/******************************************************************************* µMatrix - a Chromium browser extension to black/white list requests. Copyright (C) 2013 Raymond Hill This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see {http://www.gnu.org/licenses/}. Home: https://github.com/gorhill/uMatrix */ /* global chrome, µMatrix */ /******************************************************************************/ // Async job queue module µMatrix.asyncJobs = (function() { var processJobs = function() { asyncJobManager.process(); }; var AsyncJobEntry = function(name) { this.name = name; this.data = null; this.callback = null; this.when = 0; this.period = 0; }; AsyncJobEntry.prototype.destroy = function() { this.name = ''; this.data = null; this.callback = null; }; var AsyncJobManager = function() { this.timeResolution = 200; this.jobs = {}; this.jobCount = 0; this.jobJunkyard = []; this.timerId = null; this.timerWhen = Number.MAX_VALUE; }; AsyncJobManager.prototype.restartTimer = function() { var when = Number.MAX_VALUE; var jobs = this.jobs, job; for ( var jobName in jobs ) { job = jobs[jobName]; if ( job instanceof AsyncJobEntry ) { if ( job.when < when ) { when = job.when; } } } // Quantize time value when = Math.floor((when + this.timeResolution - 1) / this.timeResolution) * this.timeResolution; if ( when < this.timerWhen ) { clearTimeout(this.timerId); this.timerWhen = when; this.timerId = setTimeout(processJobs, Math.max(when - Date.now(), 10)); } }; AsyncJobManager.prototype.add = function(name, data, callback, delay, recurrent) { var job = this.jobs[name]; if ( !job ) { job = this.jobJunkyard.pop(); if ( !job ) { job = new AsyncJobEntry(name); } else { job.name = name; } this.jobs[name] = job; this.jobCount++; } job.data = data; job.callback = callback; job.when = Date.now() + delay; job.period = recurrent ? delay : 0; this.restartTimer(); }; AsyncJobManager.prototype.process = function() { this.timerId = null; this.timerWhen = Number.MAX_VALUE; var now = Date.now(); var job; for ( var jobName in this.jobs ) { if ( this.jobs.hasOwnProperty(jobName) === false ) { continue; } job = this.jobs[jobName]; if ( job.when > now ) { continue; } job.callback(job.data); if ( job.period ) { job.when = now + job.period; } else { delete this.jobs[jobName]; job.destroy(); this.jobCount--; this.jobJunkyard.push(job); } } this.restartTimer(); }; // Only one instance var asyncJobManager = new AsyncJobManager(); // Publish return asyncJobManager; })(); /******************************************************************************/ // Update badge // rhill 2013-11-09: well this sucks, I can't update icon/badge // incrementally, as chromium overwrite the icon at some point without // notifying me, and this causes internal cached state to be out of sync. µMatrix.updateBadgeAsync = (function() { var tabIdToTimer = Object.create(null); var updateBadge = function(tabId) { delete tabIdToTimer[tabId]; var iconId = null; var badgeStr = ''; var pageStore = this.pageStoreFromTabId(tabId); if ( pageStore !== null ) { var total = pageStore.perLoadAllowedRequestCount + pageStore.perLoadBlockedRequestCount; if ( total ) { var squareSize = 19; var greenSize = squareSize * Math.sqrt(pageStore.perLoadAllowedRequestCount / total); iconId = greenSize < squareSize/2 ? Math.ceil(greenSize) : Math.floor(greenSize); } if ( this.userSettings.iconBadgeEnabled && pageStore.distinctRequestCount !== 0) { badgeStr = this.formatCount(pageStore.distinctRequestCount); } } vAPI.setIcon(tabId, iconId, badgeStr); }; return function(tabId) { if ( tabIdToTimer[tabId] ) { return; } if ( vAPI.isBehindTheSceneTabId(tabId) ) { return; } tabIdToTimer[tabId] = setTimeout(updateBadge.bind(this, tabId), 500); }; })();