require 'image' local iproc = require './iproc' local function reconstract_layer(model, x, block_size, offset) if x:dim() == 2 then x = x:reshape(1, x:size(1), x:size(2)) end local new_x = torch.Tensor():resizeAs(x):zero() local output_size = block_size - offset * 2 local input = torch.CudaTensor(1, 1, block_size, block_size) for i = 1, x:size(2), output_size do for j = 1, x:size(3), output_size do if i + block_size - 1 <= x:size(2) and j + block_size - 1 <= x:size(3) then local index = {{}, {i, i + block_size - 1}, {j, j + block_size - 1}} input:copy(x[index]) local output = model:forward(input):float():view(1, output_size, output_size) local output_index = {{}, {i + offset, offset + i + output_size - 1}, {offset + j, offset + j + output_size - 1}} new_x[output_index]:copy(output) end end end return new_x end local function reconstract(model, x, offset, block_size) block_size = block_size or 128 local output_size = block_size - offset * 2 local h_blocks = math.floor(x:size(2) / output_size) + ((x:size(2) % output_size == 0 and 0) or 1) local w_blocks = math.floor(x:size(3) / output_size) + ((x:size(3) % output_size == 0 and 0) or 1) local h = offset + h_blocks * output_size + offset local w = offset + w_blocks * output_size + offset local pad_h1 = offset local pad_w1 = offset local pad_h2 = (h - offset) - x:size(2) local pad_w2 = (w - offset) - x:size(3) local yuv = image.rgb2yuv(iproc.padding(x, pad_w1, pad_w2, pad_h1, pad_h2)) local y = reconstract_layer(model, yuv[1], block_size, offset) y[torch.lt(y, 0)] = 0 y[torch.gt(y, 1)] = 1 yuv[1]:copy(y) local output = image.yuv2rgb(image.crop(yuv, pad_w1, pad_h1, yuv:size(3) - pad_w2, yuv:size(2) - pad_h2)) output[torch.lt(output, 0)] = 0 output[torch.gt(output, 1)] = 1 collectgarbage() return output end return reconstract