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waifu2x/lib/iproc.lua
2015-05-16 14:48:05 +09:00

36 lines
1.1 KiB
Lua

local gm = require 'graphicsmagick'
local image = require 'image'
local iproc = {}
function iproc.sample(src, width, height)
local t = "float"
if src:type() == "torch.ByteTensor" then
t = "byte"
end
local im = gm.Image(src, "RGB", "DHW")
im:sample(math.ceil(width), math.ceil(height))
return im:toTensor(t, "RGB", "DHW")
end
function iproc.scale(src, width, height, filter)
local t = "float"
if src:type() == "torch.ByteTensor" then
t = "byte"
end
filter = filter or "Box"
local im = gm.Image(src, "RGB", "DHW")
im:size(math.ceil(width), math.ceil(height), filter)
return im:toTensor(t, "RGB", "DHW")
end
function iproc.padding(img, w1, w2, h1, h2)
local dst_height = img:size(2) + h1 + h2
local dst_width = img:size(3) + w1 + w2
local flow = torch.Tensor(2, dst_height, dst_width)
flow[1] = torch.ger(torch.linspace(0, dst_height -1, dst_height), torch.ones(dst_width))
flow[2] = torch.ger(torch.ones(dst_height), torch.linspace(0, dst_width - 1, dst_width))
flow[1]:add(-h1)
flow[2]:add(-w1)
return image.warp(img, flow, "simple", false, "clamp")
end
return iproc