if ((ret.first < w && w <= 1.0) || (0.0 <= w && w < ret.second))
return true;
} else {
if (ret.first < w && w < ret.second) return true;
}
}
return false;
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}
//-----------------------------------------------------------------------------
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double StraightCornerDeformation::findActionLength() {
return stroke2manipulate_->getLength();
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}
//-----------------------------------------------------------------------------
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StraightCornerDeformation *StraightCornerDeformation::instance() {
static StraightCornerDeformation singleton;
return &singleton;
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}
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------