mirror of
https://github.com/olivierkes/manuskript.git
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202 lines
6.6 KiB
Python
202 lines
6.6 KiB
Python
#!/usr/bin/env python
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# --!-- coding: utf8 --!--
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from PyQt5.QtCore import QSize, QModelIndex, Qt
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from PyQt5.QtGui import QPixmap, QColor, QIcon, QBrush
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from PyQt5.QtWidgets import QTreeWidget, QTreeWidgetItem, QColorDialog
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from manuskript.enums import Character
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from manuskript.functions import iconColor, mainWindow
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from manuskript.ui import style as S
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class characterTreeView(QTreeWidget):
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"""
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A QTreeWidget that displays characters from a characterModel in respect of their importance.
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"""
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def __init__(self, parent=None):
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QTreeWidget.__init__(self, parent)
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self._model = None
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self._catRow = [-1, -1, -1]
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self._filter = ""
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self._lastID = -1
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self._updating = False
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self.setRootIsDecorated(False)
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self.setIndentation(10)
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self.setHeaderHidden(True)
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self.setIconSize(QSize(24, 24))
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self.setColumnCount(1)
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self._rootItem = QTreeWidgetItem()
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self.insertTopLevelItem(0, self._rootItem)
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self.importanceMap = {self.tr("Main"):2, self.tr("Secondary"):1, self.tr("Minor"):0}
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def setCharactersModel(self, model):
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self._model = model
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self._model.dataChanged.connect(self.updateMaybe)
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self._model.rowsInserted.connect(self.updateMaybe2)
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self._model.rowsRemoved.connect(self.updateMaybe2)
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self.updateItems()
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def setFilter(self, text):
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self._filter = text
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self.updateItems()
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def updateMaybe(self, topLeft, bottomRight):
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if topLeft.parent() != QModelIndex():
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return
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if topLeft.column() <= Character.name <= bottomRight.column():
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# Update name
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self.updateNames()
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elif topLeft.column() <= Character.importance <= bottomRight.column():
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# Importance changed
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self.updateItems()
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def updateMaybe2(self, parent, first, last):
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# Rows inserted or removed, we update only if they are topLevel rows.
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if parent == QModelIndex():
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self.updateItems()
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def updateNames(self):
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for i in range(self.topLevelItemCount()):
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item = self.topLevelItem(i)
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for child in range(item.childCount()):
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sub = item.child(child)
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ID = sub.data(0, Qt.UserRole)
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if ID != None:
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# Update name
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c = self._model.getCharacterByID(ID)
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name = c.name()
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sub.setText(0, name)
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# Update icon
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px = QPixmap(32, 32)
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color = c.color()
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px.fill(color)
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sub.setIcon(0, QIcon(px))
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def updateItems(self):
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if not self._model:
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return
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if self.currentItem():
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self._lastID = self.currentItem().data(0, Qt.UserRole)
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self._updating = True
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self.clear()
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characters = self._model.getCharactersByImportance()
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for i, importanceLevel in enumerate(self.importanceMap):
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# Create category item
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cat = QTreeWidgetItem(self, [importanceLevel])
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cat.setBackground(0, QBrush(QColor(S.highlightLight)))
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cat.setForeground(0, QBrush(QColor(S.highlightedTextDark)))
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cat.setTextAlignment(0, Qt.AlignCenter)
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f = cat.font(0)
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f.setBold(True)
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cat.setFont(0, f)
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self.addTopLevelItem(cat)
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# cat.setChildIndicatorPolicy(cat.DontShowIndicator)
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for c in characters[i]:
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name = c.name()
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# Check if name passes filter
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if not self._filter.lower() in name.lower():
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continue
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item = QTreeWidgetItem(cat, [name])
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item.setData(0, Qt.UserRole, c.ID())
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px = QPixmap(32, 32)
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color = QColor(c.color())
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px.fill(color)
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item.setIcon(0, QIcon(px))
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if c.ID() == self._lastID:
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self.setCurrentItem(item)
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self.expandAll()
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self._updating = False
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def addCharacter(self):
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curr_item = self.currentItem()
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curr_importance = 0
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# check if an item is selected
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if curr_item != None:
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if curr_item.parent() == None:
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# this is a top-level category, so find its importance
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# get the current text, then look up the importance level
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text = curr_item.text(0)
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curr_importance = self.importanceMap[text]
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else:
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# get the importance from the currently-highlighted character
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curr_character = self.currentCharacter()
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curr_importance = curr_character.importance()
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self._model.addCharacter(importance=curr_importance)
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def removeCharacter(self):
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"""
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Removes selected character.
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"""
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ID = self.currentCharacterID()
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if ID:
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self._model.removeCharacter(ID)
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def choseCharacterColor(self):
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ID = self.currentCharacterID()
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c = self._model.getCharacterByID(ID)
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if c:
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color = iconColor(c.icon)
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else:
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color = Qt.white
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self.colorDialog = QColorDialog(color, mainWindow())
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color = self.colorDialog.getColor(color)
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if color.isValid():
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c.setColor(color)
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mainWindow().updateCharacterColor(ID)
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def changeCharacterPOVState(self, state):
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ID = self.currentCharacterID()
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c = self._model.getCharacterByID(ID)
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c.setPOVEnabled(state == Qt.Checked)
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mainWindow().updateCharacterPOVState(ID)
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def addCharacterInfo(self):
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self._model.addCharacterInfo(self.currentCharacterID())
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def removeCharacterInfo(self):
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self._model.removeCharacterInfo(self.currentCharacterID())
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def currentCharacterID(self):
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ID = None
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if self.currentItem():
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ID = self.currentItem().data(0, Qt.UserRole)
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return ID
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def currentCharacter(self):
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"""
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Returns the selected character
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@return: Character
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"""
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ID = self.currentCharacterID()
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return self._model.getCharacterByID(ID)
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def getItemByID(self, ID):
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for t in range(self.topLevelItemCount()):
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for i in range(self.topLevelItem(t).childCount()):
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item = self.topLevelItem(t).child(i)
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if item.data(0, Qt.UserRole) == ID:
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return item
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def mouseDoubleClickEvent(self, event):
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item = self.currentItem()
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# Catching double clicks to forbid collapsing of toplevel items
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if item.parent():
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QTreeWidget.mouseDoubleClickEvent(self, event)
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