legendary/legendary/cli.py
derrod 013792f7b9 [cli/core/utils] Add experimental automatic bottle setup
Not sure if this will make it into the release yet, but
it doesn't seem like a bad idea. And it should work even
if the user has never run CrossOver.

It's quite a lot of work to package a bottle this way
(read: not including personal data, and without broken symlinks)
2021-12-30 17:21:56 +01:00

2734 lines
146 KiB
Python

#!/usr/bin/env python
# coding: utf-8
import argparse
import csv
import json
import logging
import os
import shlex
import subprocess
import time
import webbrowser
from collections import defaultdict, namedtuple
from logging.handlers import QueueListener
from multiprocessing import freeze_support, Queue as MPQueue
from platform import platform
from sys import exit, stdout, platform as sys_platform
from legendary import __version__, __codename__
from legendary.core import LegendaryCore
from legendary.models.exceptions import InvalidCredentialsError
from legendary.models.game import SaveGameStatus, VerifyResult, Game
from legendary.utils.cli import get_boolean_choice, get_int_choice, sdl_prompt, strtobool
from legendary.utils.crossover import (
mac_find_crossover_apps, mac_get_crossover_bottles, mac_is_valid_bottle, mac_is_crossover_running
)
from legendary.utils.custom_parser import AliasedSubParsersAction
from legendary.utils.env import is_windows_mac_or_pyi
from legendary.utils.eos import add_registry_entries, query_registry_entries, remove_registry_entries
from legendary.utils.lfs import validate_files
from legendary.utils.selective_dl import get_sdl_appname
from legendary.utils.wine_helpers import read_registry, get_shell_folders
# todo custom formatter for cli logger (clean info, highlighted error/warning)
logging.basicConfig(
format='[%(name)s] %(levelname)s: %(message)s',
level=logging.INFO
)
logger = logging.getLogger('cli')
class LegendaryCLI:
def __init__(self, override_config=None, api_timeout=None):
self.core = LegendaryCore(override_config, timeout=api_timeout)
self.logger = logging.getLogger('cli')
self.logging_queue = None
def setup_threaded_logging(self):
self.logging_queue = MPQueue(-1)
shandler = logging.StreamHandler()
sformatter = logging.Formatter('[%(name)s] %(levelname)s: %(message)s')
shandler.setFormatter(sformatter)
ql = QueueListener(self.logging_queue, shandler)
ql.start()
return ql
def _resolve_aliases(self, name):
# make sure aliases exist if not yet created
self.core.update_aliases(force=False)
name = name.strip()
# resolve alias (if any) to real app name
return self.core.lgd.config.get(
section='Legendary.aliases', option=name,
fallback=self.core.lgd.aliases.get(name.lower(), name)
)
@staticmethod
def _print_json(data, pretty=False):
if pretty:
print(json.dumps(data, indent=2, sort_keys=True))
else:
print(json.dumps(data))
def auth(self, args):
if args.auth_delete:
self.core.lgd.invalidate_userdata()
logger.info('User data deleted.')
return
try:
logger.info('Testing existing login data if present...')
if self.core.login():
logger.info('Stored credentials are still valid, if you wish to switch to a different '
'account, run "legendary auth --delete" and try again.')
return
except ValueError:
pass
except InvalidCredentialsError:
logger.error('Stored credentials were found but were no longer valid. Continuing with login...')
self.core.lgd.invalidate_userdata()
# Force an update check and notice in case there are API changes
self.core.check_for_updates(force=True)
self.core.force_show_update = True
if args.import_egs_auth:
# get appdata path on Linux
if not self.core.egl.appdata_path:
egl_wine_pfx = None
lutris_wine_pfx = os.path.expanduser('~/Games/epic-games-store')
if os.path.exists(lutris_wine_pfx):
logger.info(f'Found Lutris EGL WINE prefix at "{lutris_wine_pfx}"')
if args.yes or get_boolean_choice('Do you want to use the Lutris install?'):
egl_wine_pfx = lutris_wine_pfx
if not egl_wine_pfx:
logger.info('Please enter the path to the Wine prefix that has EGL installed')
wine_pfx = input('Path [empty input to quit]: ').strip()
if not wine_pfx:
print('Empty input, quitting...')
exit(0)
if not os.path.exists(wine_pfx) and os.path.isdir(wine_pfx):
print('Path is invalid (does not exist)!')
exit(1)
try:
wine_folders = get_shell_folders(read_registry(egl_wine_pfx), egl_wine_pfx)
egl_appdata = os.path.realpath(os.path.join(wine_folders['Local AppData'],
'EpicGamesLauncher', 'Saved',
'Config', 'Windows'))
except Exception as e:
logger.error(f'Got exception when trying to read WINE registry: {e!r}')
logger.error('Make sure you are specifying a valid wine prefix.')
exit(1)
if not os.path.exists(egl_appdata):
logger.error(f'Wine prefix does not have EGL appdata path at "{egl_appdata}"')
exit(0)
else:
logger.info(f'Using EGL appdata path at "{egl_appdata}"')
self.core.egl.appdata_path = egl_appdata
logger.info('Importing login session from the Epic Launcher...')
try:
if self.core.auth_import():
logger.info('Successfully imported login session from EGS!')
logger.info(f'Now logged in as user "{self.core.lgd.userdata["displayName"]}"')
return
else:
logger.warning('Login session from EGS seems to no longer be valid.')
exit(1)
except Exception as e:
logger.error(f'No EGS login session found, please login manually. (Exception: {e!r})')
exit(1)
exchange_token = ''
if not args.auth_code and not args.session_id:
# only import here since pywebview import is slow
from legendary.utils.webview_login import webview_available, do_webview_login
if not webview_available or args.no_webview or self.core.webview_killswitch:
# unfortunately the captcha stuff makes a complete CLI login flow kinda impossible right now...
print('Please login via the epic web login!')
webbrowser.open(
'https://www.epicgames.com/id/login?redirectUrl='
'https%3A%2F%2Fwww.epicgames.com%2Fid%2Fapi%2Fredirect'
)
print('If the web page did not open automatically, please manually open the following URL: '
'https://www.epicgames.com/id/login?redirectUrl=https://www.epicgames.com/id/api/redirect')
sid = input('Please enter the "sid" value from the JSON response: ')
sid = sid.strip()
if sid[0] == '{':
tmp = json.loads(sid)
sid = tmp['sid']
else:
sid = sid.strip('"')
exchange_token = self.core.auth_sid(sid)
else:
if do_webview_login(callback_sid=self.core.auth_sid, callback_code=self.core.auth_code):
logger.info(f'Successfully logged in as "{self.core.lgd.userdata["displayName"]}" via WebView')
else:
logger.error('WebView login attempt failed, please see log for details.')
return
elif args.session_id:
exchange_token = self.core.auth_sid(args.session_id)
elif args.auth_code:
exchange_token = args.auth_code
if not exchange_token:
logger.fatal('No exchange token, cannot login.')
return
if self.core.auth_code(exchange_token):
logger.info(f'Successfully logged in as "{self.core.lgd.userdata["displayName"]}"')
else:
logger.error('Login attempt failed, please see log for details.')
def list_games(self, args):
logger.info('Logging in...')
if not self.core.login():
logger.error('Login failed, cannot continue!')
exit(1)
if args.force_refresh:
logger.info('Refreshing game list, this may take a while...')
else:
logger.info('Getting game list... (this may take a while)')
games, dlc_list = self.core.get_game_and_dlc_list(
platform=args.platform, skip_ue=not args.include_ue,
force_refresh=args.force_refresh
)
# Get information for games that cannot be installed through legendary (yet), such
# as games that have to be activated on and launched through Origin.
if args.include_noasset:
na_games, na_dlcs = self.core.get_non_asset_library_items(skip_ue=not args.include_ue)
games.extend(na_games)
else:
na_dlcs = []
# sort games and dlc by name
games = sorted(games, key=lambda x: x.app_title.lower())
for citem_id in dlc_list.keys():
if citem_id in na_dlcs:
dlc_list[citem_id].extend(na_dlcs[citem_id])
dlc_list[citem_id] = sorted(dlc_list[citem_id], key=lambda d: d.app_title.lower())
if args.csv or args.tsv:
writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel', lineterminator='\n')
writer.writerow(['App name', 'App title', 'Version', 'Is DLC'])
for game in games:
writer.writerow((game.app_name, game.app_title, game.app_version(args.platform), False))
for dlc in dlc_list[game.catalog_item_id]:
writer.writerow((dlc.app_name, dlc.app_title, dlc.app_version(args.platform), True))
return
if args.json:
_out = []
for game in games:
_j = vars(game)
_j['dlcs'] = [vars(dlc) for dlc in dlc_list[game.catalog_item_id]]
_out.append(_j)
return self._print_json(_out, args.pretty_json)
print('\nAvailable games:')
for game in games:
version = game.app_version(args.platform)
print(f' * {game.app_title.strip()} (App name: {game.app_name} | Version: {version})')
# Games that "require" launching through EGL/Legendary, but have to be installed and managed through
# a third-party application (such as Origin).
if not version:
_store = game.third_party_store
if _store == 'Origin':
print(f' - This game has to be activated, installed, and launched via Origin, use '
f'"legendary launch --origin {game.app_name}" to activate and/or run the game.')
elif _store:
print(f' ! This game has to be installed through a third-party store ({_store}, not supported)')
else:
print(f' ! No version information (unknown cause)')
# Games that have assets, but only require a one-time activation before they can be independently installed
# via a third-party platform (e.g. Uplay)
if game.partner_link_type:
_type = game.partner_link_type
if _type == 'ubisoft':
print(' - This game can be activated directly on your Ubisoft account and does not require '
'legendary to install/run. Use "legendary activate --uplay" and follow the instructions.')
else:
print(f' ! This app requires linking to a third-party account (name: "{_type}", not supported)')
for dlc in dlc_list[game.catalog_item_id]:
print(f' + {dlc.app_title} (App name: {dlc.app_name} | Version: {dlc.app_version(args.platform)})')
if not dlc.app_version(args.platform):
print(f' ! This DLC is either included in the base game, or not available for {args.platform}')
print(f'\nTotal: {len(games)}')
def list_installed(self, args):
if args.check_updates:
logger.info('Logging in to check for updates...')
if not self.core.login():
logger.error('Login failed! Not checking for updates.')
else:
# Update assets for all platforms currently installed
for app_platform in self.core.get_installed_platforms():
self.core.get_assets(True, platform=app_platform)
games = sorted(self.core.get_installed_list(include_dlc=True),
key=lambda x: x.title.lower())
versions = dict()
for game in games:
try:
versions[game.app_name] = self.core.get_asset(game.app_name, platform=game.platform).build_version
except ValueError:
logger.warning(f'Metadata for "{game.app_name}" is missing, the game may have been removed from '
f'your account or not be in legendary\'s database yet, try rerunning the command '
f'with "--check-updates".')
if args.csv or args.tsv:
writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel', lineterminator='\n')
writer.writerow(['App name', 'App title', 'Installed version', 'Available version',
'Update available', 'Install size', 'Install path', 'Platform'])
writer.writerows((game.app_name, game.title, game.version, versions[game.app_name],
versions[game.app_name] != game.version, game.install_size, game.install_path,
game.platform)
for game in games if game.app_name in versions)
return
if args.json:
return self._print_json([vars(g) for g in games], args.pretty_json)
installed_dlcs = defaultdict(list)
for game in games.copy():
if not game.is_dlc:
continue
games.remove(game)
dlc = self.core.get_game(game.app_name)
if not dlc or not dlc.metadata:
logger.warning(f'DLC "{game.app_name}" is missing metadata for some reason. '
f'Running "legendary list-games" may fix this.')
continue
main_app_name = dlc.metadata['mainGameItem']['releaseInfo'][0]['appId']
installed_dlcs[main_app_name].append(game)
print('\nInstalled games:')
for game in games:
if game.install_size == 0:
logger.debug(f'Updating missing size for {game.app_name}')
m = self.core.load_manifest(self.core.get_installed_manifest(game.app_name)[0])
game.install_size = sum(fm.file_size for fm in m.file_manifest_list.elements)
self.core.install_game(game)
print(f' * {game.title} (App name: {game.app_name} | Version: {game.version} | '
f'Platform: {game.platform} | {game.install_size / (1024 * 1024 * 1024):.02f} GiB)')
if args.include_dir:
print(f' + Location: {game.install_path}')
if not os.path.exists(game.install_path):
print(f' ! Game does no longer appear to be installed (directory "{game.install_path}" missing)!')
elif game.app_name in versions and versions[game.app_name] != game.version:
print(f' -> Update available! Installed: {game.version}, Latest: {versions[game.app_name]}')
for dlc in installed_dlcs[game.app_name]:
print(f' + {dlc.title} (App name: {dlc.app_name} | Version: {dlc.version}) | '
f'{dlc.install_size / (1024 * 1024 * 1024):.02f} GiB)')
if dlc.app_name in versions and versions[dlc.app_name] != dlc.version:
print(f' -> Update available! Installed: {dlc.version}, Latest: {versions[dlc.app_name]}')
print(f'\nTotal: {len(games)}')
def list_files(self, args):
if args.platform:
args.force_download = True
if not args.override_manifest and not args.app_name:
print('You must provide either a manifest url/path or app name!')
return
elif args.app_name:
args.app_name = self._resolve_aliases(args.app_name)
# check if we even need to log in
if args.override_manifest:
logger.info(f'Loading manifest from "{args.override_manifest}"')
manifest_data, _ = self.core.get_uri_manifest(args.override_manifest)
elif self.core.is_installed(args.app_name) and not args.force_download:
logger.info(f'Loading installed manifest for "{args.app_name}"')
manifest_data, _ = self.core.get_installed_manifest(args.app_name)
else:
logger.info(f'Logging in and downloading manifest for {args.app_name}')
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
game = self.core.get_game(args.app_name, update_meta=True)
if not game:
logger.fatal(f'Could not fetch metadata for "{args.app_name}" (check spelling/account ownership)')
exit(1)
manifest_data, _ = self.core.get_cdn_manifest(game, platform=args.platform)
manifest = self.core.load_manifest(manifest_data)
files = sorted(manifest.file_manifest_list.elements,
key=lambda a: a.filename.lower())
if args.install_tag:
files = [fm for fm in files if args.install_tag in fm.install_tags]
if args.hashlist:
for fm in files:
print(f'{fm.hash.hex()} *{fm.filename}')
elif args.csv or args.tsv:
writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel', lineterminator='\n')
writer.writerow(['path', 'hash', 'size', 'install_tags'])
writer.writerows((fm.filename, fm.hash.hex(), fm.file_size, '|'.join(fm.install_tags)) for fm in files)
elif args.json:
_files = []
for fm in files:
_files.append(dict(
filename=fm.filename,
sha_hash=fm.hash.hex(),
install_tags=fm.install_tags,
file_size=fm.file_size,
flags=fm.flags,
))
return self._print_json(_files, args.pretty_json)
else:
install_tags = set()
for fm in files:
print(fm.filename)
for t in fm.install_tags:
install_tags.add(t)
if install_tags:
# use the log output so this isn't included when piping file list into file
logger.info(f'Install tags: {", ".join(sorted(install_tags))}')
def list_saves(self, args):
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
# update game metadata
logger.debug('Refreshing games list...')
_ = self.core.get_game_and_dlc_list(update_assets=True)
# then get the saves
logger.info('Getting list of saves...')
saves = self.core.get_save_games(self._resolve_aliases(args.app_name))
last_app = ''
print('Save games:')
for save in sorted(saves, key=lambda a: a.app_name + a.manifest_name):
if save.app_name != last_app:
game_title = self.core.get_game(save.app_name).app_title
last_app = save.app_name
print(f'- {game_title} ("{save.app_name}")')
print(' +', save.manifest_name)
def download_saves(self, args):
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
logger.info(f'Downloading saves to "{self.core.get_default_install_dir()}"')
self.core.download_saves(self._resolve_aliases(args.app_name))
def clean_saves(self, args):
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
logger.info(f'Cleaning saves...')
self.core.clean_saves(self._resolve_aliases(args.app_name), args.delete_incomplete)
def sync_saves(self, args):
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
igames = self.core.get_installed_list()
if args.app_name:
args.app_name = self._resolve_aliases(args.app_name)
igame = self.core.get_installed_game(args.app_name)
if not igame:
logger.fatal(f'Game not installed: {args.app_name}')
exit(1)
igames = [igame]
# check available saves
saves = self.core.get_save_games()
latest_save = dict()
for save in sorted(saves, key=lambda a: a.datetime):
latest_save[save.app_name] = save
logger.info(f'Got {len(latest_save)} remote save game(s)')
# evaluate current save state for each game.
for igame in igames:
game = self.core.get_game(igame.app_name)
if not game or not (game.supports_cloud_saves or game.supports_mac_cloud_saves):
if igame.app_name in latest_save:
# this should never happen unless cloud save support was removed from a game
logger.warning(f'{igame.app_name} has remote save(s) but does not support cloud saves?!')
continue
logger.info(f'Checking "{igame.title}" ({igame.app_name})')
# override save path only if app name is specified
if args.app_name and args.save_path:
logger.info(f'Overriding save path with "{args.save_path}"...')
igame.save_path = args.save_path
self.core.lgd.set_installed_game(igame.app_name, igame)
# if there is no saved save path, try to get one
if not igame.save_path:
save_path = self.core.get_save_path(igame.app_name, platform=igame.platform)
# ask user if path is correct if computing for the first time
logger.info(f'Computed save path: "{save_path}"')
if '%' in save_path or '{' in save_path:
logger.warning('Path contains unprocessed variables, please enter the correct path manually.')
yn = False
else:
yn = get_boolean_choice('Is this correct?')
if not yn:
save_path = input('Please enter the correct path (leave empty to skip): ')
if not save_path:
logger.info('Empty input, skipping...')
continue
if not os.path.exists(save_path):
os.makedirs(save_path)
igame.save_path = save_path
self.core.lgd.set_installed_game(igame.app_name, igame)
res, (dt_l, dt_r) = self.core.check_savegame_state(igame.save_path, latest_save.get(igame.app_name))
if res == SaveGameStatus.NO_SAVE:
logger.info('No cloud or local savegame found.')
continue
if res == SaveGameStatus.SAME_AGE and not (args.force_upload or args.force_download):
logger.info(f'Save game for "{igame.title}" is up to date, skipping...')
continue
if (res == SaveGameStatus.REMOTE_NEWER and not args.force_upload) or args.force_download:
if res == SaveGameStatus.REMOTE_NEWER: # only print this info if not forced
logger.info(f'Cloud save for "{igame.title}" is newer:')
logger.info(f'- Cloud save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
if dt_l:
logger.info(f'- Local save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
else:
logger.info('- Local save date: N/A')
if args.upload_only:
logger.info('Save game downloading is disabled, skipping...')
continue
if not args.yes and not args.force_download:
if not get_boolean_choice(f'Download cloud save?'):
logger.info('Not downloading...')
continue
logger.info('Downloading remote savegame...')
self.core.download_saves(igame.app_name, save_dir=igame.save_path, clean_dir=True,
manifest_name=latest_save[igame.app_name].manifest_name)
elif res == SaveGameStatus.LOCAL_NEWER or args.force_upload:
if res == SaveGameStatus.LOCAL_NEWER:
logger.info(f'Local save for "{igame.title}" is newer')
if dt_r:
logger.info(f'- Cloud save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
else:
logger.info('- Cloud save date: N/A')
logger.info(f'- Local save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
if args.download_only:
logger.info('Save game uploading is disabled, skipping...')
continue
if not args.yes and not args.force_upload:
if not get_boolean_choice(f'Upload local save?'):
logger.info('Not uploading...')
continue
logger.info('Uploading local savegame...')
self.core.upload_save(igame.app_name, igame.save_path, dt_l, args.disable_filters)
def launch_game(self, args, extra):
app_name = self._resolve_aliases(args.app_name)
# Interactive CrossOver setup
if args.crossover and sys_platform == 'darwin':
args.reset = args.download = False
self.crossover_setup(args)
if args.origin:
return self._launch_origin(args)
igame = self.core.get_installed_game(app_name)
if not igame:
logger.error(f'Game {app_name} is not currently installed!')
exit(1)
if igame.is_dlc:
logger.error(f'{app_name} is DLC; please launch the base game instead!')
exit(1)
if not os.path.exists(igame.install_path):
logger.fatal(f'Install directory "{igame.install_path}" appears to be deleted, cannot launch {app_name}!')
exit(1)
if args.reset_defaults:
logger.info(f'Removing configuration section for "{app_name}"...')
self.core.lgd.config.remove_section(app_name)
return
# override with config value
args.offline = self.core.is_offline_game(app_name) or args.offline
if not args.offline:
logger.info('Logging in...')
if not self.core.login():
logger.error('Login failed, cannot continue!')
exit(1)
if not args.skip_version_check and not self.core.is_noupdate_game(app_name):
logger.info('Checking for updates...')
try:
latest = self.core.get_asset(app_name, update=True, platform=igame.platform)
except ValueError:
logger.fatal(f'Metadata for "{app_name}" does not exist, cannot launch!')
exit(1)
if latest.build_version != igame.version:
logger.error('Game is out of date, please update or launch with update check skipping!')
exit(1)
params = self.core.get_launch_parameters(app_name=app_name, offline=args.offline,
extra_args=extra, user=args.user_name_override,
wine_bin=args.wine_bin, wine_pfx=args.wine_pfx,
language=args.language, wrapper=args.wrapper,
disable_wine=args.no_wine,
executable_override=args.executable_override,
crossover_app=args.crossover_app,
crossover_bottle=args.crossover_bottle)
if args.set_defaults:
self.core.lgd.config[app_name] = dict()
# we have to do this if-cacophony here because an empty value is still
# valid and could cause issues when relying on config.get()'s fallback
if args.offline:
self.core.lgd.config[app_name]['offline'] = 'true'
if args.skip_version_check:
self.core.lgd.config[app_name]['skip_update_check'] = 'true'
if extra:
self.core.lgd.config[app_name]['start_params'] = shlex.join(extra)
if args.wine_bin:
self.core.lgd.config[app_name]['wine_executable'] = args.wine_bin
if args.wine_pfx:
self.core.lgd.config[app_name]['wine_prefix'] = args.wine_pfx
if args.no_wine:
self.core.lgd.config[app_name]['no_wine'] = 'true'
if args.language:
self.core.lgd.config[app_name]['language'] = args.language
if args.wrapper:
self.core.lgd.config[app_name]['wrapper'] = args.wrapper
if sys_platform == 'darwin':
if args.crossover_app:
self.core.lgd.config[app_name]['crossover_app'] = args.crossover_app
if args.crossover_bottle:
self.core.lgd.config[app_name]['crossover_bottle'] = args.crossover_bottle
if args.json:
return self._print_json(vars(params), args.pretty_json)
full_params = list()
full_params.extend(params.launch_command)
full_params.append(os.path.join(params.game_directory, params.game_executable))
full_params.extend(params.game_parameters)
full_params.extend(params.egl_parameters)
full_params.extend(params.user_parameters)
# Copying existing env vars is required on Windows, probably a good idea on Linux
full_env = os.environ.copy()
full_env.update(params.environment)
if 'CX_BOTTLE' in full_env:
# if using crossover, unset WINEPREFIX
full_env.pop('WINEPREFIX', None)
# check that bottle is valid, show error otherwise
bottle_name = full_env["CX_BOTTLE"].strip()
if not mac_is_valid_bottle(bottle_name):
if bottle_name == 'Legendary':
logger.error('Attempted to use default CrossOver bottle ("Legendary"), but it does not exist, '
'see https://legendary.gl/crossover-setup for setup instructions.')
else:
logger.error(f'Specified CrossOver bottle {bottle_name} does not exist, cannot launch.')
exit(1)
if args.dry_run:
logger.info(f'Not Launching {app_name} (dry run)')
logger.info(f'Launch parameters: {shlex.join(full_params)}')
logger.info(f'Working directory: {params.working_directory}')
if params.environment:
logger.info('Environment overrides: {}'.format(', '.join(
f'{k}={v}' for k, v in params.environment.items())))
else:
logger.info(f'Launching {app_name}...')
logger.debug(f'Launch parameters: {shlex.join(full_params)}')
logger.debug(f'Working directory: {params.working_directory}')
if params.environment:
logger.debug('Environment overrides: {}'.format(', '.join(
f'{k}={v}' for k, v in params.environment.items())))
subprocess.Popen(full_params, cwd=params.working_directory, env=full_env)
def _launch_origin(self, args):
game = self.core.get_game(app_name=args.app_name)
if not game:
logger.error(f'Unknown game "{args.app_name}", run "legendary list-games --third-party" '
f'to fetch data for Origin titles before using this command.')
return
if not game.third_party_store or game.third_party_store != 'Origin':
logger.error(f'The specified game is not an Origin title.')
return
# login is not required to launch the game, but linking does require it.
if not args.offline:
logger.info('Logging in...')
if not self.core.login():
logger.error('Login failed, cannot continue!')
exit(1)
origin_uri = self.core.get_origin_uri(args.app_name, args.offline)
if args.json:
return self._print_json(dict(uri=origin_uri), args.pretty_json)
if os.name == 'nt':
if args.dry_run:
logger.info(f'Origin URI: {origin_uri}')
else:
logger.debug(f'Opening Origin URI: {origin_uri}')
webbrowser.open(origin_uri)
return
# on linux, require users to specify at least the wine binary and prefix in config or command line
command = self.core.get_app_launch_command(args.app_name, wrapper=args.wrapper,
wine_binary=args.wine_bin,
disable_wine=args.no_wine,
crossover_app=args.crossover_app)
env = self.core.get_app_environment(args.app_name, wine_pfx=args.wine_pfx,
cx_bottle=args.crossover_bottle)
full_env = os.environ.copy()
full_env.update(env)
if 'CX_BOTTLE' in full_env:
# if using crossover, unset WINEPREFIX
full_env.pop('WINEPREFIX', None)
# check that bottle is valid, show error otherwise
bottle_name = full_env["CX_BOTTLE"].strip()
if not mac_is_valid_bottle(bottle_name):
if bottle_name == 'Legendary':
logger.error('Attempted to use default CrossOver bottle ("Legendary"), but it does not exist, '
'see https://legendary.gl/crossover-setup for setup instructions.')
else:
logger.error(f'Specified CrossOver bottle {bottle_name} does not exist, cannot launch.')
exit(1)
if not command:
logger.error(f'In order to launch Origin correctly you must specify a prefix and wine binary or '
f'wrapper in the configuration file or command line. See the README for details.')
return
command.append(origin_uri)
if args.dry_run:
logger.info(f'Origin launch command: {shlex.join(command)}')
else:
logger.debug(f'Opening Origin URI with command: {shlex.join(command)}')
subprocess.Popen(command, env=full_env)
def install_game(self, args):
args.app_name = self._resolve_aliases(args.app_name)
if self.core.is_installed(args.app_name):
igame = self.core.get_installed_game(args.app_name)
args.platform = igame.platform
if igame.needs_verification and not args.repair_mode:
logger.info('Game needs to be verified before updating, switching to repair mode...')
args.repair_mode = True
repair_file = None
if args.subparser_name == 'download':
logger.info('Setting --no-install flag since "download" command was used')
args.no_install = True
elif args.subparser_name == 'repair' or args.repair_mode:
args.repair_mode = True
args.no_install = args.repair_and_update is False
repair_file = os.path.join(self.core.lgd.get_tmp_path(), f'{args.app_name}.repair')
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
if args.file_prefix or args.file_exclude_prefix:
args.no_install = True
if args.update_only:
if not self.core.is_installed(args.app_name):
logger.error(f'Update requested for "{args.app_name}", but app not installed!')
exit(1)
game = self.core.get_game(args.app_name, update_meta=True, platform=args.platform)
if not game:
logger.error(f'Could not find "{args.app_name}" in list of available games, '
f'did you type the name correctly?')
exit(1)
if store := game.third_party_store:
logger.error(f'The selected title has to be installed via a third-party store: {store}')
if store == 'Origin':
logger.info(f'For Origin games use "legendary launch --origin {args.app_name}" to '
f'activate and/or run the game.')
exit(0)
if args.platform not in game.asset_infos:
if not args.no_install:
logger.error(f'No app asset found for platform "{args.platform}", run '
f'"legendary info --platform {args.platform}" and make '
f'sure the app is available for the specified platform.')
exit(1)
else:
logger.warning(f'No asset found for platform "{args.platform}", '
f'trying anyway since --no-install is set.')
if game.is_dlc:
logger.info('Install candidate is DLC')
app_name = game.metadata['mainGameItem']['releaseInfo'][0]['appId']
base_game = self.core.get_game(app_name)
# check if base_game is actually installed
if not self.core.is_installed(app_name):
# download mode doesn't care about whether or not something's installed
if not args.no_install:
logger.fatal(f'Base game "{app_name}" is not installed!')
exit(1)
else:
base_game = None
if args.repair_mode:
if not self.core.is_installed(game.app_name):
logger.error(f'Game "{game.app_title}" ({game.app_name}) is not installed!')
exit(0)
if not os.path.exists(repair_file):
logger.info('Game has not been verified yet.')
if not args.yes:
if not get_boolean_choice(f'Verify "{game.app_name}" now ("no" will abort repair)?'):
print('Aborting...')
exit(0)
self.verify_game(args, print_command=False)
else:
logger.info(f'Using existing repair file: {repair_file}')
# check if SDL should be disabled
sdl_enabled = not args.install_tag and not game.is_dlc
config_tags = self.core.lgd.config.get(game.app_name, 'install_tags', fallback=None)
config_disable_sdl = self.core.lgd.config.getboolean(game.app_name, 'disable_sdl', fallback=False)
# remove config flag if SDL is reset
if config_disable_sdl and args.reset_sdl and not args.disable_sdl:
self.core.lgd.config.remove_option(game.app_name, 'disable_sdl')
# if config flag is not yet set, set it and remove previous install tags
elif not config_disable_sdl and args.disable_sdl:
logger.info('Clearing install tags from config and disabling SDL for title.')
if config_tags:
self.core.lgd.config.remove_option(game.app_name, 'install_tags')
config_tags = None
self.core.lgd.config.set(game.app_name, 'disable_sdl', True)
sdl_enabled = False
# just disable SDL, but keep config tags that have been manually specified
elif config_disable_sdl or args.disable_sdl:
sdl_enabled = False
if sdl_enabled and ((sdl_name := get_sdl_appname(game.app_name)) is not None):
if not self.core.is_installed(game.app_name) or config_tags is None or args.reset_sdl:
sdl_data = self.core.get_sdl_data(sdl_name, platform=args.platform)
if sdl_data:
if args.skip_sdl:
args.install_tag = ['']
if '__required' in sdl_data:
args.install_tag.extend(sdl_data['__required']['tags'])
else:
args.install_tag = sdl_prompt(sdl_data, game.app_title)
self.core.lgd.config.set(game.app_name, 'install_tags', ','.join(args.install_tag))
else:
logger.error(f'Unable to get SDL data for {sdl_name}')
else:
args.install_tag = config_tags.split(',')
elif args.install_tag and not game.is_dlc and not args.no_install:
config_tags = ','.join(args.install_tag)
logger.info(f'Saving install tags for "{game.app_name}" to config: {config_tags}')
self.core.lgd.config.set(game.app_name, 'install_tags', config_tags)
elif not game.is_dlc:
if config_tags and args.reset_sdl:
logger.info('Clearing install tags from config.')
self.core.lgd.config.remove_option(game.app_name, 'install_tags')
elif config_tags:
logger.info(f'Using install tags from config: {config_tags}')
args.install_tag = config_tags.split(',')
logger.info(f'Preparing download for "{game.app_title}" ({game.app_name})...')
# todo use status queue to print progress from CLI
# This has become a little ridiculous hasn't it?
dlm, analysis, igame = self.core.prepare_download(game=game, base_game=base_game, base_path=args.base_path,
force=args.force, max_shm=args.shared_memory,
max_workers=args.max_workers, game_folder=args.game_folder,
disable_patching=args.disable_patching,
override_manifest=args.override_manifest,
override_old_manifest=args.override_old_manifest,
override_base_url=args.override_base_url,
platform=args.platform,
file_prefix_filter=args.file_prefix,
file_exclude_filter=args.file_exclude_prefix,
file_install_tag=args.install_tag,
dl_optimizations=args.order_opt,
dl_timeout=args.dl_timeout,
repair=args.repair_mode,
repair_use_latest=args.repair_and_update,
disable_delta=args.disable_delta,
override_delta_manifest=args.override_delta_manifest,
preferred_cdn=args.preferred_cdn,
disable_https=args.disable_https)
# game is either up to date or hasn't changed, so we have nothing to do
if not analysis.dl_size:
old_igame = self.core.get_installed_game(game.app_name)
logger.info('Download size is 0, the game is either already up to date or has not changed. Exiting...')
if old_igame and args.repair_mode and os.path.exists(repair_file):
if old_igame.needs_verification:
old_igame.needs_verification = False
self.core.install_game(old_igame)
logger.debug('Removing repair file.')
os.remove(repair_file)
# check if install tags have changed, if they did; try deleting files that are no longer required.
if old_igame and old_igame.install_tags != igame.install_tags:
old_igame.install_tags = igame.install_tags
self.logger.info('Deleting now untagged files.')
self.core.uninstall_tag(old_igame)
self.core.install_game(old_igame)
exit(0)
logger.info(f'Install size: {analysis.install_size / 1024 / 1024:.02f} MiB')
compression = (1 - (analysis.dl_size / analysis.uncompressed_dl_size)) * 100
logger.info(f'Download size: {analysis.dl_size / 1024 / 1024:.02f} MiB '
f'(Compression savings: {compression:.01f}%)')
logger.info(f'Reusable size: {analysis.reuse_size / 1024 / 1024:.02f} MiB (chunks) / '
f'{analysis.unchanged / 1024 / 1024:.02f} MiB (unchanged / skipped)')
logger.info('Downloads are resumable, you can interrupt the download with '
'CTRL-C and resume it using the same command later on.')
res = self.core.check_installation_conditions(analysis=analysis, install=igame, game=game,
updating=self.core.is_installed(args.app_name),
ignore_space_req=args.ignore_space)
if res.warnings or res.failures:
print('\nInstallation requirements check returned the following results:')
if res.warnings:
for warn in sorted(res.warnings):
print(' - Warning:', warn)
if not res.failures:
print()
if res.failures:
for msg in sorted(res.failures):
print(' ! Failure:', msg)
print()
logger.fatal('Installation cannot proceed, exiting.')
exit(1)
if not args.yes:
if not get_boolean_choice(f'Do you wish to install "{igame.title}"?'):
print('Aborting...')
exit(0)
start_t = time.time()
try:
# set up logging stuff (should be moved somewhere else later)
dlm.logging_queue = self.logging_queue
dlm.proc_debug = args.dlm_debug
dlm.start()
dlm.join()
except Exception as e:
end_t = time.time()
logger.info(f'Installation failed after {end_t - start_t:.02f} seconds.')
logger.warning(f'The following exception occurred while waiting for the downloader to finish: {e!r}. '
f'Try restarting the process, the resume file will be used to start where it failed. '
f'If it continues to fail please open an issue on GitHub.')
else:
end_t = time.time()
if not args.no_install:
# Allow setting savegame directory at install time so sync-saves will work immediately
if (game.supports_cloud_saves or game.supports_mac_cloud_saves) and args.save_path:
igame.save_path = args.save_path
postinstall = self.core.install_game(igame)
if postinstall:
self._handle_postinstall(postinstall, igame, yes=args.yes)
dlcs = self.core.get_dlc_for_game(game.app_name)
if dlcs and not args.skip_dlcs:
print('The following DLCs are available for this game:')
for dlc in dlcs:
print(f' - {dlc.app_title} (App name: {dlc.app_name}, version: '
f'{dlc.app_version(args.platform)})')
print('Manually installing DLCs works the same; just use the DLC app name instead.')
install_dlcs = not args.skip_dlcs
if not args.yes and not args.with_dlcs and not args.skip_dlcs:
if not get_boolean_choice(f'Do you wish to automatically install DLCs?'):
install_dlcs = False
if install_dlcs:
_yes, _app_name = args.yes, args.app_name
args.yes = True
for dlc in dlcs:
args.app_name = dlc.app_name
self.install_game(args)
args.yes, args.app_name = _yes, _app_name
if (game.supports_cloud_saves or game.supports_mac_cloud_saves) and not game.is_dlc:
# todo option to automatically download saves after the installation
# args does not have the required attributes for sync_saves in here,
# not sure how to solve that elegantly.
logger.info('This game supports cloud saves, syncing is handled by the "sync-saves" command.')
logger.info(f'To download saves for this game run "legendary sync-saves {args.app_name}"')
old_igame = self.core.get_installed_game(game.app_name)
if old_igame and args.repair_mode and os.path.exists(repair_file):
if old_igame.needs_verification:
old_igame.needs_verification = False
self.core.install_game(old_igame)
logger.debug('Removing repair file.')
os.remove(repair_file)
# check if install tags have changed, if they did; try deleting files that are no longer required.
if old_igame and old_igame.install_tags != igame.install_tags:
old_igame.install_tags = igame.install_tags
self.logger.info('Deleting now untagged files.')
self.core.uninstall_tag(old_igame)
self.core.install_game(old_igame)
logger.info(f'Finished installation process in {end_t - start_t:.02f} seconds.')
def _handle_postinstall(self, postinstall, igame, yes=False):
print('This game lists the following prequisites to be installed:')
print(f'- {postinstall["name"]}: {" ".join((postinstall["path"], postinstall["args"]))}')
if os.name == 'nt':
if yes:
c = 'n' # we don't want to launch anything, just silent install.
else:
choice = input('Do you wish to install the prerequisites? ([y]es, [n]o, [i]gnore): ')
c = choice.lower()[0]
if c == 'i': # just set it to installed
print('Marking prerequisites as installed...')
self.core.prereq_installed(igame.app_name)
elif c == 'y': # set to installed and launch installation
print('Launching prerequisite executable..')
self.core.prereq_installed(igame.app_name)
req_path, req_exec = os.path.split(postinstall['path'])
work_dir = os.path.join(igame.install_path, req_path)
fullpath = os.path.join(work_dir, req_exec)
subprocess.Popen([fullpath, postinstall['args']], cwd=work_dir)
else:
logger.info('Automatic installation not available on Linux.')
def uninstall_game(self, args):
args.app_name = self._resolve_aliases(args.app_name)
igame = self.core.get_installed_game(args.app_name)
if not igame:
logger.error(f'Game {args.app_name} not installed, cannot uninstall!')
exit(0)
if not args.yes:
if not get_boolean_choice(f'Do you wish to uninstall "{igame.title}"?', default=False):
print('Aborting...')
exit(0)
try:
if not igame.is_dlc:
# Remove DLC first so directory is empty when game uninstall runs
dlcs = self.core.get_dlc_for_game(igame.app_name)
for dlc in dlcs:
if (idlc := self.core.get_installed_game(dlc.app_name)) is not None:
logger.info(f'Uninstalling DLC "{dlc.app_name}"...')
self.core.uninstall_game(idlc, delete_files=not args.keep_files)
logger.info(f'Removing "{igame.title}" from "{igame.install_path}"...')
self.core.uninstall_game(igame, delete_files=not args.keep_files,
delete_root_directory=not igame.is_dlc)
logger.info('Game has been uninstalled.')
except Exception as e:
logger.warning(f'Removing game failed: {e!r}, please remove {igame.install_path} manually.')
def verify_game(self, args, print_command=True):
args.app_name = self._resolve_aliases(args.app_name)
if not self.core.is_installed(args.app_name):
logger.error(f'Game "{args.app_name}" is not installed')
return
logger.info(f'Loading installed manifest for "{args.app_name}"')
igame = self.core.get_installed_game(args.app_name)
if not os.path.exists(igame.install_path):
logger.error(f'Install path "{igame.install_path}" does not exist, make sure all necessary mounts '
f'are available. If you previously deleted the game folder without uninstalling, run '
f'"legendary uninstall -y {igame.app_name}" and reinstall from scratch.')
return
manifest_data, _ = self.core.get_installed_manifest(args.app_name)
manifest = self.core.load_manifest(manifest_data)
files = sorted(manifest.file_manifest_list.elements,
key=lambda a: a.filename.lower())
# build list of hashes
if config_tags := self.core.lgd.config.get(args.app_name, 'install_tags', fallback=None):
install_tags = set(i.strip() for i in config_tags.split(','))
file_list = [
(f.filename, f.sha_hash.hex())
for f in files
if any(it in install_tags for it in f.install_tags) or not f.install_tags
]
else:
file_list = [(f.filename, f.sha_hash.hex()) for f in files]
total = len(file_list)
num = 0
failed = []
missing = []
logger.info(f'Verifying "{igame.title}" version "{manifest.meta.build_version}"')
repair_file = []
for result, path, result_hash in validate_files(igame.install_path, file_list):
stdout.write(f'Verification progress: {num}/{total} ({num * 100 / total:.01f}%)\t\r')
stdout.flush()
num += 1
if result == VerifyResult.HASH_MATCH:
repair_file.append(f'{result_hash}:{path}')
continue
elif result == VerifyResult.HASH_MISMATCH:
logger.error(f'File does not match hash: "{path}"')
repair_file.append(f'{result_hash}:{path}')
failed.append(path)
elif result == VerifyResult.FILE_MISSING:
logger.error(f'File is missing: "{path}"')
missing.append(path)
else:
logger.error(f'Other failure (see log), treating file as missing: "{path}"')
missing.append(path)
stdout.write(f'Verification progress: {num}/{total} ({num * 100 / total:.01f}%)\t\n')
# always write repair file, even if all match
if repair_file:
repair_filename = os.path.join(self.core.lgd.get_tmp_path(), f'{args.app_name}.repair')
with open(repair_filename, 'w', encoding='utf-8') as f:
f.write('\n'.join(repair_file))
logger.debug(f'Written repair file to "{repair_filename}"')
if not missing and not failed:
logger.info('Verification finished successfully.')
else:
logger.error(f'Verification failed, {len(failed)} file(s) corrupted, {len(missing)} file(s) are missing.')
if print_command:
logger.info(f'Run "legendary repair {args.app_name}" to repair your game installation.')
def import_game(self, args):
# make sure path is absolute
args.app_path = os.path.abspath(args.app_path)
args.app_name = self._resolve_aliases(args.app_name)
if not os.path.exists(args.app_path):
logger.error(f'Specified path "{args.app_path}" does not exist!')
return
if self.core.is_installed(args.app_name):
logger.error('Game is already installed!')
return
if not self.core.login():
logger.error('Log in failed!')
return
# do some basic checks
game = self.core.get_game(args.app_name, update_meta=True, platform=args.platform)
if not game:
logger.fatal(f'Did not find game "{args.app_name}" on account.')
return
if game.is_dlc:
release_info = game.metadata.get('mainGameItem', {}).get('releaseInfo')
if release_info:
main_game_appname = release_info[0]['appId']
main_game_title = game.metadata['mainGameItem']['title']
if not self.core.is_installed(main_game_appname):
logger.error(f'Import candidate is DLC but base game "{main_game_title}" '
f'(App name: "{main_game_appname}") is not installed!')
return
else:
logger.fatal(f'Unable to get base game information for DLC, cannot continue.')
return
# get everything needed for import from core, then run additional checks.
manifest, igame = self.core.import_game(game, args.app_path, platform=args.platform)
exe_path = os.path.join(args.app_path, manifest.meta.launch_exe.lstrip('/'))
# check if most files at least exist or if user might have specified the wrong directory
total = len(manifest.file_manifest_list.elements)
found = sum(os.path.exists(os.path.join(args.app_path, f.filename))
for f in manifest.file_manifest_list.elements)
ratio = found / total
if not found:
logger.error(f'No files belonging to {"DLC" if game.is_dlc else "Game"} "{game.app_title}" '
f'({game.app_name}) found in the specified location, please verify that the path is correct.')
if not game.is_dlc:
# check if game folder is in path, suggest alternative
folder = game.metadata.get('customAttributes', {}).get('FolderName', {}).get('value', game.app_name)
if folder and folder not in args.app_path:
new_path = os.path.join(args.app_path, folder)
logger.info(f'Did you mean "{new_path}"?')
return
if not game.is_dlc and not os.path.exists(exe_path) and not args.disable_check:
logger.error(f'Game executable could not be found at "{exe_path}", '
f'please verify that the specified path is correct.')
return
if ratio < 0.95:
logger.warning('Some files are missing from the game installation, install may not '
'match latest Epic Games Store version or might be corrupted.')
else:
logger.info(f'{"DLC" if game.is_dlc else "Game"} install appears to be complete.')
self.core.install_game(igame)
if igame.needs_verification:
logger.info(f'NOTE: The {"DLC" if game.is_dlc else "Game"} installation will have to be '
f'verified before it can be updated with legendary.')
logger.info(f'Run "legendary repair {args.app_name}" to do so.')
else:
logger.info(f'Installation had Epic Games Launcher metadata for version "{igame.version}", '
f'verification will not be required.')
# check for importable DLC
if not args.skip_dlcs:
dlcs = self.core.get_dlc_for_game(game.app_name)
if dlcs:
logger.info(f'Found {len(dlcs)} items of DLC that could be imported.')
import_dlc = True
if not args.yes and not args.with_dlcs:
if not get_boolean_choice(f'Do you wish to automatically attempt to import all DLCs?'):
import_dlc = False
if import_dlc:
for dlc in dlcs:
args.app_name = dlc.app_name
self.import_game(args)
logger.info(f'{"DLC" if game.is_dlc else "Game"} "{game.app_title}" has been imported.')
def egs_sync(self, args):
if args.unlink:
logger.info('Unlinking and resetting EGS and LGD sync...')
self.core.lgd.config.remove_option('Legendary', 'egl_programdata')
self.core.lgd.config.remove_option('Legendary', 'egl_sync')
# remove EGL GUIDs from all games, DO NOT remove .egstore folders because that would fuck things up.
for igame in self.core.get_installed_list():
igame.egl_guid = ''
self.core.install_game(igame)
# todo track which games were imported, remove those from LGD and exported ones from EGL
logger.info('NOTE: Games have not been removed from the Epic Games Launcher or Legendary.')
logger.info('Games will not be removed from EGL or Legendary if it was removed from the other launcher.')
return
elif args.disable_sync:
logger.info('Disabling EGS/LGD sync...')
self.core.lgd.config.remove_option('Legendary', 'egl_sync')
return
if not self.core.lgd.assets:
logger.error('Legendary is missing game metadata, please login (if not already) and use the '
'"status" command to fetch necessary information to set-up syncing.')
return
if not self.core.egl.programdata_path:
if not args.egl_manifest_path and not args.egl_wine_prefix:
# search default Lutris install path
lutris_data_path = os.path.expanduser('~/Games/epic-games-store/drive_c/ProgramData'
'/Epic/EpicGamesLauncher/Data')
egl_path = None
if os.path.exists(lutris_data_path):
logger.info(f'Found Lutris EGL install at "{lutris_data_path}"')
if args.yes or get_boolean_choice('Do you want to use the Lutris install?'):
egl_path = os.path.join(lutris_data_path, 'Manifests')
if not os.path.exists(egl_path):
print('EGL Data path exists but Manifests directory is missing, creating...')
os.makedirs(egl_path)
if not egl_path:
print('EGL path not found, please manually provide the path to the WINE prefix it is installed in')
egl_path = input('Path [empty input to quit]: ').strip()
if not egl_path:
print('Empty input, quitting...')
exit(0)
if not os.path.exists(egl_path):
print('Path is invalid (does not exist)!')
exit(1)
egl_data_path = os.path.join(egl_path, 'drive_c/ProgramData/Epic/EpicGamesLauncher/Data')
egl_path = os.path.join(egl_data_path, 'Manifests')
if not os.path.exists(egl_path):
if not os.path.exists(egl_data_path):
print('Invalid path (wrong directory, WINE prefix, or EGL not installed/launched)')
exit(1)
print('EGL Data path exists but Manifests directory is missing, creating...')
os.makedirs(egl_path)
if not os.listdir(egl_path):
logger.warning('Folder is empty, this may be fine if nothing has been installed yet.')
self.core.egl.programdata_path = egl_path
self.core.lgd.config.set('Legendary', 'egl_programdata', egl_path)
elif args.egl_wine_prefix:
egl_data_path = os.path.join(args.egl_wine_prefix,
'drive_c/ProgramData/Epic/EpicGamesLauncher/Data')
egl_path = os.path.join(egl_data_path, 'Manifests')
if not os.path.exists(egl_path):
if not os.path.exists(egl_data_path):
print('Invalid path (wrong directory, WINE prefix, or EGL not installed/launched)')
exit(1)
print('EGL Data path exists but Manifests directory is missing, creating...')
os.makedirs(egl_path)
if not os.listdir(egl_path):
logger.warning('Folder is empty, this may be fine if nothing has been installed yet.')
self.core.egl.programdata_path = egl_path
self.core.lgd.config.set('Legendary', 'egl_programdata', egl_path)
else:
if not os.path.exists(args.egl_manifest_path):
logger.fatal('Path specified via --egl-manifest-path does not exist')
exit(1)
self.core.egl.programdata_path = args.egl_manifest_path
self.core.lgd.config.set('Legendary', 'egl_programdata', args.egl_manifest_path)
logger.debug(f'Using EGL ProgramData path "{self.core.egl.programdata_path}"...')
logger.info('Reading EGL game manifests...')
if not args.export_only:
print('\nChecking for importable games...')
importable = self.core.egl_get_importable()
if importable:
print('The following games are importable (EGL -> Legendary):')
for egl_game in importable:
print(' *', egl_game.app_name, '-', egl_game.display_name)
print('\nNote: Only games that are also in Legendary\'s database are listed, '
'if anything is missing run "list-games" first to update it.')
if args.yes or get_boolean_choice('Do you want to import the games from EGL?'):
for egl_game in importable:
logger.info(f'Importing "{egl_game.display_name}"...')
self.core.egl_import(egl_game.app_name)
else:
print('Nothing to import.')
if not args.import_only:
print('\nChecking for exportable games...')
exportable = self.core.egl_get_exportable()
if exportable:
print('The following games are exportable (Legendary -> EGL)')
for lgd_game in exportable:
print(' *', lgd_game.app_name, '-', lgd_game.title)
if args.yes or get_boolean_choice('Do you want to export the games to EGL?'):
for lgd_game in exportable:
logger.info(f'Exporting "{lgd_game.title}"...')
self.core.egl_export(lgd_game.app_name)
else:
print('Nothing to export.')
print('\nChecking automatic sync...')
if not self.core.egl_sync_enabled and not args.one_shot:
if not args.enable_sync:
args.enable_sync = args.yes or get_boolean_choice('Enable automatic synchronization?')
if not args.enable_sync: # if user chooses no, still run the sync once
self.core.egl_sync()
self.core.lgd.config.set('Legendary', 'egl_sync', str(args.enable_sync))
else:
self.core.egl_sync()
def status(self, args):
if not args.offline:
try:
if not self.core.login():
logger.error('Log in failed!')
exit(1)
except ValueError:
pass
# if automatic checks are off force an update here
self.core.check_for_updates(force=True)
if not self.core.lgd.userdata:
user_name = '<not logged in>'
args.offline = True
else:
user_name = self.core.lgd.userdata['displayName']
games_available = len(self.core.get_game_list(update_assets=not args.offline))
games_installed = len(self.core.get_installed_list())
if args.json:
return self._print_json(dict(
account=user_name,
games_available=games_available,
games_installed=games_installed,
egl_sync_enabled=self.core.egl_sync_enabled,
config_directory=self.core.lgd.path
), args.pretty_json)
print(f'Epic account: {user_name}')
print(f'Games available: {games_available}')
print(f'Games installed: {games_installed}')
print(f'EGL Sync enabled: {self.core.egl_sync_enabled}')
print(f'Config directory: {self.core.lgd.path}')
print(f'Platform (System): {platform()} ({os.name})')
print(f'\nLegendary version: {__version__} - "{__codename__}"')
print(f'Update available: {"yes" if self.core.update_available else "no"}')
if self.core.update_available:
if update_info := self.core.get_update_info():
print(f'- New version: {update_info["version"]} - "{update_info["name"]}"')
print(f'- Release summary:\n{update_info["summary"]}\n- Release URL: {update_info["gh_url"]}')
if update_info['critical']:
print('! This update is recommended as it fixes major issues.')
# prevent update message on close
self.core.update_available = False
def info(self, args):
name_or_path = args.app_name_or_manifest
app_name = manifest_uri = None
if os.path.exists(name_or_path) or name_or_path.startswith('http'):
manifest_uri = name_or_path
else:
app_name = self._resolve_aliases(name_or_path)
if not args.offline and not manifest_uri:
try:
if not self.core.login():
logger.error('Log in failed!')
exit(1)
except ValueError:
pass
# lists that will be printed or turned into JSON data
info_items = dict(game=list(), manifest=list(), install=list())
InfoItem = namedtuple('InfoItem', ['name', 'json_name', 'value', 'json_value'])
if self.core.is_installed(app_name):
installed_platform = self.core.get_installed_game(app_name).platform
if installed_platform != args.platform:
logger.warning(f'Game is installed for platform "{installed_platform}", '
f'but requested metadata is for "{args.platform}", this may '
f'lead to unexpected results.')
game = self.core.get_game(app_name, update_meta=not args.offline, platform=args.platform)
if game and not self.core.asset_available(game, platform=args.platform):
logger.warning(f'Asset information for "{game.app_name}" is missing, this may be due to the game '
f'not being available on the selected platform or currently logged-in account.')
args.offline = True
manifest_data = None
entitlements = None
# load installed manifest or URI
if args.offline or manifest_uri:
if app_name and self.core.is_installed(app_name):
manifest_data, _ = self.core.get_installed_manifest(app_name)
elif manifest_uri and manifest_uri.startswith('http'):
r = self.core.egs.unauth_session.get(manifest_uri)
r.raise_for_status()
manifest_data = r.content
elif manifest_uri and os.path.exists(manifest_uri):
with open(manifest_uri, 'rb') as f:
manifest_data = f.read()
else:
logger.info('Game not installed and offline mode enabled, cannot load manifest.')
elif game:
entitlements = self.core.egs.get_user_entitlements()
egl_meta = self.core.egs.get_game_info(game.namespace, game.catalog_item_id)
game.metadata = egl_meta
# Get manifest if asset exists for current platform
if args.platform in game.asset_infos:
manifest_data, _ = self.core.get_cdn_manifest(game, args.platform)
if game:
game_infos = info_items['game']
game_infos.append(InfoItem('App name', 'app_name', game.app_name, game.app_name))
game_infos.append(InfoItem('Title', 'title', game.app_title, game.app_title))
game_infos.append(InfoItem('Latest version', 'version', game.app_version(args.platform),
game.app_version(args.platform)))
all_versions = {k: v.build_version for k, v in game.asset_infos.items()}
game_infos.append(InfoItem('All versions', 'platform_versions', all_versions, all_versions))
# Cloud save support for Mac and Windows
game_infos.append(InfoItem('Cloud saves supported', 'cloud_saves_supported',
game.supports_cloud_saves or game.supports_mac_cloud_saves,
game.supports_cloud_saves or game.supports_mac_cloud_saves))
cs_dir = None
if game.supports_cloud_saves:
cs_dir = game.metadata['customAttributes']['CloudSaveFolder']['value']
game_infos.append(InfoItem('Cloud save folder (Windows)', 'cloud_save_folder', cs_dir, cs_dir))
cs_dir = None
if game.supports_mac_cloud_saves:
cs_dir = game.metadata['customAttributes']['CloudSaveFolder_MAC']['value']
game_infos.append(InfoItem('Cloud save folder (Mac)', 'cloud_save_folder_mac', cs_dir, cs_dir))
game_infos.append(InfoItem('Is DLC', 'is_dlc', game.is_dlc, game.is_dlc))
external_activation = game.third_party_store or game.partner_link_type
game_infos.append(InfoItem('Activates on external platform', 'external_activation',
external_activation or 'No', external_activation))
# Find custom launch options, if available
launch_options = []
i = 1
while f'extraLaunchOption_{i:03d}_Name' in game.metadata['customAttributes']:
launch_options.append((
game.metadata['customAttributes'][f'extraLaunchOption_{i:03d}_Name']['value'],
game.metadata['customAttributes'][f'extraLaunchOption_{i:03d}_Args']['value']
))
i += 1
if launch_options:
human_list = []
json_list = []
for opt_name, opt_cmd in sorted(launch_options):
human_list.append(f'Name: "{opt_name}", Parameters: {opt_cmd}')
json_list.append(dict(name=opt_name, parameters=opt_cmd))
game_infos.append(InfoItem('Extra launch options', 'launch_options',
human_list, json_list))
else:
game_infos.append(InfoItem('Extra launch options', 'launch_options', None, []))
# list all owned DLC based on entitlements
if entitlements and not game.is_dlc:
owned_entitlements = {i['entitlementName'] for i in entitlements}
owned_app_names = {g.app_name for g in self.core.get_assets(args.platform)}
owned_dlc = []
for dlc in game.metadata.get('dlcItemList', []):
installable = dlc.get('releaseInfo', None)
if dlc['entitlementName'] in owned_entitlements:
owned_dlc.append((installable, None, dlc['title'], dlc['id']))
elif installable:
app_name = dlc['releaseInfo'][0]['appId']
if app_name in owned_app_names:
owned_dlc.append((installable, app_name, dlc['title'], dlc['id']))
if owned_dlc:
human_list = []
json_list = []
for installable, app_name, title, dlc_id in owned_dlc:
json_list.append(dict(app_name=app_name, title=title,
installable=installable, id=dlc_id))
if installable:
human_list.append(f'App name: {app_name}, Title: "{title}"')
else:
human_list.append(f'Title: "{title}" (no installation required)')
game_infos.append(InfoItem('Owned DLC', 'owned_dlc', human_list, json_list))
else:
game_infos.append(InfoItem('Owned DLC', 'owned_dlc', None, []))
else:
game_infos.append(InfoItem('Owned DLC', 'owned_dlc', None, []))
igame = self.core.get_installed_game(app_name)
if igame:
installation_info = info_items['install']
installation_info.append(InfoItem('Platform', 'platform', igame.platform, igame.platform))
installation_info.append(InfoItem('Version', 'version', igame.version, igame.version))
disk_size_human = f'{igame.install_size / 1024 / 1024 / 1024:.02f} GiB'
installation_info.append(InfoItem('Install size', 'disk_size', disk_size_human,
igame.install_size))
installation_info.append(InfoItem('Install path', 'install_path', igame.install_path,
igame.install_path))
installation_info.append(InfoItem('Save data path', 'save_path', igame.save_path,
igame.save_path))
installation_info.append(InfoItem('EGL sync GUID', 'synced_egl_guid', igame.egl_guid,
igame.egl_guid))
if igame.install_tags:
tags = ', '.join(igame.install_tags)
else:
tags = '(None, all game data selected for install)'
installation_info.append(InfoItem('Install tags', 'install_tags', tags, igame.install_tags))
installation_info.append(InfoItem('Requires ownership verification token (DRM)', 'requires_ovt',
igame.requires_ot, igame.requires_ot))
installed_dlc_human = []
installed_dlc_json = []
for dlc in game.metadata.get('dlcItemList', []):
if not dlc.get('releaseInfo', None):
continue
app_name = dlc['releaseInfo'][0]['appId']
if igame := self.core.get_installed_game(app_name):
installed_dlc_json.append(dict(app_name=igame.app_name, title=igame.title,
install_size=igame.install_size))
installed_dlc_human.append('App name: {}, Title: "{}", Size: {:.02f} GiB'.format(
igame.app_name, igame.title, igame.install_size / 1024 / 1024 / 1024
))
installation_info.append(InfoItem('Installed DLC', 'installed_dlc',
installed_dlc_human or None,
installed_dlc_json))
if manifest_data:
manifest_info = info_items['manifest']
manifest = self.core.load_manifest(manifest_data)
manifest_size = len(manifest_data)
manifest_size_human = f'{manifest_size / 1024:.01f} KiB'
manifest_info.append(InfoItem('Manifest size', 'size', manifest_size_human, manifest_size))
manifest_type = 'JSON' if hasattr(manifest, 'json_data') else 'Binary'
manifest_info.append(InfoItem('Manifest type', 'type', manifest_type, manifest_type.lower()))
manifest_info.append(InfoItem('Manifest version', 'version', manifest.version, manifest.version))
manifest_info.append(InfoItem('Manifest feature level', 'feature_level',
manifest.meta.feature_level, manifest.meta.feature_level))
manifest_info.append(InfoItem('Manifest app name', 'app_name', manifest.meta.app_name,
manifest.meta.app_name))
manifest_info.append(InfoItem('Launch EXE', 'launch_exe',
manifest.meta.launch_exe or 'N/A',
manifest.meta.launch_exe))
manifest_info.append(InfoItem('Launch Command', 'launch_command',
manifest.meta.launch_command or '(None)',
manifest.meta.launch_command))
manifest_info.append(InfoItem('Build version', 'build_version', manifest.meta.build_version,
manifest.meta.build_version))
manifest_info.append(InfoItem('Build ID', 'build_id', manifest.meta.build_id,
manifest.meta.build_id))
if manifest.meta.prereq_ids:
human_list = [
f'Prerequisite IDs: {", ".join(manifest.meta.prereq_ids)}',
f'Prerequisite name: {manifest.meta.prereq_name}',
f'Prerequisite path: {manifest.meta.prereq_path}',
f'Prerequisite args: {manifest.meta.prereq_args or "(None)"}',
]
manifest_info.append(InfoItem('Prerequisites', 'prerequisites', human_list,
dict(ids=manifest.meta.prereq_ids,
name=manifest.meta.prereq_name,
path=manifest.meta.prereq_path,
args=manifest.meta.prereq_args)))
else:
manifest_info.append(InfoItem('Prerequisites', 'prerequisites', None, None))
install_tags = {''}
for fm in manifest.file_manifest_list.elements:
for tag in fm.install_tags:
install_tags.add(tag)
install_tags = sorted(install_tags)
install_tags_human = ', '.join(i if i else '(empty)' for i in install_tags)
manifest_info.append(InfoItem('Install tags', 'install_tags', install_tags_human, install_tags))
# file and chunk count
manifest_info.append(InfoItem('Files', 'num_files', manifest.file_manifest_list.count,
manifest.file_manifest_list.count))
manifest_info.append(InfoItem('Chunks', 'num_chunks', manifest.chunk_data_list.count,
manifest.chunk_data_list.count))
# total file size
total_size = sum(fm.file_size for fm in manifest.file_manifest_list.elements)
file_size = '{:.02f} GiB'.format(total_size / 1024 / 1024 / 1024)
manifest_info.append(InfoItem('Disk size (uncompressed)', 'disk_size', file_size, total_size))
# total chunk size
total_size = sum(c.file_size for c in manifest.chunk_data_list.elements)
chunk_size = '{:.02f} GiB'.format(total_size / 1024 / 1024 / 1024)
manifest_info.append(InfoItem('Download size (compressed)', 'download_size',
chunk_size, total_size))
# if there are install tags break down size by tag
tag_disk_size = []
tag_disk_size_human = []
tag_download_size = []
tag_download_size_human = []
if len(install_tags) > 1:
longest_tag = max(max(len(t) for t in install_tags), len('(empty)'))
for tag in install_tags:
# sum up all file sizes for the tag
human_tag = tag or '(empty)'
tag_files = [fm for fm in manifest.file_manifest_list.elements if
(tag in fm.install_tags) or (not tag and not fm.install_tags)]
tag_file_size = sum(fm.file_size for fm in tag_files)
tag_disk_size.append(dict(tag=tag, size=tag_file_size, count=len(tag_files)))
tag_file_size_human = '{:.02f} GiB'.format(tag_file_size / 1024 / 1024 / 1024)
tag_disk_size_human.append(f'{human_tag.ljust(longest_tag)} - {tag_file_size_human} '
f'(Files: {len(tag_files)})')
# tag_disk_size_human.append(f'Size: {tag_file_size_human}, Files: {len(tag_files)}, Tag: "{tag}"')
# accumulate chunk guids used for this tag and count their size too
tag_chunk_guids = set()
for fm in tag_files:
for cp in fm.chunk_parts:
tag_chunk_guids.add(cp.guid_num)
tag_chunk_size = sum(c.file_size for c in manifest.chunk_data_list.elements
if c.guid_num in tag_chunk_guids)
tag_download_size.append(dict(tag=tag, size=tag_chunk_size, count=len(tag_chunk_guids)))
tag_chunk_size_human = '{:.02f} GiB'.format(tag_chunk_size / 1024 / 1024 / 1024)
tag_download_size_human.append(f'{human_tag.ljust(longest_tag)} - {tag_chunk_size_human} '
f'(Chunks: {len(tag_chunk_guids)})')
manifest_info.append(InfoItem('Disk size by install tag', 'tag_disk_size',
tag_disk_size_human or 'N/A', tag_disk_size))
manifest_info.append(InfoItem('Download size by install tag', 'tag_download_size',
tag_download_size_human or 'N/A', tag_download_size))
if not args.json:
def print_info_item(item: InfoItem):
if item.value is None:
print(f'- {item.name}: (None)')
elif isinstance(item.value, list):
print(f'- {item.name}:')
for list_item in item.value:
print(' + ', list_item)
elif isinstance(item.value, dict):
print(f'- {item.name}:')
for k, v in item.value.items():
print(' + ', k, ':', v)
else:
print(f'- {item.name}: {item.value}')
if info_items['game']:
print('\nGame Information:')
for info_item in info_items['game']:
print_info_item(info_item)
if info_items['install']:
print('\nInstallation information:')
for info_item in info_items['install']:
print_info_item(info_item)
if info_items['manifest']:
print('\nManifest information:')
for info_item in info_items['manifest']:
print_info_item(info_item)
if not any(info_items.values()):
print('No game information available.')
else:
json_out = dict(game=dict(), install=dict(), manifest=dict())
for info_item in info_items['game']:
json_out['game'][info_item.json_name] = info_item.json_value
for info_item in info_items['install']:
json_out['install'][info_item.json_name] = info_item.json_value
for info_item in info_items['manifest']:
json_out['manifest'][info_item.json_name] = info_item.json_value
# set empty items to null
for key, value in json_out.items():
if not value:
json_out[key] = None
return self._print_json(json_out, args.pretty_json)
def alias(self, args):
if args.action == 'add':
alias = args.alias
app_name = self._resolve_aliases(args.app_or_alias)
game = self.core.get_game(app_name)
if not game:
logger.error(f'Invalid app name: "{app_name}"')
return
self.core.lgd.config.set('Legendary.aliases', alias, app_name)
logger.info(f'Added alias "{alias}" to "{app_name}" (Title: "{game.app_title}")')
elif args.action == 'rename':
old_alias = args.app_or_alias
new_alias = args.alias
app_name = self.core.lgd.config.get('Legendary.aliases', old_alias, fallback=None)
if not app_name:
logger.error(f'Invalid old alias: "{app_name}"')
return
self.core.lgd.config.set('Legendary.aliases', new_alias, app_name)
self.core.lgd.config.remove_option('Legendary.aliases', old_alias)
logger.info(f'Renamed alias "{old_alias}" to "{new_alias}"')
elif args.action == 'remove':
alias = args.app_or_alias
if not self.core.lgd.config.has_option('Legendary.aliases', alias):
logger.error(f'Alias does not exist: "{args.alias}"')
return
self.core.lgd.config.remove_option('Legendary.aliases', alias)
logger.info(f'Removed alias "{alias}"')
elif args.action == 'list':
if args.app_or_alias:
self.core.update_aliases(force=True)
app_name = self._resolve_aliases(args.app_or_alias)
game = self.core.get_game(app_name)
if not game:
logger.error(f'Invalid app name: "{app_name}"')
return
print(f'\nAliases for "{game.app_title}" ({app_name}):')
# Use-defined
if self.core.lgd.config.has_section('Legendary.aliases'):
aliases = [alias for (alias, app_name) in self.core.lgd.config['Legendary.aliases'].items()
if app_name == game.app_name]
if aliases:
print('- User-defined aliases:')
for alias in sorted(aliases):
print(f' + {alias}')
else:
print('- User-defined aliases: (None)')
# Automatically generated
aliases = [alias for (alias, app_name) in self.core.lgd.aliases.items()
if app_name == game.app_name]
if aliases:
print('- Automatic aliases:')
for alias in sorted(aliases):
print(f' + {alias}')
else:
print('- Automatic aliases: (None)')
else:
if not self.core.lgd.config.has_section('Legendary.aliases'):
logger.error('No aliases in config!')
return
print('User-defined aliases:')
for alias, app_name in self.core.lgd.config['Legendary.aliases'].items():
print(f' - {alias} => {app_name}')
def cleanup(self, args):
before = self.core.lgd.get_dir_size()
# delete metadata
logger.debug('Removing app metadata...')
app_names = set()
for _platform in self.core.get_installed_platforms():
app_names |= set(g.app_name for g in self.core.get_assets(update_assets=False, platform=_platform))
self.core.lgd.clean_metadata(app_names)
if not args.keep_manifests:
logger.debug('Removing manifests...')
installed = [(ig.app_name, ig.version) for ig in self.core.get_installed_list()]
installed.extend((ig.app_name, ig.version) for ig in self.core.get_installed_dlc_list())
self.core.lgd.clean_manifests(installed)
logger.debug('Removing tmp data')
self.core.lgd.clean_tmp_data()
after = self.core.lgd.get_dir_size()
logger.info(f'Cleanup complete! Removed {(before - after) / 1024 / 1024:.02f} MiB.')
def activate(self, args):
if not self.core.login():
logger.error('Login failed!')
return
if args.uplay:
ubi_account_id = ''
ext_auths = self.core.egs.get_external_auths()
for ext_auth in ext_auths:
if ext_auth['type'] != 'ubisoft':
continue
ubi_account_id = ext_auth['externalAuthId']
break
else:
logger.error('No linked ubisoft account found! Link your accounts via your browser and try again.')
webbrowser.open('https://www.epicgames.com/id/link/ubisoft')
print('If the web page did not open automatically, please manually open the following URL: '
'https://www.epicgames.com/id/link/ubisoft')
return
uplay_keys = self.core.egs.store_get_uplay_codes()
key_list = uplay_keys['data']['PartnerIntegration']['accountUplayCodes']
redeemed = {k['gameId'] for k in key_list if k['redeemedOnUplay']}
games = self.core.get_game_list()
entitlements = self.core.egs.get_user_entitlements()
owned_entitlements = {i['entitlementName'] for i in entitlements}
uplay_games = []
activated = 0
for game in games:
for dlc_data in game.metadata.get('dlcItemList', []):
if dlc_data['entitlementName'] not in owned_entitlements:
continue
try:
app_name = dlc_data['releaseInfo'][0]['appId']
except (IndexError, KeyError):
app_name = 'unknown'
dlc_game = Game(app_name=app_name, app_title=dlc_data['title'], metadata=dlc_data)
if dlc_game.partner_link_type != 'ubisoft':
continue
if dlc_game.partner_link_id in redeemed:
continue
uplay_games.append(dlc_game)
if game.partner_link_type != 'ubisoft':
continue
if game.partner_link_id in redeemed:
activated += 1
continue
uplay_games.append(game)
if not uplay_games:
logger.info(f'All of your {activated} titles have already been activated on your Ubisoft account.')
return
logger.info(f'Found {len(uplay_games)} game(s) to redeem:')
for game in sorted(uplay_games, key=lambda g: g.app_title.lower()):
logger.info(f' - {game.app_title}')
if not args.yes:
y_n = get_boolean_choice('Do you want to redeem these games?')
if not y_n:
logger.info('Aborting.')
return
try:
for game in uplay_games:
self.core.egs.store_claim_uplay_code(ubi_account_id, game.partner_link_id)
self.core.egs.store_redeem_uplay_codes(ubi_account_id)
except Exception as e:
logger.error(f'Failed to redeem Uplay codes: {e!r}')
else:
logger.info('Redeemed all outstanding Uplay codes.')
elif args.origin:
na_games, _ = self.core.get_non_asset_library_items(skip_ue=True)
origin_games = [game for game in na_games if game.third_party_store == 'Origin']
logger.info(f'Found {len(origin_games)} game(s) to redeem:')
for game in origin_games:
logger.info(f' - {game.app_title}')
logger.info('Note: Legendary does not know which of these have already been activated. '
'Proceeding will result in it attempting to activate all of them.')
logger.info('If Origin asks you to install the title rather than to activate, '
'it has already been activated, and the dialog can be dismissed.')
if os.name != 'nt':
logger.info('On non-Windows systems the automatic portion of this process does not work yet, '
'please use the launch commands listed below together with --wine/--wine-prefix to '
'specify the wine binary to use and the prefix where Origin is installed.')
for idx, game in enumerate(origin_games, start=1):
logger.info(f'{idx}. legendary launch --origin {game.app_name}')
return
logger.info('After one title has been processed, hit enter to proceed with the next one.')
y_n = get_boolean_choice('Do you want to redeem these games?')
if not y_n:
logger.info('Aborting...')
return
last_game = origin_games[-1]
for game in origin_games:
origin_uri = self.core.get_origin_uri(game.app_name)
logger.info(f'Opening Origin to activate "{game.app_title}"')
logger.debug(f'Opening Origin URI: {origin_uri}')
webbrowser.open(origin_uri)
if game == last_game:
break
y_n = get_boolean_choice('Do you want to proceed with the next title?')
if not y_n:
logger.info('User requested abort.')
return
logger.info('Origin activation process completed.')
def get_token(self, args):
if not self.core.login(force_refresh=args.bearer):
logger.error('Login failed!')
return
if args.bearer:
args.json = True
token = dict(token_type='bearer',
access_token=self.core.egs.user['access_token'],
expires_in=self.core.egs.user['expires_in'],
expires_at=self.core.egs.user['expires_at'],
account_id=self.core.egs.user['account_id'])
else:
token = self.core.egs.get_game_token()
if args.json:
if args.pretty_json:
print(json.dumps(token, indent=2, sort_keys=True))
else:
print(json.dumps(token))
return
logger.info(f'Exchange code: {token["code"]}')
def manage_eos_overlay(self, args):
if os.name != 'nt':
logger.fatal('This command is only supported on Windows.')
return
if args.action == 'info':
reg_paths = query_registry_entries()
available_installs = self.core.search_overlay_installs()
igame = self.core.lgd.get_overlay_install_info()
if not igame:
logger.info('No Legendary-managed installation found.')
else:
logger.info(f'Installed version: {igame.version}')
logger.info(f'Installed path: {igame.install_path}')
logger.info('Found available Overlay installations in:')
for install in available_installs:
logger.info(f' - {install}')
# check if overlay path is in registry, and if it is valid
overlay_enabled = False
if reg_paths['overlay_path'] and self.core.is_overlay_install(reg_paths['overlay_path']):
overlay_enabled = True
logger.info(f'Overlay enabled: {"Yes" if overlay_enabled else "No"}')
logger.info(f'Enabled Overlay path: {reg_paths["overlay_path"]}')
# Also log Vulkan overlays
vulkan_overlays = set(reg_paths['vulkan_hkcu']) | set(reg_paths['vulkan_hklm'])
if vulkan_overlays:
logger.info('Enabled Vulkan layers:')
for vk_overlay in sorted(vulkan_overlays):
logger.info(f' - {vk_overlay}')
else:
logger.info('No enabled Vulkan layers.')
elif args.action == 'enable':
if not args.path:
igame = self.core.lgd.get_overlay_install_info()
if igame:
args.path = igame.install_path
else:
available_installs = self.core.search_overlay_installs()
args.path = available_installs[0]
if not self.core.is_overlay_install(args.path):
logger.error(f'Not a valid Overlay installation: {args.path}')
return
args.path = os.path.normpath(args.path)
# Check for existing entries
reg_paths = query_registry_entries()
if old_path := reg_paths["overlay_path"]:
if os.path.normpath(old_path) == args.path:
logger.info(f'Overlay already enabled, nothing to do.')
return
else:
logger.info(f'Updating overlay registry entries from "{old_path}" to "{args.path}"')
remove_registry_entries()
add_registry_entries(args.path)
logger.info(f'Enabled overlay at: {args.path}')
elif args.action == 'disable':
logger.info('Disabling overlay (removing registry keys)..')
reg_paths = query_registry_entries()
old_path = reg_paths["overlay_path"]
remove_registry_entries()
# if the install is not managed by legendary, specify the command including the path
if self.core.is_overlay_installed():
logger.info(f'To re-enable the overlay, run: legendary eos-overlay enable')
else:
logger.info(f'To re-enable the overlay, run: legendary eos-overlay enable --path "{old_path}"')
elif args.action == 'remove':
if not self.core.is_overlay_installed():
logger.error('No legendary-managed overlay installation found.')
return
if not args.yes:
if not get_boolean_choice('Do you want to uninstall the overlay?', default=False):
print('Aborting...')
return
logger.info('Removing registry entries...')
remove_registry_entries()
logger.info('Deleting overlay installation...')
self.core.remove_overlay_install()
logger.info('Done.')
elif args.action in {'install', 'update'}:
if args.action == 'update' and not self.core.is_overlay_installed():
logger.error(f'Overlay not installed, nothing to update.')
return
logger.info('Preparing to start overlay install...')
dlm, ares, igame = self.core.prepare_overlay_install(args.path)
if old_install := self.core.lgd.get_overlay_install_info():
if old_install.version == igame.version:
logger.info('Installed version is up to date, nothing to do.')
return
logger.info(f'Install directory: {igame.install_path}')
logger.info(f'Install size: {ares.install_size / 1024 / 1024:.2f} MiB')
logger.info(f'Download size: {ares.dl_size / 1024 / 1024:.2f} MiB')
if not args.yes:
if not get_boolean_choice('Do you want to install the overlay?'):
print('Aborting...')
return
try:
# set up logging stuff (should be moved somewhere else later)
dlm.logging_queue = self.logging_queue
dlm.start()
dlm.join()
except Exception as e:
logger.error(f'The following exception occurred while waiting for the downloader to finish: {e!r}. '
f'Try restarting the process, if it continues to fail please open an issue on GitHub.')
else:
logger.info('Finished downloading, setting up overlay...')
self.core.finish_overlay_install(igame)
# Check for existing registry entries, and remove them if necessary
install_path = os.path.normpath(igame.install_path)
reg_paths = query_registry_entries()
if old_path := reg_paths["overlay_path"]:
if os.path.normpath(old_path) != install_path:
logger.info(f'Updating overlay registry entries from "{old_path}" to "{install_path}"')
remove_registry_entries()
add_registry_entries(install_path)
logger.info('Done.')
def crossover_setup(self, args):
if sys_platform != 'darwin':
logger.fatal('This command is only supported on macOS.')
return
if not args.app_name:
app_name = 'default'
game = None
else:
app_name = self._resolve_aliases(args.app_name)
game = self.core.get_game(app_name)
if args.reset:
if not game:
prompt = 'Reset default crossover configuration?'
else:
prompt = f'Reset "{game.app_title}" crossover configuration?'
y_n = get_boolean_choice(prompt, default=False)
if y_n:
self.core.lgd.config.remove_option(app_name, 'crossover_app')
self.core.lgd.config.remove_option(app_name, 'crossover_bottle')
return
logger.info('Looking for CrossOver installs...')
apps = mac_find_crossover_apps()
if len(apps) > 1:
print('Found multiple CrossOver installs, please select one:')
for i, (ver, path) in enumerate(apps, start=1):
print(f'\t{i:2d}. {ver} ({path})')
choice = get_int_choice(f'Select a CrossOver install', 1, 1, len(apps))
if choice is None:
logger.error(f'No valid choice made, aborting.')
exit(1)
cx_version, args.crossover_app = apps[choice - 1]
elif len(apps) == 1:
cx_version, args.crossover_app = apps[0]
logger.info(f'Found CrossOver {cx_version} at {args.crossover_app}')
else:
logger.error(f'No CrossOver installs found, see https://legendary.gl/crossover-setup '
f'for setup instructions')
return
forced_selection = None
bottles = mac_get_crossover_bottles()
# todo support names other than Legendary for downloaded bottles
if 'Legendary' not in bottles and not args.download:
logger.info('It is recommended to set up a bottle specifically for Legendary, see '
'https://legendary.gl/crossover-setup for setup instructions.')
elif 'Legendary' in bottles and args.download:
logger.info('Legendary is already installed in a bottle, skipping download.')
forced_selection = 'Legendary'
elif args.download:
if mac_is_crossover_running():
logger.error('CrossOver is still running, please quit it before proceeding.')
return
logger.info('Checking available bottles...')
available_bottles = self.core.get_available_bottles()
usable_bottles = [b for b in available_bottles if b['cx_version'] == cx_version]
logger.info(f'Found {len(usable_bottles)} bottles usable with the selected CrossOver version. '
f'(Total: {len(available_bottles)})')
if len(usable_bottles) == 0:
logger.info(f'No usable bottles found, see https://legendary.gl/crossover-setup for '
f'manual setup instructions.')
install_candidate = None
elif len(usable_bottles) == 1:
install_candidate = usable_bottles[0]
else:
print('Found multiple available bottles, please select one:')
default_choice = None
for i, bottle in enumerate(usable_bottles, start=1):
if bottle['is_default']:
default_choice = i
print(f'\t{i:2d}. {bottle["name"]} ({bottle["description"]}) [default]')
else:
print(f'\t{i:2d}. {bottle["name"]} ({bottle["description"]})')
choice = get_int_choice(f'Select a bottle', default_choice, 1, len(usable_bottles))
if choice is None:
logger.error(f'No valid choice made, aborting.')
return
install_candidate = usable_bottles[choice - 1]
if install_candidate:
logger.info(f'Preparing to download "{install_candidate["name"]}" '
f'({install_candidate["description"]})...')
dlm, ares, path = self.core.prepare_bottle_download(install_candidate['name'],
install_candidate['manifest'])
logger.info(f'Bottle install directory: {path}')
logger.info(f'Bottle size: {ares.install_size / 1024 / 1024:.2f} MiB')
logger.info(f'Download size: {ares.dl_size / 1024 / 1024:.2f} MiB')
if not args.yes:
if not get_boolean_choice('Do you want to download the selected bottle?'):
print('Aborting...')
return
try:
# set up logging stuff (should be moved somewhere else later)
dlm.logging_queue = self.logging_queue
dlm.start()
dlm.join()
except Exception as e:
logger.error(f'The following exception occurred while waiting for the downloader: {e!r}. '
f'Try restarting the process, if it continues to fail please open an issue on GitHub.')
# delete the unfinished bottle
self.core.remove_bottle(install_candidate['name'])
return
else:
logger.info('Finished downloading, finalising bottle setup...')
self.core.finish_bottle_setup(install_candidate['name'])
forced_selection = install_candidate['name']
if len(bottles) > 1 and not forced_selection:
print('Found multiple CrossOver bottles, please select one:')
if 'Legendary' in bottles:
default_choice = bottles.index('Legendary') + 1
elif 'Heroic' in bottles:
default_choice = bottles.index('Heroic') + 1
elif 'default' in bottles:
default_choice = bottles.index('default') + 1
else:
default_choice = 1
for i, bottle in enumerate(bottles, start=1):
if i == default_choice:
print(f'\t{i:2d}. {bottle} (default)')
else:
print(f'\t{i:2d}. {bottle}')
choice = get_int_choice(f'Select a bottle', default_choice, 1, len(bottles))
if choice is None:
logger.error(f'No valid choice made, aborting.')
exit(1)
args.crossover_bottle = bottles[choice - 1]
elif len(bottles) == 1 and not forced_selection:
logger.info(f'Found only one bottle: {bottles[0]}')
args.crossover_bottle = bottles[0]
elif forced_selection:
args.crossover_bottle = forced_selection
else:
logger.error('No Bottles found, see https://legendary.gl/crossover-setup for setup instructions.')
return
logger.info(f'Current configuration: '
f'--crossover-bottle "{args.crossover_bottle}" '
f'--crossover-app "{args.crossover_app}" ')
if not game:
prompt = 'Would you like to save these choices as the default?'
else:
prompt = f'Would you like to save these choices for "{game.app_title}"?'
y_n = get_boolean_choice(prompt)
if y_n:
self.core.lgd.config.set(app_name, 'crossover_app', args.crossover_app)
self.core.lgd.config.set(app_name, 'crossover_bottle', args.crossover_bottle)
def main():
parser = argparse.ArgumentParser(description=f'Legendary v{__version__} - "{__codename__}"')
parser.register('action', 'parsers', AliasedSubParsersAction)
# general arguments
parser.add_argument('-H', '--full-help', dest='full_help', action='store_true',
help='Show full help (including individual command help)')
parser.add_argument('-v', '--debug', dest='debug', action='store_true', help='Set loglevel to debug')
parser.add_argument('-y', '--yes', dest='yes', action='store_true', help='Default to yes for all prompts')
parser.add_argument('-V', '--version', dest='version', action='store_true', help='Print version and exit')
parser.add_argument('-c', '--config-file', dest='config_file', action='store', metavar='<path/name>',
help=argparse.SUPPRESS)
parser.add_argument('-J', '--pretty-json', dest='pretty_json', action='store_true',
help='Pretty-print JSON')
parser.add_argument('-T', '--api-timeout', dest='api_timeout', action='store',
type=float, default=10, metavar='<seconds>',
help='API HTTP request timeout (default: 10 seconds)')
# all the commands
subparsers = parser.add_subparsers(title='Commands', dest='subparser_name', metavar='<command>')
activate_parser = subparsers.add_parser('activate', help='Activate games on third party launchers')
alias_parser = subparsers.add_parser('alias', help='Manage aliases')
auth_parser = subparsers.add_parser('auth', help='Authenticate with the Epic Games Store')
clean_saves_parser = subparsers.add_parser('clean-saves', help='Clean cloud saves')
clean_parser = subparsers.add_parser('cleanup', help='Remove old temporary, metadata, and manifest files')
cx_parser = subparsers.add_parser('crossover', help='Setup CrossOver for game launching (macOS only)')
download_saves_parser = subparsers.add_parser('download-saves', help='Download all cloud saves')
egl_sync_parser = subparsers.add_parser('egl-sync', help='Setup or run Epic Games Launcher sync')
eos_overlay_parser = subparsers.add_parser('eos-overlay', help='Manage EOS Overlay install')
import_parser = subparsers.add_parser('import-game', help='Import an already installed game')
info_parser = subparsers.add_parser('info', help='Prints info about specified app name or manifest')
install_parser = subparsers.add_parser('install', help='Install/download/update/repair an app',
aliases=('download', 'update', 'repair'),
usage='%(prog)s <App Name> [options]',
description='Aliases: download, update')
launch_parser = subparsers.add_parser('launch', help='Launch a game', usage='%(prog)s <App Name> [options]',
description='Note: additional arguments are passed to the game')
list_files_parser = subparsers.add_parser('list-files', help='List files in manifest')
list_parser = subparsers.add_parser('list-games', help='List available (installable) games')
list_installed_parser = subparsers.add_parser('list-installed', help='List installed games')
list_saves_parser = subparsers.add_parser('list-saves', help='List available cloud saves')
status_parser = subparsers.add_parser('status', help='Show legendary status information')
sync_saves_parser = subparsers.add_parser('sync-saves', help='Sync cloud saves')
uninstall_parser = subparsers.add_parser('uninstall', help='Uninstall (delete) a game')
verify_parser = subparsers.add_parser('verify-game', help='Verify a game\'s local files')
# hidden commands have no help text
get_token_parser = subparsers.add_parser('get-token')
# Positional arguments
install_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
uninstall_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
launch_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
list_files_parser.add_argument('app_name', nargs='?', metavar='<App Name>',
help='Name of the app (optional)')
list_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
help='Name of the app (optional)')
download_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
help='Name of the app (optional)')
clean_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
help='Name of the app (optional)')
sync_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
help='Name of the app (optional)')
verify_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
import_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
import_parser.add_argument('app_path', help='Path where the game is installed',
metavar='<Installation directory>')
info_parser.add_argument('app_name_or_manifest', help='App name or manifest path/URI',
metavar='<App Name/Manifest URI>')
alias_parser.add_argument('action', help='Action: Add, rename, remove, or list alias(es)',
choices=['add', 'rename', 'remove', 'list'],
metavar='<add|rename|remove|list>')
alias_parser.add_argument('app_or_alias', help='App name when using "add" or "list" action, '
'existing alias when using "rename" or "remove" action',
metavar='App name/Old alias', nargs='?')
alias_parser.add_argument('alias', help='New alias when using "add" action',
metavar='New alias', nargs='?')
cx_parser.add_argument('app_name', metavar='App Name', nargs='?',
help='App name to configure, will configure defaults if ommited')
# Flags
auth_parser.add_argument('--import', dest='import_egs_auth', action='store_true',
help='Import Epic Games Launcher authentication data (logs out of EGL)')
auth_parser.add_argument('--code', dest='auth_code', action='store', metavar='<exchange code>',
help='Use specified exchange code instead of interactive authentication')
auth_parser.add_argument('--sid', dest='session_id', action='store', metavar='<session id>',
help='Use specified session id instead of interactive authentication')
auth_parser.add_argument('--delete', dest='auth_delete', action='store_true',
help='Remove existing authentication (log out)')
auth_parser.add_argument('--disable-webview', dest='no_webview', action='store_true',
help='Do not use embedded browser for login')
install_parser.add_argument('--base-path', dest='base_path', action='store', metavar='<path>',
help='Path for game installations (defaults to ~/legendary)')
install_parser.add_argument('--game-folder', dest='game_folder', action='store', metavar='<path>',
help='Folder for game installation (defaults to folder specified in metadata)')
install_parser.add_argument('--max-shared-memory', dest='shared_memory', action='store', metavar='<size>',
type=int, help='Maximum amount of shared memory to use (in MiB), default: 1 GiB')
install_parser.add_argument('--max-workers', dest='max_workers', action='store', metavar='<num>',
type=int, help='Maximum amount of download workers, default: min(2 * CPUs, 16)')
install_parser.add_argument('--manifest', dest='override_manifest', action='store', metavar='<uri>',
help='Manifest URL or path to use instead of the CDN one (e.g. for downgrading)')
install_parser.add_argument('--old-manifest', dest='override_old_manifest', action='store', metavar='<uri>',
help='Manifest URL or path to use as the old one (e.g. for testing patching)')
install_parser.add_argument('--delta-manifest', dest='override_delta_manifest', action='store', metavar='<uri>',
help='Manifest URL or path to use as the delta one (e.g. for testing)')
install_parser.add_argument('--base-url', dest='override_base_url', action='store', metavar='<url>',
help='Base URL to download from (e.g. to test or switch to a different CDNs)')
install_parser.add_argument('--force', dest='force', action='store_true',
help='Download all files / ignore existing (overwrite)')
install_parser.add_argument('--disable-patching', dest='disable_patching', action='store_true',
help='Do not attempt to patch existing installation (download entire changed files)')
install_parser.add_argument('--download-only', '--no-install', dest='no_install', action='store_true',
help='Do not install app and do not run prerequisite installers after download')
install_parser.add_argument('--update-only', dest='update_only', action='store_true',
help='Only update, do not do anything if specified app is not installed')
install_parser.add_argument('--dlm-debug', dest='dlm_debug', action='store_true',
help='Set download manager and worker processes\' loglevel to debug')
install_parser.add_argument('--platform', dest='platform', action='store', metavar='<Platform>', type=str,
help='Platform for install (default: installed or Windows)')
install_parser.add_argument('--prefix', dest='file_prefix', action='append', metavar='<prefix>',
help='Only fetch files whose path starts with <prefix> (case insensitive)')
install_parser.add_argument('--exclude', dest='file_exclude_prefix', action='append', metavar='<prefix>',
type=str, help='Exclude files starting with <prefix> (case insensitive)')
install_parser.add_argument('--install-tag', dest='install_tag', action='append', metavar='<tag>',
type=str, help='Only download files with the specified install tag')
install_parser.add_argument('--enable-reordering', dest='order_opt', action='store_true',
help='Enable reordering optimization to reduce RAM requirements '
'during download (may have adverse results for some titles)')
install_parser.add_argument('--dl-timeout', dest='dl_timeout', action='store', metavar='<sec>', type=int,
help='Connection timeout for downloader (default: 10 seconds)')
install_parser.add_argument('--save-path', dest='save_path', action='store', metavar='<path>',
help='Set save game path to be used for sync-saves')
install_parser.add_argument('--repair', dest='repair_mode', action='store_true',
help='Repair installed game by checking and redownloading corrupted/missing files')
install_parser.add_argument('--repair-and-update', dest='repair_and_update', action='store_true',
help='Update game to the latest version when repairing')
install_parser.add_argument('--ignore-free-space', dest='ignore_space', action='store_true',
help='Do not abort if not enough free space is available')
install_parser.add_argument('--disable-delta-manifests', dest='disable_delta', action='store_true',
help='Do not use delta manifests when updating (may increase download size)')
install_parser.add_argument('--reset-sdl', dest='reset_sdl', action='store_true',
help='Reset selective downloading choices (requires repair to download new components)')
install_parser.add_argument('--skip-sdl', dest='skip_sdl', action='store_true',
help='Skip SDL prompt and continue with defaults (only required game data)')
install_parser.add_argument('--disable-sdl', dest='disable_sdl', action='store_true',
help='Disable selective downloading for title, reset existing configuration (if any)')
install_parser.add_argument('--preferred-cdn', dest='preferred_cdn', action='store', metavar='<hostname>',
help='Set the hostname of the preferred CDN to use when available')
install_parser.add_argument('--no-https', dest='disable_https', action='store_true',
help='Download games via plaintext HTTP (like EGS), e.g. for use with a lan cache')
install_parser.add_argument('--with-dlcs', dest='with_dlcs', action='store_true',
help='Automatically install all DLCs with the base game')
install_parser.add_argument('--skip-dlcs', dest='skip_dlcs', action='store_true',
help='Do not ask about installing DLCs.')
uninstall_parser.add_argument('--keep-files', dest='keep_files', action='store_true',
help='Keep files but remove game from Legendary database')
launch_parser.add_argument('--offline', dest='offline', action='store_true',
default=False, help='Skip login and launch game without online authentication')
launch_parser.add_argument('--skip-version-check', dest='skip_version_check', action='store_true',
default=False, help='Skip version check when launching game in online mode')
launch_parser.add_argument('--override-username', dest='user_name_override', action='store', metavar='<username>',
help='Override username used when launching the game (only works with some titles)')
launch_parser.add_argument('--dry-run', dest='dry_run', action='store_true',
help='Print the command line that would have been used to launch the game and exit')
launch_parser.add_argument('--language', dest='language', action='store', metavar='<two letter language code>',
help='Override language for game launch (defaults to system locale)')
launch_parser.add_argument('--wrapper', dest='wrapper', action='store', metavar='<wrapper command>',
default=os.environ.get('LGDRY_WRAPPER', None),
help='Wrapper command to launch game with')
launch_parser.add_argument('--set-defaults', dest='set_defaults', action='store_true',
help='Save parameters used to launch to config (does not include env vars)')
launch_parser.add_argument('--reset-defaults', dest='reset_defaults', action='store_true',
help='Reset config settings for app and exit')
launch_parser.add_argument('--override-exe', dest='executable_override', action='store', metavar='<exe path>',
help='Override executable to launch (relative path)')
launch_parser.add_argument('--origin', dest='origin', action='store_true',
help='Launch Origin to activate or run the game.')
launch_parser.add_argument('--json', dest='json', action='store_true',
help='Print launch information as JSON and exit')
if os.name != 'nt':
launch_parser.add_argument('--wine', dest='wine_bin', action='store', metavar='<wine binary>',
default=os.environ.get('LGDRY_WINE_BINARY', None),
help='Set WINE binary to use to launch the app')
launch_parser.add_argument('--wine-prefix', dest='wine_pfx', action='store', metavar='<wine pfx path>',
default=os.environ.get('LGDRY_WINE_PREFIX', None),
help='Set WINE prefix to use')
launch_parser.add_argument('--no-wine', dest='no_wine', action='store_true',
default=strtobool(os.environ.get('LGDRY_NO_WINE', 'False')),
help='Do not run game with WINE (e.g. if a wrapper is used)')
else:
# hidden arguments to not break this on Windows
launch_parser.add_argument('--wine', help=argparse.SUPPRESS, dest='wine_bin')
launch_parser.add_argument('--wine-prefix', help=argparse.SUPPRESS, dest='wine_pfx')
launch_parser.add_argument('--no-wine', dest='no_wine', help=argparse.SUPPRESS,
action='store_true', default=True)
if sys_platform == 'darwin':
launch_parser.add_argument('--crossover', dest='crossover', action='store_true',
help='Interactively configure CrossOver for this application.')
launch_parser.add_argument('--crossover-app', dest='crossover_app', action='store', metavar='<path to .app>',
help='Specify which App to use for CrossOver (e.g. "/Applications/CrossOver.app")')
launch_parser.add_argument('--crossover-bottle', dest='crossover_bottle', action='store',
help='Specify which bottle to use for CrossOver', metavar='<bottle name>')
else:
launch_parser.add_argument('--crossover', dest='crossover', action='store_true',
help=argparse.SUPPRESS)
launch_parser.add_argument('--crossover-app', dest='crossover_app', action='store',
help=argparse.SUPPRESS)
launch_parser.add_argument('--crossover-bottle', dest='crossover_bottle', action='store',
help=argparse.SUPPRESS)
list_parser.add_argument('--platform', dest='platform', action='store', metavar='<Platform>', type=str,
help='Platform to fetch game list for (default: Mac on macOS, otherwise Windows)')
list_parser.add_argument('--include-ue', dest='include_ue', action='store_true',
help='Also include Unreal Engine content (Engine/Marketplace) in list')
list_parser.add_argument('-T', '--third-party', '--include-non-installable',
dest='include_noasset', action='store_true', default=False,
help='Include apps that are not installable (e.g. that have to be activated on Origin)')
list_parser.add_argument('--csv', dest='csv', action='store_true', help='List games in CSV format')
list_parser.add_argument('--tsv', dest='tsv', action='store_true', help='List games in TSV format')
list_parser.add_argument('--json', dest='json', action='store_true', help='List games in JSON format')
list_parser.add_argument('--force-refresh', dest='force_refresh', action='store_true',
help='Force a refresh of all game metadata')
list_installed_parser.add_argument('--check-updates', dest='check_updates', action='store_true',
help='Check for updates for installed games')
list_installed_parser.add_argument('--csv', dest='csv', action='store_true',
help='List games in CSV format')
list_installed_parser.add_argument('--tsv', dest='tsv', action='store_true',
help='List games in TSV format')
list_installed_parser.add_argument('--json', dest='json', action='store_true',
help='List games in JSON format')
list_installed_parser.add_argument('--show-dirs', dest='include_dir', action='store_true',
help='Print installation directory in output')
list_files_parser.add_argument('--force-download', dest='force_download', action='store_true',
help='Always download instead of using on-disk manifest')
list_files_parser.add_argument('--platform', dest='platform', action='store', metavar='<Platform>',
type=str, help='Platform (default: Mac on macOS, otherwise Windows)')
list_files_parser.add_argument('--manifest', dest='override_manifest', action='store', metavar='<uri>',
help='Manifest URL or path to use instead of the CDN one')
list_files_parser.add_argument('--csv', dest='csv', action='store_true', help='Output in CSV format')
list_files_parser.add_argument('--tsv', dest='tsv', action='store_true', help='Output in TSV format')
list_files_parser.add_argument('--json', dest='json', action='store_true', help='Output in JSON format')
list_files_parser.add_argument('--hashlist', dest='hashlist', action='store_true',
help='Output file hash list in hashcheck/sha1sum -c compatible format')
list_files_parser.add_argument('--install-tag', dest='install_tag', action='store', metavar='<tag>',
type=str, help='Show only files with specified install tag')
sync_saves_parser.add_argument('--skip-upload', dest='download_only', action='store_true',
help='Only download new saves from cloud, don\'t upload')
sync_saves_parser.add_argument('--skip-download', dest='upload_only', action='store_true',
help='Only upload new saves from cloud, don\'t download')
sync_saves_parser.add_argument('--force-upload', dest='force_upload', action='store_true',
help='Force upload even if local saves are older')
sync_saves_parser.add_argument('--force-download', dest='force_download', action='store_true',
help='Force download even if local saves are newer')
sync_saves_parser.add_argument('--save-path', dest='save_path', action='store', metavar='<path>',
help='Override savegame path (requires single app name to be specified)')
sync_saves_parser.add_argument('--disable-filters', dest='disable_filters', action='store_true',
help='Disable save game file filtering')
clean_saves_parser.add_argument('--delete-incomplete', dest='delete_incomplete', action='store_true',
help='Delete incomplete save files')
import_parser.add_argument('--disable-check', dest='disable_check', action='store_true',
help='Disables completeness check of the to-be-imported game installation '
'(useful if the imported game is a much older version or missing files)')
import_parser.add_argument('--with-dlcs', dest='with_dlcs', action='store_true',
help='Automatically attempt to import all DLCs with the base game')
import_parser.add_argument('--skip-dlcs', dest='skip_dlcs', action='store_true',
help='Do not ask about importing DLCs.')
import_parser.add_argument('--platform', dest='platform', action='store', metavar='<Platform>', type=str,
help='Platform for import (default: Mac on macOS, otherwise Windows)')
egl_sync_parser.add_argument('--egl-manifest-path', dest='egl_manifest_path', action='store',
help='Path to the Epic Games Launcher\'s Manifests folder, should '
'point to /ProgramData/Epic/EpicGamesLauncher/Data/Manifests')
egl_sync_parser.add_argument('--egl-wine-prefix', dest='egl_wine_prefix', action='store',
help='Path to the WINE prefix the Epic Games Launcher is installed in')
egl_sync_parser.add_argument('--enable-sync', dest='enable_sync', action='store_true',
help='Enable automatic EGL <-> Legendary sync')
egl_sync_parser.add_argument('--disable-sync', dest='disable_sync', action='store_true',
help='Disable automatic sync and exit')
egl_sync_parser.add_argument('--one-shot', dest='one_shot', action='store_true',
help='Sync once, do not ask to setup automatic sync')
egl_sync_parser.add_argument('--import-only', dest='import_only', action='store_true',
help='Only import games from EGL (no export)')
egl_sync_parser.add_argument('--export-only', dest='export_only', action='store_true',
help='Only export games to EGL (no import)')
egl_sync_parser.add_argument('--unlink', dest='unlink', action='store_true',
help='Disable sync and remove EGL metadata from installed games')
status_parser.add_argument('--offline', dest='offline', action='store_true',
help='Only print offline status information, do not login')
status_parser.add_argument('--json', dest='json', action='store_true',
help='Show status in JSON format')
clean_parser.add_argument('--keep-manifests', dest='keep_manifests', action='store_true',
help='Do not delete old manifests')
info_parser.add_argument('--offline', dest='offline', action='store_true',
help='Only print info available offline')
info_parser.add_argument('--json', dest='json', action='store_true',
help='Output information in JSON format')
info_parser.add_argument('--platform', dest='platform', action='store', metavar='<Platform>', type=str,
help='Platform to fetch info for (default: installed or Mac on macOS, Windows otherwise)')
store_group = activate_parser.add_mutually_exclusive_group(required=True)
store_group.add_argument('-U', '--uplay', dest='uplay', action='store_true',
help='Activate Uplay/Ubisoft Connect titles on your Ubisoft account '
'(Uplay install not required)')
store_group.add_argument('-O', '--origin', dest='origin', action='store_true',
help='Activate Origin/EA App managed titles on your EA account '
'(requires Origin to be installed)')
get_token_parser.add_argument('--json', dest='json', action='store_true',
help='Output information in JSON format')
get_token_parser.add_argument('--bearer', dest='bearer', action='store_true',
help='Return fresh bearer token rather than an exchange code')
eos_overlay_parser.add_argument('action', help='Action: install, remove, enable, disable, '
'or print info about the overlay',
choices=['install', 'update', 'remove', 'enable', 'disable', 'info'],
metavar='<install|update|remove|enable|disable|info>')
eos_overlay_parser.add_argument('--path', dest='path', action='store',
help='Path to the EOS overlay folder to be enabled/installed to.')
# eos_overlay_parser.add_argument('--prefix', dest='prefix', action='store',
# help='WINE prefix to install the overlay in')
# eos_overlay_parser.add_argument('--app', dest='app', action='store',
# help='Use this app\'s wine prefix (if configured in config)')
cx_parser.add_argument('--reset', dest='reset', action='store_true',
help='Reset default/app-specific crossover configuration')
cx_parser.add_argument('--download', dest='download', action='store_true',
help='Automatically download and set up a preconfigured bottle (experimental)')
args, extra = parser.parse_known_args()
if args.version:
print(f'legendary version "{__version__}", codename "{__codename__}"')
exit(0)
if not args.subparser_name or args.full_help:
print(parser.format_help())
if args.full_help:
# Commands that should not be shown in full help/list of commands (e.g. aliases)
_hidden_commands = {'download', 'update', 'repair', 'get-token'}
# Print the help for all of the subparsers. Thanks stackoverflow!
print('Individual command help:')
subparsers = next(a for a in parser._actions if isinstance(a, argparse._SubParsersAction))
for choice, subparser in subparsers.choices.items():
if choice in _hidden_commands:
continue
print(f'\nCommand: {choice}')
print(subparser.format_help())
return
cli = LegendaryCLI(override_config=args.config_file, api_timeout=args.api_timeout)
ql = cli.setup_threaded_logging()
config_ll = cli.core.lgd.config.get('Legendary', 'log_level', fallback='info')
if config_ll == 'debug' or args.debug:
logging.getLogger().setLevel(level=logging.DEBUG)
# keep requests quiet
logging.getLogger('requests').setLevel(logging.WARNING)
logging.getLogger('urllib3').setLevel(logging.WARNING)
if hasattr(args, 'platform'):
if not args.platform:
os_default = 'Mac' if sys_platform == 'darwin' else 'Windows'
args.platform = cli.core.lgd.config.get('Legendary', 'default_platform', fallback=os_default)
elif args.platform not in ('Win32', 'Windows', 'Mac'):
logger.warning(f'Platform "{args.platform}" may be invalid. Valid ones are: Windows, Win32, Mac.')
# if --yes is used as part of the subparsers arguments manually set the flag in the main parser.
if '-y' in extra or '--yes' in extra:
args.yes = True
extra = [i for i in extra if i not in ('--yes', '-y')]
# technically args.func() with setdefaults could work (see docs on subparsers)
# but that would require all funcs to accept args and extra...
try:
if args.subparser_name == 'auth':
cli.auth(args)
elif args.subparser_name == 'list-games':
cli.list_games(args)
elif args.subparser_name == 'list-installed':
cli.list_installed(args)
elif args.subparser_name == 'launch':
cli.launch_game(args, extra)
elif args.subparser_name in ('download', 'install', 'update', 'repair'):
cli.install_game(args)
elif args.subparser_name == 'uninstall':
cli.uninstall_game(args)
elif args.subparser_name == 'list-files':
cli.list_files(args)
elif args.subparser_name == 'list-saves':
cli.list_saves(args)
elif args.subparser_name == 'download-saves':
cli.download_saves(args)
elif args.subparser_name == 'sync-saves':
cli.sync_saves(args)
elif args.subparser_name == 'clean-saves':
cli.clean_saves(args)
elif args.subparser_name == 'verify-game':
cli.verify_game(args)
elif args.subparser_name == 'import-game':
cli.import_game(args)
elif args.subparser_name == 'egl-sync':
cli.egs_sync(args)
elif args.subparser_name == 'status':
cli.status(args)
elif args.subparser_name == 'info':
cli.info(args)
elif args.subparser_name == 'alias':
cli.alias(args)
elif args.subparser_name == 'cleanup':
cli.cleanup(args)
elif args.subparser_name == 'activate':
cli.activate(args)
elif args.subparser_name == 'get-token':
cli.get_token(args)
elif args.subparser_name == 'eos-overlay':
cli.manage_eos_overlay(args)
elif args.subparser_name == 'crossover':
cli.crossover_setup(args)
except KeyboardInterrupt:
logger.info('Command was aborted via KeyboardInterrupt, cleaning up...')
# Disable the update message if JSON/TSV/CSV outputs are used
disable_update_message = False
if hasattr(args, 'json'):
disable_update_message = args.json
if not disable_update_message and hasattr(args, 'tsv'):
disable_update_message = args.tsv
if not disable_update_message and hasattr(args, 'csv'):
disable_update_message = args.csv
# show note if update is available
if not disable_update_message and cli.core.update_available and cli.core.update_notice_enabled():
if update_info := cli.core.get_update_info():
print(f'\nLegendary update available!')
print(f'- New version: {update_info["version"]} - "{update_info["name"]}"')
print(f'- Release summary:\n{update_info["summary"]}\n- Release URL: {update_info["gh_url"]}')
if update_info['critical']:
print('! This update is recommended as it fixes major issues.')
if not is_windows_mac_or_pyi():
print('If you installed legendary via a package manager it may '
'take some time for the update to become available.')
elif 'downloads' in update_info:
dl_platform = 'windows'
if sys_platform == 'darwin':
dl_platform = 'macos'
elif sys_platform == 'linux':
dl_platform = 'linux'
print(f'\n- Download URL: {update_info["downloads"][dl_platform]}')
if not disable_update_message and cli.core.overlay_update_available:
old_version = cli.core.lgd.get_overlay_install_info().version
new_version = cli.core.lgd.get_cached_overlay_version()["data"]["buildVersion"]
print(f'\nEOS Overlay update available: {new_version} (Current: {old_version}).')
print('Run "legendary eos-overlay update" to update to the latest version.')
cli.core.exit()
ql.stop()
exit(0)
if __name__ == '__main__':
# required for pyinstaller on Windows, does nothing on other platforms.
freeze_support()
main()