local RandomBinaryCriterion, parent = torch.class('w2nn.RandomBinaryCriterion','nn.Criterion') local function create_filters(ch, n, k) local filter = w2nn.RandomBinaryConvolution(ch, n, k, k) -- channel identify for i = 1, ch do filter.weight[i]:fill(0) filter.weight[i][i][math.floor(k/2)+1][math.floor(k/2)+1] = 1 end return filter end function RandomBinaryCriterion:__init(ch, n, k) parent.__init(self) self.gamma = 0.1 self.n = n or 32 self.k = k or 3 self.ch = ch self.filter1 = create_filters(self.ch, self.n, self.k) self.filter2 = self.filter1:clone() self.diff = torch.Tensor() self.diff_abs = torch.Tensor() self.square_loss_buff = torch.Tensor() self.linear_loss_buff = torch.Tensor() self.input = torch.Tensor() self.target = torch.Tensor() end function RandomBinaryCriterion:updateOutput(input, target) if input:dim() == 2 then local k = math.sqrt(input:size(2) / self.ch) input = input:reshape(input:size(1), self.ch, k, k) end if target:dim() == 2 then local k = math.sqrt(target:size(2) / self.ch) target = target:reshape(target:size(1), self.ch, k, k) end self.input:resizeAs(input):copy(input):clamp(0, 1) self.target:resizeAs(target):copy(target):clamp(0, 1) local lb1 = self.filter1:forward(self.input) local lb2 = self.filter2:forward(self.target) -- huber loss self.diff:resizeAs(lb1):copy(lb1) for i = 1, lb1:size(1) do self.diff[i]:add(-1, lb2[i]) end self.diff_abs:resizeAs(self.diff):copy(self.diff):abs() local square_targets = self.diff[torch.lt(self.diff_abs, self.gamma)] local linear_targets = self.diff[torch.ge(self.diff_abs, self.gamma)] local square_loss = self.square_loss_buff:resizeAs(square_targets):copy(square_targets):pow(2.0):mul(0.5):sum() local linear_loss = self.linear_loss_buff:resizeAs(linear_targets):copy(linear_targets):abs():add(-0.5 * self.gamma):mul(self.gamma):sum() --self.outlier_rate = linear_targets:nElement() / input:nElement() self.output = (square_loss + linear_loss) / lb1:nElement() return self.output end function RandomBinaryCriterion:updateGradInput(input, target) local d2 = false if input:dim() == 2 then d2 = true local k = math.sqrt(input:size(2) / self.ch) input = input:reshape(input:size(1), self.ch, k, k) end local norm = self.n / self.input:nElement() self.gradInput:resizeAs(self.diff):copy(self.diff):mul(norm) local outlier = torch.ge(self.diff_abs, self.gamma) self.gradInput[outlier] = torch.sign(self.diff[outlier]) * self.gamma * norm local grad_input = self.filter1:updateGradInput(input, self.gradInput) if d2 then grad_input = grad_input:reshape(grad_input:size(1), grad_input:size(2) * grad_input:size(3) * grad_input:size(4)) end return grad_input end