legendary/legendary/utils/webview_login.py
2023-12-08 14:37:42 +01:00

156 lines
5.5 KiB
Python

import logging
import json
import os
import webbrowser
from legendary import __version__
logger = logging.getLogger('WebViewHelper')
webview_available = True
try:
import webview
# silence logger
webview.logger.setLevel(logging.FATAL)
gui = webview.initialize()
if gui and os.name == 'nt' and gui.renderer not in ('edgechromium', 'cef'):
raise NotImplementedError(f'Renderer {gui.renderer} not supported on Windows.')
except Exception as e:
logger.debug(f'Webview unavailable, disabling webview login (Exception: {e!r}).')
webview_available = False
login_url = 'https://www.epicgames.com/id/login'
sid_url = 'https://www.epicgames.com/id/api/redirect?'
logout_url = f'https://www.epicgames.com/id/logout?productName=epic-games&redirectUrl={login_url}'
goodbye_url = 'https://legendary.gl/goodbye'
window_js = '''
window.ue = {
signinprompt: {
requestexchangecodesignin: pywebview.api.set_exchange_code,
registersignincompletecallback: pywebview.api.trigger_sid_exchange
},
common: {
launchexternalurl: pywebview.api.open_url_external
}
}
'''
get_sid_js = '''
function on_loaded() {
pywebview.api.login_sid(this.responseText);
}
var sid_req = new XMLHttpRequest();
sid_req.addEventListener("load", on_loaded);
sid_req.open("GET", "/id/api/redirect?");
sid_req.send();
'''
class MockLauncher:
def __init__(self, callback_sid, callback_code):
self.callback_sid = callback_sid
self.callback_code = callback_code
self.window = None
self.inject_js = True
self.destroy_on_load = False
self.callback_result = None
def on_loaded(self):
url = self.window.get_current_url()
logger.debug(f'Loaded url: {url.partition("?")[0]}')
if self.destroy_on_load:
logger.info('Closing login window...')
self.window.destroy()
return
# Inject JS so required window.ue stuff is available
if self.inject_js:
self.window.evaluate_js(window_js)
if 'logout' in url and self.callback_sid:
# prepare to close browser after logout redirect
self.destroy_on_load = True
elif 'logout' in url:
self.inject_js = True
def nop(self, *args, **kwargs):
return
def open_url_external(self, url):
webbrowser.open(url)
def set_exchange_code(self, exchange_code):
self.inject_js = False
logger.debug('Got exchange code (stage 1)!')
# The default Windows webview retains cookies, GTK/Qt do not. Therefore we can
# skip logging out on those platforms and directly use the exchange code we're given.
# On windows we have to do a little dance with the SID to create a session that
# remains valid after logging out in the embedded browser.
# Update: Epic broke SID login, we'll also do this on Windows now
# if self.window.gui.renderer in ('gtkwebkit2', 'qtwebengine', 'qtwebkit'):
self.destroy_on_load = True
try:
self.callback_result = self.callback_code(exchange_code)
except Exception as e:
logger.error(f'Logging in via exchange-code failed with {e!r}')
finally:
# We cannot destroy the browser from here,
# so we'll load a small goodbye site first.
self.window.load_url(goodbye_url)
def trigger_sid_exchange(self, *args, **kwargs):
# check if code-based login hasn't already set the destroy flag
if not self.destroy_on_load:
logger.debug('Injecting SID JS')
# inject JS to get SID API response and call our API
self.window.evaluate_js(get_sid_js)
def login_sid(self, sid_json):
# Try SID login, then log out
try:
j = json.loads(sid_json)
sid = j['sid']
logger.debug(f'Got SID (stage 2)! Executing sid login callback...')
exchange_code = self.callback_sid(sid)
if exchange_code:
self.callback_result = self.callback_code(exchange_code)
except Exception as e:
logger.error(f'SID login failed with {e!r}')
finally:
logger.debug('Starting browser logout...')
self.window.load_url(logout_url)
def do_webview_login(callback_sid=None, callback_code=None, user_agent=None):
api = MockLauncher(callback_sid=callback_sid, callback_code=callback_code)
url = login_url
if os.name == 'nt':
# On Windows we open the logout URL first to invalidate the current cookies (if any).
# Additionally, we have to disable JS injection for the first load, as otherwise the user
# will get an error for some reason.
url = logout_url
api.inject_js = False
logger.info('Opening Epic Games login window...')
# Open logout URL first to remove existing cookies, then redirect to login.
window = webview.create_window(f'Legendary {__version__} - Epic Games Account Login',
url=url, width=768, height=1024, js_api=api)
api.window = window
window.events.loaded += api.on_loaded
try:
webview.start(user_agent=user_agent)
except Exception as we:
logger.error(f'Running webview failed with {we!r}. If this error persists try the manual '
f'login process by adding --disable-webview to your command line.')
return None
if api.callback_result is None:
logger.error('Login aborted by user.')
return api.callback_result