tahoma2d/toonz/sources/tnztools/rulertool.cpp

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2016-03-19 06:57:51 +13:00
#include "rulertool.h"
#include "tools/toolhandle.h"
#include "toonz/tscenehandle.h"
#include "toonz/txshlevelhandle.h"
#include "tools/toolutils.h"
#include "tvectorimage.h"
#include "ttoonzimage.h"
#include "tools/cursors.h"
#include "trasterimage.h"
#include "tgl.h"
#include "toonz/stage2.h"
#include "toonz/txshsimplelevel.h"
#include "toonzqt/icongenerator.h"
#include "tenv.h"
#include "tconst.h"
#include "toonz/tframehandle.h"
//----------------------------------------------------------------------------------------------
RulerTool::RulerTool()
: TTool("T_Ruler"), m_firstPos(TConst::nowhere), m_secondPos(TConst::nowhere), m_mousePos(TConst::nowhere), m_dragMode(MakeNewRuler), m_justClicked(false)
{
bind(TTool::AllTargets);
}
//---------------------------------------------------------
void RulerTool::setToolOptionsBox(RulerToolOptionsBox *toolOptionsBox)
{
m_toolOptionsBox.push_back(toolOptionsBox);
}
//----------------------------------------------------------------------------------------------
void RulerTool::onImageChanged()
{
/*--位置をリセット--*/
m_firstPos = TConst::nowhere;
m_secondPos = TConst::nowhere;
for (int i = 0; i < (int)m_toolOptionsBox.size(); i++) {
m_toolOptionsBox[i]->resetValues();
}
}
//----------------------------------------------------------------------------------------------
void RulerTool::draw()
{
/*--- 始点が設定されていたら、描画 ---*/
if (m_firstPos != TConst::nowhere) {
tglColor((m_dragMode == MoveFirstPos) ? TPixel32(51, 204, 26) : TPixel32::Red);
tglDrawCircle(m_firstPos, 4);
tglDrawCircle(m_firstPos, 2);
/*--- 終点が設定されていたら、その区間を描画 ---*/
if (m_secondPos != TConst::nowhere) {
tglColor((m_dragMode == MoveRuler) ? TPixel32(51, 204, 26) : TPixel32::Red);
glBegin(GL_LINE_STRIP);
tglVertex(m_firstPos);
tglVertex(m_secondPos);
glEnd();
tglColor((m_dragMode == MoveSecondPos) ? TPixel32(51, 204, 26) : TPixel32::Red);
tglDrawCircle(m_secondPos, 4);
}
}
}
//----------------------------------------------------------------------------------------------
void RulerTool::leftButtonDown(const TPointD &pos, const TMouseEvent &e)
{
if (m_dragMode == MakeNewRuler)
m_justClicked = true;
}
//----------------------------------------------------------------------------------------------
void RulerTool::leftButtonDrag(const TPointD &pos, const TMouseEvent &e)
{
/*-- 最初のドラッグ --*/
if (m_justClicked && m_dragMode == MakeNewRuler) {
m_firstPos = m_mousePos;
m_justClicked = false;
}
/*-- ドラッグモードがMakeNewRuler/MoveSecondPosのとき、secondPosを更新 --*/
if (m_dragMode == MakeNewRuler || m_dragMode == MoveSecondPos) {
/*-- Shiftキーが押されていたら0,45,90度に角度固定の直線を引く --*/
if (e.isShiftPressed())
m_secondPos = getHVCoordinatedPos(pos, m_firstPos);
else
m_secondPos = pos;
}
/*-- ドラッグモードがMoveFirstPosのとき、firstPosを更新 --*/
else if (m_dragMode == MoveFirstPos) {
/*-- Shiftキーが押されていたら0,45,90度に角度固定の直線を引く --*/
if (e.isShiftPressed())
m_firstPos = getHVCoordinatedPos(pos, m_secondPos);
else
m_firstPos = pos;
}
/*-- Ruler全体を移動するモード --*/
else {
TPointD d = pos - m_mousePos;
m_firstPos += d;
m_secondPos += d;
/*-- マウス位置を更新 --*/
m_mousePos = pos;
}
updateToolOption(); /*-- ToolOptionの表示を更新 --*/
invalidate();
}
//----------------------------------------------------------------------------------------------
void RulerTool::leftButtonUp(const TPointD &pos, const TMouseEvent &e)
{
m_justClicked = false;
invalidate();
}
//----------------------------------------------------------------------------------------------
void RulerTool::mouseMove(const TPointD &pos, const TMouseEvent &e)
{
/*-- マウス位置を更新 --*/
m_mousePos = pos;
/*-- マウスクリックしてたら無視 --*/
if (e.isLeftButtonPressed())
return;
/*-- マウスがRulerの端点/Rulerそのものに近い場合はドラッグモードを変更する。--*/
if (m_firstPos != TConst::nowhere && tdistance2(pos, m_firstPos) < 16)
m_dragMode = MoveFirstPos;
else if (m_secondPos != TConst::nowhere && tdistance2(pos, m_secondPos) < 16)
m_dragMode = MoveSecondPos;
else if (isNearRuler())
m_dragMode = MoveRuler;
else
m_dragMode = MakeNewRuler;
invalidate();
}
//----------------------------------------------------------------------------------------------
void RulerTool::onActivate()
{
/*-- 位置をリセット --*/
m_firstPos = TConst::nowhere;
m_secondPos = TConst::nowhere;
for (int i = 0; i < (int)m_toolOptionsBox.size(); i++) {
m_toolOptionsBox[i]->resetValues();
}
}
//----------------------------------------------------------------------------------------------
int RulerTool::getCursorId() const
{
if (m_dragMode == MakeNewRuler)
return ToolCursor::RulerNewCursor;
else
return ToolCursor::RulerModifyCursor;
}
//----------------------------------------------------------------------------------------------
/*-- ToolOptionの表示を更新 --*/
void RulerTool::updateToolOption()
{
TTool::Application *app = TTool::getApplication();
TFrameHandle *currentFrame = app->getCurrentFrame();
double x, y, w, h, a, l;
/*-- Level編集モードのとき、そのLevelのDPIに合わせてInchの値を得る。Pixelの値も出力する。 --*/
if (currentFrame->isEditingLevel()) {
TXshLevelHandle *currentLevel = app->getCurrentLevel();
TXshLevel *xl = currentLevel->getLevel();
if (xl) {
TXshSimpleLevel *sl = xl->getSimpleLevel();
if (sl) {
int subsampling = sl->getImageSubsampling(getCurrentFid());
TPointD dpiScale = getViewer()->getDpiScale();
TPointD pp1 = TPointD(m_firstPos.x / dpiScale.x, m_firstPos.y / dpiScale.y);
TPointD pp2 = TPointD(m_secondPos.x / dpiScale.x, m_secondPos.y / dpiScale.y);
TPointD p1 = TScale(1.0 / subsampling) * pp1 + TPointD(-0.5, -0.5);
TPointD p2 = TScale(1.0 / subsampling) * pp2 + TPointD(-0.5, -0.5);
TImageP image = getImage(false);
TPoint pix1, pix2;
TToonzImageP ti = image;
TRasterImageP ri = image;
if (ti || ri) {
if (ti) {
TDimension size = ti->getSize();
pix1 = TPoint(tround(0.5 * size.lx + p1.x), tround(0.5 * size.ly + p1.y));
pix2 = TPoint(tround(0.5 * size.lx + p2.x), tround(0.5 * size.ly + p2.y));
} else if (ri) {
TDimension size = ri->getRaster()->getSize();
pix1 = TPoint(tround(0.5 * size.lx + p1.x), tround(0.5 * size.ly + p1.y));
pix2 = TPoint(tround(0.5 * size.lx + p2.x), tround(0.5 * size.ly + p2.y));
}
int xPix, yPix, wPix, hPix;
TPointD dpi = sl->getDpi(getCurrentFid());
xPix = pix1.x;
yPix = pix1.y;
wPix = pix2.x - pix1.x;
hPix = pix2.y - pix1.y;
x = (double)xPix / dpi.x;
y = (double)yPix / dpi.y;
w = (double)wPix / dpi.x;
h = (double)hPix / dpi.y;
a = atan2(h, w) * 180.0 / 3.14159264;
l = sqrt(w * w + h * h);
for (int i = 0; i < (int)m_toolOptionsBox.size(); i++) {
m_toolOptionsBox[i]->updateValues(true, x, y, w, h, a, l,
xPix, yPix, wPix, hPix);
}
return;
}
}
}
}
/*-- シーン編集モードのとき、Stage::inchで割った値がInch値となる --*/
x = m_firstPos.x / Stage::inch;
y = m_firstPos.y / Stage::inch;
w = (m_secondPos.x - m_firstPos.x) / Stage::inch;
h = (m_secondPos.y - m_firstPos.y) / Stage::inch;
a = atan2(h, w) * 180.0 / 3.14159264;
l = sqrt(w * w + h * h);
for (int i = 0; i < (int)m_toolOptionsBox.size(); i++) {
m_toolOptionsBox[i]->updateValues(false, x, y, w, h, a, l);
}
}
//----------------------------------------------------------------------------------------------
/*! 現在のマウス位置がRulerに十分近ければTrueを返す
*/
bool RulerTool::isNearRuler()
{
double a, b, c;
TPointD vec = m_secondPos - m_firstPos;
a = -vec.y;
b = vec.x;
c = -a * m_firstPos.x - b * m_firstPos.y;
double k = a * m_mousePos.x + b * m_mousePos.y + c;
double d2 = k * k / (a * a + b * b);
/*-- 距離が4より遠ければfalse --*/
if (d2 > 16)
return false;
/*-- 垂線の足がRuler上にあるかを判断。Rulerを対角線とするRectにマウス位置が収まるかどうか --*/
TRectD rect = TRectD(m_firstPos, m_secondPos).enlarge(4);
return rect.contains(m_mousePos);
}
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
/*! 基準点に対し、マウス位置を0,45,90度にフィットさせた位置を返す
X/Yの値のうち絶対値の小さいほうに合わせる
*/
//----------------------------------------------------------------------------------------------
TPointD RulerTool::getHVCoordinatedPos(TPointD p, TPointD centerPos)
{
TPointD vec = p - centerPos;
double degree = (vec.x == 0.0) ? 90.0 : atan(vec.y / vec.x) * 180.0 / 3.1415926536;
TPointD outPoint;
if (degree <= -67.5) /*--垂直--*/
{
outPoint.x = centerPos.x;
outPoint.y = p.y;
} else if (degree < -22.5) /*--右斜め下--*/
{
if (abs(vec.x) > abs(vec.y))
outPoint = centerPos + TPointD(-vec.y, vec.y);
else
outPoint = centerPos + TPointD(vec.x, -vec.x);
} else if (degree <= 22.5) /*--水平--*/
{
outPoint.x = p.x;
outPoint.y = centerPos.y;
} else if (degree < 67.5) /*--右斜め上--*/
{
if (abs(vec.x) > abs(vec.y))
outPoint = centerPos + TPointD(vec.y, vec.y);
else
outPoint = centerPos + TPointD(vec.x, vec.x);
} else /*--再び垂直--*/
{
outPoint.x = centerPos.x;
outPoint.y = p.y;
}
return outPoint;
}
//----------------------------------------------------------------------------------------------
RulerTool RulerTool;