mirror of
https://github.com/wmhilton/lock-screen.git
synced 2024-05-11 15:52:55 +12:00
Initial project based on (Write a Screensaver that Actually Works)[http://www.codeproject.com/Articles/14081/Write-a-Screensaver-that-Actually-Works]
This commit is contained in:
parent
0ac740f365
commit
d91286e0aa
104
InvisibleLockScreen.csproj
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104
InvisibleLockScreen.csproj
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|
@ -0,0 +1,104 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
|
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
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<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{AEF1E602-2461-4F2B-A4F1-153CABF4F09C}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>InvisbleLockScreen</RootNamespace>
|
||||
<AssemblyName>InvisbleLockScreen</AssemblyName>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
|
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<OldToolsVersion>2.0</OldToolsVersion>
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<PublishUrl>publish\</PublishUrl>
|
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<Install>true</Install>
|
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
|
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<UpdateInterval>7</UpdateInterval>
|
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
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<UpdateRequired>false</UpdateRequired>
|
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<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
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<IsWebBootstrapper>false</IsWebBootstrapper>
|
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<UseApplicationTrust>false</UseApplicationTrust>
|
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<BootstrapperEnabled>true</BootstrapperEnabled>
|
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</PropertyGroup>
|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
|
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
|
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
|
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</PropertyGroup>
|
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<ItemGroup>
|
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<Reference Include="System" />
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<Reference Include="System.Data" />
|
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<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
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||||
<Reference Include="System.Xml" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<Compile Include="InvisibleLockScreenSaver.cs" />
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||||
<Compile Include="Pixie.cs" />
|
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<Compile Include="Properties\AssemblyInfo.cs" />
|
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
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<SubType>Designer</SubType>
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<Compile Include="Properties\Resources.Designer.cs">
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||||
<AutoGen>True</AutoGen>
|
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<DependentUpon>Resources.resx</DependentUpon>
|
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<DesignTime>True</DesignTime>
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</Compile>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
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</None>
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<Compile Include="Properties\Settings.Designer.cs">
|
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<AutoGen>True</AutoGen>
|
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<DependentUpon>Settings.settings</DependentUpon>
|
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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||||
</Compile>
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||||
<Compile Include="Screensaver.cs">
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||||
</Compile>
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||||
</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
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<Visible>False</Visible>
|
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<ProductName>.NET Framework 3.5 SP1</ProductName>
|
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<Install>true</Install>
|
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</BootstrapperPackage>
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</ItemGroup>
|
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
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<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(TargetFileName)" "$(TargetName).scr" /y</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
22
InvisibleLockScreen.sln
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22
InvisibleLockScreen.sln
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@ -0,0 +1,22 @@
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||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.23107.0
|
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MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "InvisibleLockScreen", "InvisibleLockScreen.csproj", "{AEF1E602-2461-4F2B-A4F1-153CABF4F09C}"
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||||
EndProject
|
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Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
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Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{AEF1E602-2461-4F2B-A4F1-153CABF4F09C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{AEF1E602-2461-4F2B-A4F1-153CABF4F09C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{AEF1E602-2461-4F2B-A4F1-153CABF4F09C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{AEF1E602-2461-4F2B-A4F1-153CABF4F09C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
80
InvisibleLockScreenSaver.cs
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80
InvisibleLockScreenSaver.cs
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@ -0,0 +1,80 @@
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using System;
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using System.Drawing;
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using System.Collections.Generic;
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using System.Text;
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using Screensavers;
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namespace InvisibleLockscreen
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{
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class TransparentLockSaver : Screensaver
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{
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public TransparentLockSaver()
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: base(FullscreenMode.SingleWindow)
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{
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this.Initialize += new EventHandler(PixieSaver_Initialize);
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this.Update += new EventHandler(PixieSaver_Update);
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this.SettingsText = "rei@thefraser.com";
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}
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[STAThread]
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static void Main()
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{
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TransparentLockSaver ps = new TransparentLockSaver();
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ps.Run();
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}
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Random rand = new Random();
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public Random Rand
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{
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get { return rand; }
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}
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public void AddPixie(Sprite pixie)
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{
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pixies.Add(pixie);
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}
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List<Sprite> pixies = new List<Sprite>();
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void PixieSaver_Update(object sender, EventArgs e)
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{
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DoUpdate();
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DoRender();
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}
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int interval;
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void DoUpdate()
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{
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if (interval == 5)
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{
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pixies.Add(new Sprite(this));
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interval = 0;
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}
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interval++;
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for (int i = 0; i < pixies.Count; i++)
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if (pixies[i].Update())
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{
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pixies.RemoveAt(i);
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i--;
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}
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}
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void DoRender()
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{
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Graphics0.Clear(Color.LightGray);
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foreach (Sprite pixie in pixies)
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pixie.Draw();
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}
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void PixieSaver_Initialize(object sender, EventArgs e)
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{
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//Update enough times to fill the screen with pixies
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//for (int i = 0; i < Window0.Size.Height; i++)
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// DoUpdate();
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}
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}
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}
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41
Pixie.cs
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41
Pixie.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using Screensavers;
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namespace InvisibleLockscreen
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{
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class Sprite
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{
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public Sprite(TransparentLockSaver screensaver)
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{
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this.screensaver = screensaver;
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y = 0;
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x = screensaver.Rand.Next(screensaver.Window0.Size.Width);
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tendency = screensaver.Rand.Next(25, 75);
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}
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readonly static Brush brush = new Pen(Color.Green).Brush;
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int tendency;
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int x, y;
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private TransparentLockSaver screensaver;
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public virtual bool Update()
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{
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y++;
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int num = screensaver.Rand.Next(100);
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if (num < tendency)
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x++;
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else
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x--;
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return y >= screensaver.Window0.Size.Height;
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}
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public virtual void Draw()
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||||
{
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screensaver.Graphics0.DrawString("Will is Amazing", new Font("OCR A Extended", 8), brush, new PointF(x, y));
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||||
}
|
||||
}
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||||
}
|
33
Properties/AssemblyInfo.cs
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33
Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("InvisibleLockScreen")]
|
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[assembly: AssemblyDescription("An invisible screensaver with password protection.")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("InvisibleLockScreen")]
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[assembly: AssemblyCopyright("Copyright © Will Hilton 2015")]
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[assembly: AssemblyTrademark("")]
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||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("7b01be7b-2fb2-40cb-af6e-d49426147ea2")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
Properties/Resources.Designer.cs
generated
Normal file
63
Properties/Resources.Designer.cs
generated
Normal file
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@ -0,0 +1,63 @@
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|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace InvisbleLockScreen.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("InvisbleLockScreen.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
Properties/Resources.resx
Normal file
117
Properties/Resources.resx
Normal file
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@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
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<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
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value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
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value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
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-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
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<xsd:choice maxOccurs="unbounded">
|
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<xsd:element name="metadata">
|
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<xsd:complexType>
|
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<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
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</xsd:sequence>
|
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<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
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</xsd:complexType>
|
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</xsd:element>
|
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<xsd:element name="assembly">
|
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<xsd:complexType>
|
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<xsd:attribute name="alias" type="xsd:string" />
|
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<xsd:attribute name="name" type="xsd:string" />
|
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</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
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<xsd:sequence>
|
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
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<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Properties/Settings.Designer.cs
generated
Normal file
26
Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,26 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace InvisbleLockScreen.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Properties/Settings.settings
Normal file
7
Properties/Settings.settings
Normal file
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
1062
Screensaver.cs
Normal file
1062
Screensaver.cs
Normal file
File diff suppressed because it is too large
Load diff
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Reference in a new issue