tahoma2d/toonz/sources/stdfx/igs_gaussian_blur.h

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#pragma once
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#ifndef igs_gaussian_blur_hv_h
#define igs_gaussian_blur_hv_h
#ifndef IGS_GAUSSIAN_BLUR_HV_EXPORT
#define IGS_GAUSSIAN_BLUR_HV_EXPORT
#endif
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namespace igs {
namespace gaussian_blur_hv {
IGS_GAUSSIAN_BLUR_HV_EXPORT const int int_radius(const double real_radius);
IGS_GAUSSIAN_BLUR_HV_EXPORT const int buffer_bytes(const int height_with_margin,
const int width_with_margin,
const int int_radius);
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IGS_GAUSSIAN_BLUR_HV_EXPORT void convert(
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/* 入出力画像 */
const void *in_with_margin, void *out_no_margin
,
const int height_with_margin, const int width_with_margin,
const int channels, const int bits
/* Pixel毎に効果の強弱 */
,
const unsigned char *ref /* 求める画像(out)と同じ高、幅、ch数 */
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const int ref_bits /* refがゼロのときはここもゼロ */
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const int ref_mode /* 0=R,1=G,2=B,3=A,4=Luminance,5=Nothing */
/* 計算バッファ */
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void *buffer, int buffer_bytes
// Must be igs::gaussian_blur_hv::buffer_bytes(-)
/* Action Geometry */
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const int int_radius // margin
// Must be igs::gaussian_blur_hv::int_radius(real_radius)
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const double real_radius, const double sigma = 0.25);
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}
}
#endif /* !igs_gaussian_blur_hv_h */