tahoma2d/toonz/sources/stdfx/iwa_particles.h

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#pragma once
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//------------------------------------------------------------------
// Iwa_Particle for Marnie
// based on ParticlesFx by Digital Video
//------------------------------------------------------------------
#ifndef IWA_PARTICLES_H
#define IWA_PARTICLES_H
#include "tsmartpointer.h"
#include "tspectrum.h"
#include "trandom.h"
#include "iwa_particlesengine.h"
#include <QList>
//------------------------------------------------------------------------------
struct particles_values {
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int source_ctrl_val;
int bright_thres_val;
bool multi_source_val;
double x_pos_val;
double y_pos_val;
int unit_val;
double length_val;
double height_val;
double maxnum_val;
DoublePair lifetime_val;
int lifetime_ctrl_val;
int column_lifetime_val;
int startpos_val;
int randseed_val;
double gravity_val;
double g_angle_val;
int gravity_ctrl_val;
double friction_val;
int friction_ctrl_val;
double windint_val;
double windangle_val;
int swingmode_val;
DoublePair randomx_val;
DoublePair randomy_val;
int randomx_ctrl_val;
int randomy_ctrl_val;
DoublePair swing_val;
DoublePair speed_val;
int speed_ctrl_val;
DoublePair speeda_val;
int speeda_ctrl_val;
bool speeda_use_gradient_val;
bool speedscale_val;
char *levelname_val;
int toplayer_val;
DoublePair mass_val;
DoublePair scale_val;
int scale_ctrl_val;
bool scale_ctrl_all_val;
DoublePair rot_val;
int rot_ctrl_val;
DoublePair trail_val;
double trailstep_val;
int rotswingmode_val;
double rotspeed_val;
DoublePair rotsca_val;
DoublePair rotswing_val;
bool pathaim_val;
DoublePair opacity_val;
int opacity_ctrl_val;
DoublePair trailopacity_val;
double mblur_val;
DoublePair scalestep_val;
int scalestep_ctrl_val;
double fadein_val;
double fadeout_val;
int animation_val;
int step_val;
TSpectrum gencol_val;
int gencol_ctrl_val;
double gencol_spread_val;
double genfadecol_val;
TSpectrum fincol_val;
int fincol_ctrl_val;
double fincol_spread_val;
double finrangecol_val;
double finfadecol_val;
TSpectrum foutcol_val;
int foutcol_ctrl_val;
double foutcol_spread_val;
double foutrangecol_val;
double foutfadecol_val;
TRandom *random_val;
bool source_gradation_val;
bool reset_random_for_every_frame_val;
bool pick_color_for_every_frame_val;
bool perspective_distribution_val;
/*- 以下、このFxのために追加したパラメータ -*/
/*- 計算モード (背景+粒子/粒子/背景/照明された粒子)-*/
int iw_rendermode_val;
/*- 粒子に貼られる絵の素材 -*/
int base_ctrl_val;
/*- カールノイズ的な動きを与える -*/
double curl_val;
int curl_ctrl_1_val;
int curl_ctrl_2_val;
/*- 粒子敷き詰め。粒子を正三角形で敷き詰めたときの、
-*/
double iw_triangleSize;
/*- ひらひら回転 -*/
int flap_ctrl_val;
double iw_flap_velocity_val;
double iw_flap_dir_sensitivity_val;
/*- ひらひら粒子に照明を当てる。normalize_values()内で Degree → Radian 化する
* -*/
double iw_light_theta_val;
double iw_light_phi_val;
/*- 読み込みマージン -*/
double margin_val;
/*- 重力を徐々に与えるためのフレーム長 -*/
int iw_gravityBufferFrame_val;
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};
//------------------------------------------------------------------------------
struct particles_ranges {
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float swing_range;
float randomx_range;
float randomy_range;
float rot_range;
float rotswing_range;
float rotsca_range;
float lifetime_range;
float speed_range;
float speeda_range;
float mass_range;
float scale_range;
float scalestep_range;
int trail_range;
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};
//------------------------------------------------------------------------------
struct pos_dummy {
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float x, y, a;
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};
//------------------------------------------------------------------------------
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typedef struct {
TPixel32 col;
int rangecol;
double fadecol;
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} coldata;
//------------------------------------------------------------------------------
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class Iwa_Particle {
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public:
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double x;
float y;
float oldx;
float oldy;
float vx;
float vy;
float mass;
float scale;
float angle;
float smswingx;
float smswingy;
float smswinga;
int smperiodx;
int smperiody;
int smperioda;
int lifetime; /*- 現在の残り寿命 -*/
int genlifetime; /*- 発生時の寿命 -*/
int level;
int frame;
int signx;
int trail;
coldata gencol;
coldata fincol;
coldata foutcol;
int changesignx;
int signy;
int changesigny;
int signa;
int changesigna;
bool animswing;
TRandom random;
int seed;
float initial_x;
float initial_y;
float initial_angle;
float initial_scale;
float curlx;
float curly;
float curlz;
/*- ひらひら動かす回転角Degree-*/
float flap_theta;
float flap_phi;
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public:
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Iwa_Particle(int lifetime, int seed, const std::map<int, TTile *> porttiles,
const particles_values &values, const particles_ranges &ranges,
int howmany, int first, int level, int last, float posx,
float posy, /*- 座標を指定 -*/
bool isUpward, /*- 初期向き -*/
int initSourceFrame);
// Constructor
~Iwa_Particle() {}
// Destructor
void create_Animation(const particles_values &values, int first, int last);
int check_Swing(const particles_values &values);
void create_Swing(const particles_values &values,
const particles_ranges &ranges, double randomxreference,
double randomyreference);
void create_Colors(const particles_values &values,
const particles_ranges &ranges,
std::map<int, TTile *> porttiles);
void move(const std::map<int, TTile *> porttiles,
const particles_values &values, const particles_ranges &ranges,
float windx, float windy, float xgravity, float ygravity, float dpi,
int lastframe);
void spread_color(TPixel32 &color, double range);
void update_Animation(const particles_values &values, int first, int last,
int keep);
void update_Swing(const particles_values &values,
const particles_ranges &ranges, struct pos_dummy &dummy,
double randomxreference, double randomyreference);
void update_Scale(const particles_values &values,
const particles_ranges &ranges, double scalereference,
double scalestepreference);
double set_Opacity(std::map<int, TTile *> porttiles,
const particles_values &values, float opacity_range,
double dist_frame);
void modify_colors(TPixel32 &color, double &intensity);
void modify_colors_and_opacity(const particles_values &values,
float curr_opacity, int dist_frame,
TRaster32P raster);
bool canHandle(const TRenderSettings &info, double frame) { return false; }
void get_image_reference(TTile *ctrl1, const particles_values &values,
float &imagereference, int type);
void get_image_reference(TTile *ctrl1, const particles_values &values,
TPixel32 &color);
/*- ベクタ長を返す -*/
float get_image_gravity(TTile *ctrl1, const particles_values &values,
float &gx, float &gy);
void get_base_image_texture(TTile *ctrl1, const particles_values &values,
TRasterP texRaster, const TRectD &texBBox,
const TRenderSettings &ri);
void get_base_image_color(TTile *ctrl1, const particles_values &values,
TRasterP texRaster, const TRectD &texBBox,
const TRenderSettings &ri);
/*- Control圏内ならtrueを返す -*/
bool get_image_curl(TTile *ctrl1, const particles_values &values, float &cx,
float &cy);
/*- 照明モードのとき、その明るさを色に格納 -*/
void set_illuminated_colors(float illuminant, TRasterP texRaster);
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};
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class Iwa_ComparebySize {
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public:
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bool operator()(const Iwa_Particle &f1, const Iwa_Particle &f2) {
if ((f1.scale - f2.scale) > 0) return 1;
return 0;
}
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};
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class Iwa_ComparebyLifetime {
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public:
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bool operator()(const Iwa_Particle &f1, const Iwa_Particle &f2) {
if ((f1.lifetime - f1.genlifetime - f2.lifetime + f2.genlifetime) > 0)
return 1;
return 0;
}
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};
#endif