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waifu2x/lib/iproc.lua

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Lua

local gm = {}
gm.Image = require 'graphicsmagick.Image'
local image = nil
local iproc = {}
local clip_eps8 = (1.0 / 255.0) * 0.5 - (1.0e-7 * (1.0 / 255.0) * 0.5)
function iproc.crop_mod4(src)
local w = src:size(3) % 4
local h = src:size(2) % 4
return iproc.crop(src, 0, 0, src:size(3) - w, src:size(2) - h)
end
function iproc.crop(src, w1, h1, w2, h2)
local dest
if src:dim() == 3 then
dest = src[{{}, { h1 + 1, h2 }, { w1 + 1, w2 }}]:clone()
else -- dim == 2
dest = src[{{ h1 + 1, h2 }, { w1 + 1, w2 }}]:clone()
end
return dest
end
function iproc.crop_nocopy(src, w1, h1, w2, h2)
local dest
if src:dim() == 3 then
dest = src[{{}, { h1 + 1, h2 }, { w1 + 1, w2 }}]
else -- dim == 2
dest = src[{{ h1 + 1, h2 }, { w1 + 1, w2 }}]
end
return dest
end
function iproc.byte2float(src)
local conversion = false
local dest = src
if src:type() == "torch.ByteTensor" then
conversion = true
dest = src:float():div(255.0)
end
return dest, conversion
end
function iproc.float2byte(src)
local conversion = false
local dest = src
if src:type() == "torch.FloatTensor" then
conversion = true
dest = (src + clip_eps8):mul(255.0)
dest[torch.lt(dest, 0.0)] = 0
dest[torch.gt(dest, 255.0)] = 255.0
dest = dest:byte()
end
return dest, conversion
end
function iproc.scale(src, width, height, filter, blur)
local conversion, color
src, conversion = iproc.byte2float(src)
filter = filter or "Box"
if src:size(1) == 3 then
color = "RGB"
else
color = "I"
end
local im = gm.Image(src, color, "DHW")
im:size(math.ceil(width), math.ceil(height), filter, blur)
local dest = im:toTensor("float", color, "DHW")
if conversion then
dest = iproc.float2byte(dest)
end
return dest
end
function iproc.scale_with_gamma22(src, width, height, filter, blur)
local conversion
src, conversion = iproc.byte2float(src)
filter = filter or "Box"
local im = gm.Image(src, "RGB", "DHW")
im:gammaCorrection(1.0 / 2.2):
size(math.ceil(width), math.ceil(height), filter, blur):
gammaCorrection(2.2)
local dest = im:toTensor("float", "RGB", "DHW"):clamp(0.0, 1.0)
if conversion then
dest = iproc.float2byte(dest)
end
return dest
end
function iproc.padding(img, w1, w2, h1, h2)
image = image or require 'image'
local dst_height = img:size(2) + h1 + h2
local dst_width = img:size(3) + w1 + w2
local flow = torch.Tensor(2, dst_height, dst_width)
flow[1] = torch.ger(torch.linspace(0, dst_height -1, dst_height), torch.ones(dst_width))
flow[2] = torch.ger(torch.ones(dst_height), torch.linspace(0, dst_width - 1, dst_width))
flow[1]:add(-h1)
flow[2]:add(-w1)
return image.warp(img, flow, "simple", false, "clamp")
end
function iproc.zero_padding(img, w1, w2, h1, h2)
image = image or require 'image'
local dst_height = img:size(2) + h1 + h2
local dst_width = img:size(3) + w1 + w2
local flow = torch.Tensor(2, dst_height, dst_width)
flow[1] = torch.ger(torch.linspace(0, dst_height -1, dst_height), torch.ones(dst_width))
flow[2] = torch.ger(torch.ones(dst_height), torch.linspace(0, dst_width - 1, dst_width))
flow[1]:add(-h1)
flow[2]:add(-w1)
return image.warp(img, flow, "simple", false, "pad", 0)
end
function iproc.white_noise(src, std, rgb_weights, gamma)
gamma = gamma or 0.454545
local conversion
src, conversion = iproc.byte2float(src)
std = std or 0.01
local noise = torch.Tensor():resizeAs(src):normal(0, std)
if rgb_weights then
noise[1]:mul(rgb_weights[1])
noise[2]:mul(rgb_weights[2])
noise[3]:mul(rgb_weights[3])
end
local dest
if gamma ~= 0 then
dest = src:clone():pow(gamma):add(noise)
dest[torch.lt(dest, 0.0)] = 0.0
dest[torch.gt(dest, 1.0)] = 1.0
dest:pow(1.0 / gamma)
else
dest = src + noise
end
if conversion then
dest = iproc.float2byte(dest)
end
return dest
end
function iproc.hflip(src)
local t
if src:type() == "torch.ByteTensor" then
t = "byte"
else
t = "float"
end
if src:size(1) == 3 then
color = "RGB"
else
color = "I"
end
local im = gm.Image(src, color, "DHW")
return im:flop():toTensor(t, color, "DHW")
end
function iproc.vflip(src)
local t
if src:type() == "torch.ByteTensor" then
t = "byte"
else
t = "float"
end
if src:size(1) == 3 then
color = "RGB"
else
color = "I"
end
local im = gm.Image(src, color, "DHW")
return im:flip():toTensor(t, color, "DHW")
end
-- from torch/image
----------------------------------------------------------------------
-- image.rgb2yuv(image)
-- converts a RGB image to YUV
--
function iproc.rgb2yuv(...)
-- arg check
local output,input
local args = {...}
if select('#',...) == 2 then
output = args[1]
input = args[2]
elseif select('#',...) == 1 then
input = args[1]
else
print(dok.usage('image.rgb2yuv',
'transforms an image from RGB to YUV', nil,
{type='torch.Tensor', help='input image', req=true},
'',
{type='torch.Tensor', help='output image', req=true},
{type='torch.Tensor', help='input image', req=true}
))
dok.error('missing input', 'image.rgb2yuv')
end
-- resize
output = output or input.new()
output:resizeAs(input)
-- input chanels
local inputRed = input[1]
local inputGreen = input[2]
local inputBlue = input[3]
-- output chanels
local outputY = output[1]
local outputU = output[2]
local outputV = output[3]
-- convert
outputY:zero():add(0.299, inputRed):add(0.587, inputGreen):add(0.114, inputBlue)
outputU:zero():add(-0.14713, inputRed):add(-0.28886, inputGreen):add(0.436, inputBlue)
outputV:zero():add(0.615, inputRed):add(-0.51499, inputGreen):add(-0.10001, inputBlue)
-- return YUV image
return output
end
----------------------------------------------------------------------
-- image.yuv2rgb(image)
-- converts a YUV image to RGB
--
function iproc.yuv2rgb(...)
-- arg check
local output,input
local args = {...}
if select('#',...) == 2 then
output = args[1]
input = args[2]
elseif select('#',...) == 1 then
input = args[1]
else
print(dok.usage('image.yuv2rgb',
'transforms an image from YUV to RGB', nil,
{type='torch.Tensor', help='input image', req=true},
'',
{type='torch.Tensor', help='output image', req=true},
{type='torch.Tensor', help='input image', req=true}
))
dok.error('missing input', 'image.yuv2rgb')
end
-- resize
output = output or input.new()
output:resizeAs(input)
-- input chanels
local inputY = input[1]
local inputU = input[2]
local inputV = input[3]
-- output chanels
local outputRed = output[1]
local outputGreen = output[2]
local outputBlue = output[3]
-- convert
outputRed:copy(inputY):add(1.13983, inputV)
outputGreen:copy(inputY):add(-0.39465, inputU):add(-0.58060, inputV)
outputBlue:copy(inputY):add(2.03211, inputU)
-- return RGB image
return output
end
function iproc.gaussian2d(kernel_size, sigma)
sigma = sigma or 1
local kernel = torch.Tensor(kernel_size, kernel_size)
local u = math.floor(kernel_size / 2) + 1
local amp = (1 / math.sqrt(2 * math.pi * sigma^2))
for x = 1, kernel_size do
for y = 1, kernel_size do
kernel[x][y] = amp * math.exp(-((x - u)^2 + (y - u)^2) / (2 * sigma^2))
end
end
kernel:div(kernel:sum())
return kernel
end
local function test_conversion()
local a = torch.linspace(0, 255, 256):float():div(255.0)
local b = iproc.float2byte(a)
local c = iproc.byte2float(a)
local d = torch.linspace(0, 255, 256)
assert((a - c):abs():sum() == 0)
assert((d:float() - b:float()):abs():sum() == 0)
a = torch.FloatTensor({256.0, 255.0, 254.999}):div(255.0)
b = iproc.float2byte(a)
assert(b:float():sum() == 255.0 * 3)
a = torch.FloatTensor({254.0, 254.499, 253.50001}):div(255.0)
b = iproc.float2byte(a)
print(b)
assert(b:float():sum() == 254.0 * 3)
end
local function test_flip()
require 'sys'
require 'torch'
torch.setdefaulttensortype("torch.FloatTensor")
image = require 'image'
local src = image.lena()
local src_byte = src:clone():mul(255):byte()
print(src:size())
print((image.hflip(src) - iproc.hflip(src)):sum())
print((image.hflip(src_byte) - iproc.hflip(src_byte)):sum())
print((image.vflip(src) - iproc.vflip(src)):sum())
print((image.vflip(src_byte) - iproc.vflip(src_byte)):sum())
end
local function test_gaussian2d()
local t = {3, 5, 7}
for i = 1, #t do
local kp = iproc.gaussian2d(t[i], 0.5)
print(kp)
end
end
--test_conversion()
--test_flip()
--test_gaussian2d()
return iproc