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waifu2x/lib/alpha_util.lua
2016-09-24 08:17:37 +09:00

103 lines
2.7 KiB
Lua

local w2nn = require 'w2nn'
local reconstruct = require 'reconstruct'
local image = require 'image'
local iproc = require 'iproc'
local gm = require 'graphicsmagick'
alpha_util = {}
function alpha_util.make_border(rgb, alpha, offset)
if not alpha then
return rgb
end
local sum2d = nn.SpatialConvolutionMM(1, 1, 3, 3, 1, 1, 1, 1):cuda()
sum2d.weight:fill(1)
sum2d.bias:zero()
local mask = alpha:clone()
mask[torch.gt(mask, 0.0)] = 1
mask[torch.eq(mask, 0.0)] = 0
local mask_nega = (mask - 1):abs():byte()
local eps = 1.0e-7
rgb = rgb:clone()
rgb[1][mask_nega] = 0
rgb[2][mask_nega] = 0
rgb[3][mask_nega] = 0
for i = 1, offset do
local mask_weight = sum2d:forward(mask:cuda()):float()
local border = rgb:clone()
for j = 1, 3 do
border[j]:copy(sum2d:forward(rgb[j]:reshape(1, rgb:size(2), rgb:size(3)):cuda()))
border[j]:cdiv((mask_weight + eps))
rgb[j][mask_nega] = border[j][mask_nega]
end
mask = mask_weight:clone()
mask[torch.gt(mask_weight, 0.0)] = 1
mask_nega = (mask - 1):abs():byte()
if border:size(2) * border:size(3) > 1024*1024 then
collectgarbage()
end
end
rgb:clamp(0.0, 1.0)
return rgb
end
function alpha_util.composite(rgb, alpha, model2x)
if not alpha then
return rgb
end
if not (alpha:size(2) == rgb:size(2) and alpha:size(3) == rgb:size(3)) then
if model2x then
alpha = reconstruct.scale(model2x, 2.0, alpha)
else
alpha = gm.Image(alpha, "I", "DHW"):size(rgb:size(3), rgb:size(2), "Sinc"):toTensor("float", "I", "DHW")
end
end
local out = torch.Tensor(4, rgb:size(2), rgb:size(3))
out[1]:copy(rgb[1])
out[2]:copy(rgb[2])
out[3]:copy(rgb[3])
out[4]:copy(alpha)
return out
end
function alpha_util.fill(fg, alpha, val)
assert(fg:size(2) == alpha:size(2) and fg:size(3) == alpha:size(3))
local conversion = false
fg, conversion = iproc.byte2float(fg)
val = val or 0
fg = fg:clone()
bg = fg:clone():fill(val)
bg[1]:cmul(1-alpha)
bg[2]:cmul(1-alpha)
bg[3]:cmul(1-alpha)
fg[1]:cmul(alpha)
fg[2]:cmul(alpha)
fg[3]:cmul(alpha)
local ret = bg:add(fg)
if conversion then
ret = iproc.float2byte(ret)
end
return ret
end
local function test()
require 'sys'
require 'trepl'
torch.setdefaulttensortype("torch.FloatTensor")
local image_loader = require 'image_loader'
local rgb, alpha = image_loader.load_float("alpha.png")
local t = sys.clock()
rgb = alpha_util.make_border(rgb, alpha, 7)
print(sys.clock() - t)
print(rgb:min(), rgb:max())
image.display({image = rgb, min = 0, max = 1})
image.save("out.png", rgb)
end
--test()
return alpha_util