Also adds tsv option for list-files and fixes
no_install not being set with --exclude.
Install tags are only present in some titles, I'm not
entirely sure how EGL uses them. Perhaps to allow one
manifest to be used on different platforms? Or to only
download extra assets when the user wants to?
Either way, it's another filtering feature that may be
useful, though for now it's mostly another toy to explore
EPIC's distribution system with.
Useful to exclude unnecessary files such as redistributables.
Can be used together with --prefix to exclude files that would
still match the specified --prefix.
The refactoring didn't take into account that the raw
manifest data still needs to be accessible. Since I did
not want to modify the manifest model to hold the raw
data (waste of RAM), just make the methods return the
raw data again (at least for now)
Not only does this not work (path.join() will not
actually add Z: on non-Windows), it's also not necessary.
Confirmed to work with Detroit: Become Human (Demo) and
Just Cause 4.
This can be used to download Mac or 32-bit builds if desired.
For example: legendary download Corydalis --platform Mac
Will download the Slime Rancher macOS build.
Closes#12
If a user were to start and then abort an installation previously
we would have loaded the downloaded new manifest, rather than the
one of the installed version. By explicitly setting the version
we can avoid this.
Ownership verification tokens appear to be part of EPIC's DRM scheme,
they're basically just a JSON file with a token in it that's downloaded
from their API before launching.
This fixes launching games such as Just Cause 4.