Commit graph

454 commits

Author SHA1 Message Date
derrod
39f0d4c831 [cli/core/api] Allow setting locale/language
Fixes #35 as far as I can tell
2020-05-18 10:58:23 +02:00
derrod
812590db7c [cli] Fix crash if metadata does not have customAttributes 2020-05-17 15:36:34 +02:00
derrod
35db69997b Update README 2020-05-16 18:21:03 +02:00
derrod
ecf6572e5f [utils] Show warning if savegame got truncated during packing 2020-05-16 16:55:30 +02:00
derrod
099e222a80 [core] Return platform specific version if override is used 2020-05-16 16:48:45 +02:00
derrod
297d3b7690 Bump version to 0.0.13 2020-05-16 13:58:13 +02:00
derrod
7d919c1f2a [cli] Fix launch command on Windows 2020-05-16 13:57:57 +02:00
derrod
730eaebec9 [cli/core/models] Fix a whole bunch of cloud save issues
- Games that didn't already have cloud saves weren't synced
- Games that didn't have local saves didn't behave correctly
- Games that only had local saves also didn't work correctly
2020-05-16 12:50:28 +02:00
derrod
03c503b4e6 [core/utils] Show warning/info if no save files have been found
This should alert users in cases the exclude/include filters fail
2020-05-16 12:29:33 +02:00
derrod
8a60d1c436 Bum version to 0.0.12 and update README 2020-05-16 12:20:10 +02:00
derrod
8f656c5a25 [cli] Add flag to disable save game filtering 2020-05-16 12:19:44 +02:00
derrod
2ba036a654 [core/utils] Implement save game file filters 2020-05-16 12:19:06 +02:00
derrod
e88a369feb [core] Honor existing installation directory
This prevents an issue where changing the base
path later on would cause an update to be written
to the wrong directory (or cause crashes).
2020-05-16 11:01:13 +02:00
derrod
532e1df237 [core] Show error if old manifest can't be loaded
Also prevents crashes.
2020-05-16 10:52:09 +02:00
derrod
1787e3ac74 Update graphic in README 2020-05-15 16:19:35 +02:00
derrod
289a1aa9e8 [core] Log if game installation directory does not exist 2020-05-15 12:38:27 +02:00
derrod
ce486afa8d Update README for 0.0.11 2020-05-15 10:46:24 +02:00
derrod
90dce6bd71 Version 0.0.11 2020-05-15 10:28:12 +02:00
derrod
0a41a043ac [api/downloader] Update user-agent 2020-05-15 10:25:39 +02:00
derrod
d6abbcc694 Cleanup! (Remove shebangs, unused files) 2020-05-15 07:01:30 +02:00
derrod
b6a701708b [lfs] Honor XDG_CONFIG_HOME env variables 2020-05-15 06:52:58 +02:00
derrod
b55600f3e3 [cli] Allow specifying save path at install time
Also some minor cleanup
2020-05-14 16:40:27 +02:00
derrod
0f01e404a4 [cli/core/downloader] Support multiple filter arguments
Fixes #20
2020-05-14 16:32:08 +02:00
derrod
d648d29810 [cli] Automatic DLC installation and cloud save notice 2020-05-14 16:04:03 +02:00
derrod
98df2a0a38 [cli/core/models/utils] Add basic cloud save syncing support 2020-05-14 14:52:33 +02:00
derrod
0df80773c0 [cli] Add --code and --delete options to auth command
--code allows specifying an exchange code directly, e.g.
       when the web authentication is handled by an external
       application.
--delete simply deletes the current authentication data.
2020-05-12 20:01:25 +02:00
derrod
36c1a9591f [utils] Add helper for packing save data
This helper creates manifests + chunks from
a given directory for uploading to the EOS
save game storage service.
2020-05-12 04:03:03 +02:00
derrod
ffe65b5b86 [api] Add method for deleting cloud saves 2020-05-12 04:02:06 +02:00
derrod
6cfe7a74ea [models] Allow initializing ChunkPart values 2020-05-12 04:01:46 +02:00
derrod
b0f5ea15a3 [models] return chunk/manifest bytes written 2020-05-12 03:59:21 +02:00
derrod
2945c6c91f [cli/core] Add flags/env vars to override WINE binary/prefix 2020-05-12 02:31:01 +02:00
derrod
f9d56b8d0d [cli] Sort savegames by manifest and app name 2020-05-12 02:22:10 +02:00
derrod
8ae0fff1d7 [models] Support __setitem__ in CustomFields 2020-05-09 11:04:57 +02:00
derrod
8328a8ebaa [models] Calculate group_num based on GUID 2020-05-09 11:04:29 +02:00
derrod
17ea65d2da [models] Raise exception when chunk data too large 2020-05-09 11:03:54 +02:00
derrod
2c3bfdfd3a [models] Use random GUID when creating Chunk() 2020-05-09 11:03:14 +02:00
derrod
3257b869e2 [models] Add get_chunk_by_path to CDL 2020-05-09 11:02:31 +02:00
derrod
d94d07a26b [models] Support file objects in manifest/chunk serialization 2020-05-09 11:01:54 +02:00
derrod
60845fce48 [models] JSON manifest do not support serialization 2020-05-09 11:00:41 +02:00
derrod
ddd115812b [utils] Fix typo in rolling hash function 2020-05-09 11:00:13 +02:00
derrod
3329bdf9af [models] Set default meta feature level to 17 2020-05-09 04:26:44 +02:00
derrod
bdd2a14350 [models] Add Chunk serialisation 2020-05-06 19:50:40 +02:00
derrod
5d91b2b59f [utils] Add FRollingHash implementation
Seems to be a variation on CRC-64-ECMA.
This python version is of course very slow.
That should not be a big issue however, since
it is only required for serialising rather
small save game data.
2020-05-06 19:49:45 +02:00
derrod
efed0f07da [models] Set default manifest version to 17
This is what EGS currently delivers, and it also
appears there's a shorter header for some lower
versions so for compatibilities' sake just use 17.
2020-05-06 18:26:00 +02:00
derrod
d10fa6c65c [models] Support manifest serialization 2020-05-06 18:21:26 +02:00
derrod
fb7b9d4548 Update README 2020-05-06 16:06:24 +02:00
derrod
31530692ef [api/cli/core] Add extremely basic support for cloud saves
Currently only supports downloading all saves to a folder,
in the future it should support automatically extracting save
files to the proper directory (at least on Windows).
2020-05-06 15:40:04 +02:00
derrod
693ad3cefc Version 0.0.10 2020-05-05 16:27:14 +02:00
derrod
b1ba25e2e0 [downloader] Improve reordering optimizations
With some titles such as Metro Exodus there is
even more duplication across files. While this
change does not manage to reduce the limit to
below the default 1 GiB limit, it does bring
it down by about 512 MiB.
2020-05-05 16:23:51 +02:00
derrod
67859fb4ac [downloader] Clean up unused parameter 2020-05-05 16:13:08 +02:00