#!/usr/bin/env python # --!-- coding: utf8 --!-- # Version 1 of file saving format. # Aims at providing a plain-text way of saving a project # (except for some elements), allowing collaborative work # versioning and third-partty editing. import os import string import zipfile from PyQt5.QtCore import Qt, QModelIndex from PyQt5.QtGui import QColor from manuskript import settings from manuskript.enums import Character, World, Plot from manuskript.functions import mainWindow, iconColor from lxml import etree as ET try: import zlib # Used with zipfile for compression compression = zipfile.ZIP_DEFLATED except: compression = zipfile.ZIP_STORED cache = {} def formatMetaData(name, value, tabLength=10): # Multiline formatting if len(value.split("\n")) > 1: value = "\n".join([" " * (tabLength + 1) + l for l in value.split("\n")])[tabLength + 1:] # Avoid empty description (don't know how much MMD loves that) if name == "": name = "None" # Escapes ":" in name name = name.replace(":", "_.._") return "{name}:{spaces}{value}\n".format( name=name, spaces=" " * (tabLength - len(name)), value=value ) def slugify(name): """ A basic slug function, that escapes all spaces to "_" and all non letters/digits to "-". @param name: name to slugify (str) @return: str """ valid = string.ascii_letters + string.digits newName = "" for c in name: if c in valid: newName += c elif c in string.whitespace: newName += "_" else: newName += "-" return newName def saveProject(zip=None): """ Saves the project. If zip is False, the project is saved as a multitude of plain-text files for the most parts and some XML or zip? for settings and stuff. If zip is True, everything is saved as a single zipped file. Easier to carry around, but does not allow collaborative work, versionning, or third-party editing. @param zip: if True, saves as a single file. If False, saves as plain-text. If None, tries to determine based on settings. @return: Nothing """ if zip is None: zip = False # Fixme # List of files to be written files = [] # List of files to be removed removes = [] mw = mainWindow() # General infos (book and author) # Saved in plain text, in infos.txt path = "infos.txt" content = "" for name, col in [ ("Title", 0), ("Subtitle", 1), ("Serie", 2), ("Volume", 3), ("Genre", 4), ("License", 5), ("Author", 6), ("Email", 7), ]: val = mw.mdlFlatData.item(0, col).text().strip() if val: content += "{name}:{spaces}{value}\n".format( name=name, spaces=" " * (15 - len(name)), value=val ) files.append((path, content)) # Summary # In plain text, in summary.txt path = "summary.txt" content = "" for name, col in [ ("Situation", 0), ("Sentence", 1), ("Paragraph", 2), ("Page", 3), ("Full", 4), ]: val = mw.mdlFlatData.item(1, col).text().strip() if val: content += formatMetaData(name, val, 12) files.append((path, content)) # Label & Status # In plain text for mdl, path in [ (mw.mdlStatus, "status.txt"), (mw.mdlLabels, "labels.txt") ]: content = "" # We skip the first row, which is empty and transparent for i in range(1, mdl.rowCount()): color = "" if mdl.data(mdl.index(i, 0), Qt.DecorationRole) is not None: color = iconColor(mdl.data(mdl.index(i, 0), Qt.DecorationRole)).name(QColor.HexRgb) color = color if color != "#ff000000" else "#00000000" text = mdl.data(mdl.index(i, 0)) if text: content += "{name}{color}\n".format( name=text, color= "" if color == "" else ":" + " " * (20 - len(text)) + color ) files.append((path, content)) # Characters (self.mdlCharacter) # In a character folder path = os.path.join("characters", "{name}.txt") # Not sure wheter os.path allows this _map = [ (Character.name, "Name"), (Character.ID, "ID"), (Character.importance, "Importance"), (Character.motivation, "Motivation"), (Character.goal, "Goal"), (Character.conflict, "Conflict"), (Character.summarySentence, "Phrase Summary"), (Character.summaryPara, "Paragraph Summary"), (Character.summaryFull, "Full Summary"), (Character.notes, "Notes"), ] mdl = mw.mdlCharacter for c in mdl.characters: content = "" for m, name in _map: val = mdl.data(c.index(m.value)).strip() if val: content += formatMetaData(name, val, 20) for info in c.infos: content += formatMetaData(info.description, info.value, 20) cpath = path.format(name="{ID}-{slugName}".format( ID=c.ID(), slugName=slugify(c.name()) )) if c.lastPath and cpath != c.lastPath: removes.append(c.lastPath) c.lastPath = cpath files.append(( cpath, content)) # Texts # In an outline folder # TODO # World (mw.mdlWorld) # Either in an XML file, or in lots of plain texts? # More probably text, since there might be writing done in third-party. path = "world.opml" mdl = mw.mdlWorld root = ET.Element("opml") root.attrib["version"] = "1.0" body = ET.SubElement(root, "body") addWorldItem(body, mdl) content = ET.tostring(root, encoding="UTF-8", xml_declaration=True, pretty_print=True) files.append((path, content)) # Plots (mw.mdlPlots) # Either in XML or lots of plain texts? # More probably XML since there is not really a lot if writing to do (third-party) path = "plots.opml" mdl = mw.mdlPlots root = ET.Element("opml") root.attrib["version"] = "1.0" body = ET.SubElement(root, "body") addPlotItem(body, mdl) content = ET.tostring(root, encoding="UTF-8", xml_declaration=True, pretty_print=True) files.append((path, content)) # Settings # Saved in readable text (json) for easier versionning. But they mustn't be shared, it seems. # Maybe include them only if zipped? # Well, for now, we keep them here... files.append(("settings.txt", settings.save(protocol=0))) project = mw.currentProject # Save to zip if zip: project = os.path.join( os.path.dirname(project), "_" + os.path.basename(project) ) zf = zipfile.ZipFile(project, mode="w") for filename, content in files: zf.writestr(filename, content, compress_type=compression) zf.close() # Save to plain text else: dir = os.path.dirname(project) folder = os.path.splitext(os.path.basename(project))[0] print("Saving to folder", folder) for path in removes: if path not in [p for p,c in files]: filename = os.path.join(dir, folder, path) print("* Removing", filename) os.remove(filename) cache.pop(path) for path, content in files: filename = os.path.join(dir, folder, path) os.makedirs(os.path.dirname(filename), exist_ok=True) print("* Saving file", filename) # TODO: the first time it saves, it will overwrite everything, since it's not yet in cache. # Or we have to cache while loading. if not path in cache or cache[path] != content: print(" Not in cache or changed: we write") mode = "w"+ ("b" if type(content) == bytes else "") with open(filename, mode) as f: f.write(content) cache[path] = content else: print(" In cache, and identical. Do nothing.") def addWorldItem(root, mdl, parent=QModelIndex()): """ Lists elements in a world model and create an OPML xml file. @param root: an Etree element @param mdl: a worldModel @param parent: the parent index in the world model @return: root, to which sub element have been added """ # List every row (every world item) for x in range(mdl.rowCount(parent)): # For each row, create an outline item. outline = ET.SubElement(root, "outline") for y in range(mdl.columnCount(parent)): val = mdl.data(mdl.index(x, y, parent)) if not val: continue for w in World: if y == w.value: outline.attrib[w.name] = val if mdl.hasChildren(mdl.index(x, y, parent)): addWorldItem(outline, mdl, mdl.index(x, y, parent)) return root def addPlotItem(root, mdl, parent=QModelIndex()): """ Lists elements in a plot model and create an OPML xml file. @param root: an Etree element @param mdl: a plotModel @param parent: the parent index in the plot model @return: root, to which sub element have been added """ # List every row (every plot item) for x in range(mdl.rowCount(parent)): # For each row, create an outline item. outline = ET.SubElement(root, "outline") for y in range(mdl.columnCount(parent)): index = mdl.index(x, y, parent) val = mdl.data(index) if not val: continue for w in Plot: if y == w.value: outline.attrib[w.name] = val if y == Plot.characters.value: if mdl.hasChildren(index): characters = [] for cX in range(mdl.rowCount(index)): for cY in range(mdl.columnCount(index)): cIndex = mdl.index(cX, cY, index) characters.append(mdl.data(cIndex)) outline.attrib[Plot.characters.name] = ",".join(characters) else: outline.attrib.pop(Plot.characters.name) elif y == Plot.subplots.value and mdl.hasChildren(index): outline.attrib.pop(Plot.subplots.name) # addWorldItem(outline, mdl, index) return root def loadProject(project): """ Loads a project. @param project: the filename of the project to open. @return: an array of errors, empty if None. """ # Don't forget to cache everything that is loaded # In order to save only what has changed. pass